Gameplay depth being more important than fancy graphics.
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Trophy rooms. I loved wandering around checking out my accomplishments and rare loot.
Turbo mode for turn-based games.
Optimization before release
People collectively deciding to finish the whole deal about unfinished games by JUST NOT PRE-ORDERING!
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I'd love for FFXVI's active tike lore system to become standard, especially for big, complicated games with a lot of characters and locations involved. Pressing a single button and getting an overview of who is involved in the current cutscene and chapter was so helpful to me. It would be quite valuable in certain series as well
Yeah I thought that was prettt helpful. Similar games have the lore in another menu but it’s unavailable during the cutscene. Tactics Ogre Reborn for example is heavy on the lore side with a lore menu. Wish it was available all the time though. FFXVI could have benefitted from a text lot though. So much dialogue
Yeah I thought that was prettt helpful. Similar games have the lore in another menu but it’s unavailable during the cutscene. Tactics Ogre Reborn for example is heavy on the lore side with a lore menu. Wish it was available all the time though. FFXVI could have benefitted from a text lot though. So much dialogue
The game being finished before it's released
Shit, I bought Coral Island and dumped a bunch of hours in it only to find out the main quest won't be finished until next year. Fucking piece of shit devs.
I was looking forward to that game but man, why do they have to drip feed the players?? It's so stupid, I'm not a beta tester, I want to enjoy the game.
Roadmaps are a cheap excuse to release an early access disguised as a finished game
It used to be sadly
Splitscreen. We don't have enough games to play with friends in the same room. I know its not possible with every game but it has to become more common again.
I’m still bitter the last 2 Halo games haven’t had splitscreen. I guess my wife is destined to never complete the series.
However, 4 is a pretty good ending to the story, thankfully.
Not Adding loot boxes/ battlepass after reviews
Most games Got ruined by doing so. Fall guys was so fun, then it became "free to play" and you had to purchase a battle pass in order to get skins.
Motion Blur automatically set to off. It's a tiny thing that takes like 10 seconds to change, but it's just a little bizarre that something most people seem to be vocally dislike online is always set to 'On' in pretty much every game.
because it makes lower fps look better
Ability to pause single player games - looking at you Fromsoft!
Their games aren't strictly single player, though. They're designed with the idea that co-op partners or hostile players can drop in and out at any time. Pausing doesn't quite work with that model.
Personally, I like it because it prevents you from cheesing the game Skyrim style by pausing, eating a dozen wheels of cheese, and becoming extremely hard to kill. I even got a mod for Fallout 4 to keep the game running when you look at your pip-boy, just to remove the temptation for cheese and only use the pip-boy in safe locations. Makes me feel less OP, and puts me more in the moment.
Sure but then just make it like that when you can actually be invaded lol
I never engaged with the coop modes in those games so idrk how they work but in elden ring I know that you can only be invaded if you summon someone else. So make the pause actually work how it's supposed to when you aren't able to be invaded
Ds1 and 3 I think u had to have activated humanity to be invaded so have the pause work normally when in that form
If the only problem was that you can heal up in that frozen part then just change it to other games where pausing just brings up the menu and not your load out and inventory and all that stuff
The only thing from softwares pause system does for me is make it inconvenient to actually play the game. Somebody just knocked on the door? Fuck guess all that progress of killing every enemy in the area and getting the boss down to 1/3 hp on my first try is all out the door since now I gotta just let myself die. Ope made the whole ass long run up dodging all that complete bs on the way to the blue smelter demon and entered the boss fog? Sucks bruh just die make that 3 minute BS run up again u bitch
In Harvestella, during character creation you can chose male, female and nonbinary as your gender. And you can also chose a feminine body or a masculine body. So you can make a fem boy or a masc girl or can make any kind of non binary. I wish all games were like this.
Also, have a custom voices. Eg: Terraria's upcoming update will let you choose any voice with any character and also alter the pitch so you can play as a female character but "oof" in the manliest voice possible. It's gonna be goofy, but I'll like it.
The high bar of accessibility settings in Insomniac and Naughty Dog games. I’m not even handicapped, but these things are such nice features to know they’re there.
Removing needless exploration. I love exploration as much as the next guy but if the exploration is not rewarding, then it is unnecessary.
Also playing games with people online from other countries is so dope. One of my best gaming experiences in recent memory was playing with a guy from Italy. We understood bits and pieces from each other (I was speaking in spanish) and somehow made it work when I was helping him through Lords of the Fallen
easy mode disability options ng+ true offline mode review product = final product
Season/battle pass's that stay forever after you buy them just like halo infinite.
Couch co-op would be a cool feature to make a come back. I don’t play onlinereally and would be cool to hang out with mates and play on the same screen
Motion blur and depth of field off by default.
Personally I'm glad more and more devs started putting photomode in their games, I really like taking screenshots and I get little bit disappointed when some beautiful games don't even allow me hide HUD
Situational HUD should be a feature for every game. Why do I need to see my health bar on screen when it’s full and I’m not even fighting?
Large open world's should have enough substance to justify having a large size. I don't wanna explore a mostly empty world with indistinguishable features. I'd much rather have a smaller but richer game.
Releasing the game BEFORE selling season pass and DLC (and also stop with FOMO elements)
Tired of lifeless open world with procedural generated garbage meant to waste your time as opposed to crafting a smaller world filled with interesting things to do.
Example Elden ring nailed it's open world because it is packed full of handcrafted things.
If it's a single player then I expect every cutscene, conversation, exposition, etc to be pausable.
Looking at you Baldur's Gate 3.
Pausing, it was something every game had since the NES era, maybe even earlier, but for some reason some games now don't have a fucking pause.
Character editors could be more free, instead of choosing between male and female you should be able to choose non binary
Proper difficulty balancing or making higher difficulties more interesting than just enemies with better aim, health and damage. I think bayonetta, dmc and ninja gaiden did difficulty best and make those games super replayable as on say the hard difficulty you will fight late normal difficulty enemies earlier and replace those late ones with new tougher ones, as well as making the higher difficulty’s being more so about mastering the game and it’s combos and weapons and how to tackle different situations rather than just cheap and lazy difficulty design that a lot of games sadly do of just cranking up number and worse is not testing it and is how we get abominations and near impossible games like world at war veteran or especially halo 2 legendary
Better integration for external music players.
Remember back in 2002 when GTA3 was released on PC and they gave us the option of playing our own MP3s from the car radio? Your music would only play when you were in the car with that radio station selected. It would stop during cutscenes or when you got out of the car or turned it off in game. This became the norm for GTA games in the 00s but hasn't really been implemented anywhere else.
There's loads of games where I want to be able to listen to my own music whilst I play and to be able to control that music from within the game and have it pause when I enter a cutscene. I want to be able to swing around New York in Spider-Man and not have my music keep playing over the top in a background app when I receive an in game phonecall or enter a cutscene, or to be able to only have my playlist playing when I am driving in cyberpunk.
It shouldn't be difficult to add a custom MP3 option to any modern game (especially on PC) and integration for streaming services should be doable to (although may require more third party support from the relevant streaming companies)
An obvious one would accessibility option and full control customization. But something I wish to happen is there always being an offline mode for games (this likely never happening but let me dream lol)
Showing ping before jumping into a server or match. I really don't want to play a competitive game with 200ms without knowing. I also don't want to be mislead by distance pretending to be ping. Deep Rock Galactic is guilty of this. You have a lot of Chinese players using vpns to appear "close", but when you connect you have 150ms.
I'd say actually finishing the game instead of releasing on a date to please the bean counters that only care about the money. I truly miss when making video games was about passion with the money just being a bonus on top of creating something wonderful. Now everything releases broken with the mindset that everyone can just no Man's Sky it and everything will be okay. It's pathetic honestly. I'm so happy that I got to experience video games at their absolute peak but at the same time sad that I didn't realize I was experiencing the peak at the time.
No SBMM. It fucks up the entire community. Let me join a game with a dude who has 1000s of hours, that way I can learn what he does. It's also nice for the experienced players to be able to get into easy lobbies from time to time.