this post was submitted on 02 Oct 2024
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I broadly agree but I don't think that Kojimbo is the best example lol, isn't part of why he got fired from Konami that he was taking too long on MGSV?
I also think that part of the reason for longer dev times/cycles between games is that everything wants to be a GaaS, so development is continuing for a longer period after release.
When it comes to Elder Scrolls 6, idk, Todd just don't got the magic anymore.
Elder Scrolls 6 is pretty easy to explain, they simply were not working on it, focused entirely on Starfield. That teaser from years ago was a distraction to make you think they were still working on it, and to get shareholders to shut up about them not putting out the next installment.
I'm more interested in that Daggerfall spiritual successor honestly
Where's my Redguard sequel.
That teaser was outright fake, they published it literally 2 days after failout 76 caused nearly a literal riot with how shit it was.