this post was submitted on 30 Nov 2023
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Proper difficulty balancing or making higher difficulties more interesting than just enemies with better aim, health and damage. I think bayonetta, dmc and ninja gaiden did difficulty best and make those games super replayable as on say the hard difficulty you will fight late normal difficulty enemies earlier and replace those late ones with new tougher ones, as well as making the higher difficulty’s being more so about mastering the game and it’s combos and weapons and how to tackle different situations rather than just cheap and lazy difficulty design that a lot of games sadly do of just cranking up number and worse is not testing it and is how we get abominations and near impossible games like world at war veteran or especially halo 2 legendary
I see jackal snipers in my nightmares
I think improving the AI/capability of the enemies is a somewhat reasonable way to manage difficulty, but I hate the method of just giving enemies more hp or reducing damage in most cases. It's not a skill difference at that point, it's purely endurance. For example, in the first of the newer God of War games, increasing difficulty didn't make the battles much more interesting, it just made them drag on, so you're just doing the same sequence over and over with little to no variability. Looking at you giants with the pillar.
I hate when increasing the difficulty just makes the enemies bullet sponges.