I love how all the comments insist on discussing the difficulty, despite OP literally pointing it out as bait.
That's good bait.
A place to share screenshots of Microblog posts, whether from Mastodon, tumblr, ~~Twitter~~ X, KBin, Threads or elsewhere.
Created as an evolution of White People Twitter and other tweet-capture subreddits.
Rules:
Related communities:
I love how all the comments insist on discussing the difficulty, despite OP literally pointing it out as bait.
That's good bait.
I know it's bait. I'm just looking for an opportunity to unload.
The circle of "just want to feel something" wraps round and round.
Hard games should be hard. Welcome to Tarkov
One thing I've never understood is devs making a game that is 100% intended to be difficult to complete and then some people come along to said game that has essentially been advertised as a hard game and complaining it's too hard and an easy mode should be implemented for them.
Not every game needs an easy mode and I fully support the idea that devs shouldn't have to put in an easy mode because people think a game is too hard. Especially if it's a souls game. They've never been easy and hopefully never will be.
Easy mode ftw. I've only got so much free time. I wanna chill when I'm gaming.
You don't want to spend twenty hours trying to beat one boss, and being told to git gud whenever you ask for advice on the internet? But think of the sense of pride and accomplishment you'll feel when you finally beat it! The best part is you get to go through this like 10 times
/s
Counterpoint: not every game needs to be chill
It's a choice. You don't have to take it
Yes it’s a choice, but there need to be games that are difficult for that choice matter.
Many hard modes are just bullet sponges and extra grinding.
Where else can we find difficult games that are meant to be difficult in every aspect and not just a tacked on mode with larger health numbers?
That’s what souls games are. If you want an easy mode play ER or a different game. Not every game is designed for you.
The choice existing would impact how players play, which may also go against the artistic vision. You don't have to play a non-chill game.
I am playing Sekiro with a easy mode mod.
Even with being able to kill everything with 1-4 hits, I was getting TRASHED by bosses. People play this without the mod? 😭
I never understood the obsession with stupid difficult games at all. It's like, let me bang my head on a coffee table for 3 hours trying to make 5 minutes of progress. No thanks
Edit: Wow, this blew up, quite a controversial take, and not a hint of irony from all the people commenting about how I don't get it.
Edit 2: For what it's worth, I have played Dark Souls 1 all the way through, some of Dark Souls 2, got to the end of Bloodborne, played about 3 hours of Elden Ring, and a bit of Lies of P. These games just aren't for me. I played them bcz my friend loves them, and I was trying to make a soulslike bcz that seems to be all the rage right now.
On the flip side, I don't understand why people like playing video games that just tell a story and pretty much spoon feed every victory to the player. It feels hollow and incredibly boring.
like movies?
I dislike how people use game completion as a method to gloat
Like bro, don't we all play games to have fun?
I separate people into two camps.
People who beat THE Sega Genesis classic Sonic 3 with lock-on Technology with Sonic and Knuckles and achieved all 12 Chaos Emeralds, and LOSERS.
Oh my god when i was a kid it took me like two YEARS to get all the chaos emeralds in Sonic 1! That’s an eternity in kid time.
There were no save states or anything like that. I failed so many times…but one day I finally did it, i finally got all of them, and on that day I was a god.
I'm currently playing Elden Ring for the first time and I'm note sure if I'm not just doing it for self-flagellation instead of fun
How am I supposed to have fun if I'm not better than you?????
Edit: ???
I've never touched any game of this series. If I need to replay a section or fight in a game more than 3 times it annoys me so much, I need to take a break. This often led to me never playing that game again, because only thinking about being stuck at that spot again kills all the fun for me.
In Cyberpunk for example my car got stuck in the middle of nowhere by a glitch and I would have needed to walk for god knows how long to find another vehicle. Needless to say I never played that game again, even though I was not nearly even half way through and liked it up until that point.
Did you not just hit the "summon a vehicle" button that the game gives you to summon one of the many cars the game gives out for free? Cause it's there. I believe they tell you about it during the prologue and it's enabled before then.
Did you just skip all tutorials or something? I'm struggling to understand how on earth you got stuck so bad you ended up quitting the game. Plus, if you're half way through, you have a minimum of 2 vehicles, the starting car and Jackie's bike, if not even more. Wtf were you even doing?
Now that you mention it, I know that I was aware of that featured. Either it didn't work or I don't remember it correctly why I got stuck there. It's been a few years now.
Can't you just summon a new vehicle?
As I just wrote in another comment, I know that I was aware of that featured. Either it didn't work or I don't remember it correctly why I got stuck there. It's been a few years now.
Lmao yeah. I'm kinda like him but even I knew you could summon your rides in Cyberpunk. I stopped playing that game because it was getting repetitive af.
I'm willing to replay a section as many times as it takes, as long as I consistently feel a sense of progression and improvement. The problem is that it can take dozens of attempts before I realize I'm plateauing, and I have to give up.
I cannot tell you how much I want to play Remnant: From the Ashes. In between boss fights, I'm in love with the game. The story is deeply fascinating, and I love the gameplay. There is exactly one boss in that game that I was able to beat without going online and waiting for some random to join and carry. Eventually I got to a point where in order to upgrade gear, I had to kill bosses, and in order to kill bosses, I had to upgrade gear. Uninstalled it after I made no story progress for like 10 hours.
Contrast that with Outriders. Considered by many to be an awful game, it was my favorite game that I've played this year. The story is deeply fascinating, I love the gameplay, and there is exactly one boss in that game that I couldn't beat at the highest available difficulty. So I turned the difficulty down, breezed through it, and turned it back up afterward, and there was no penalty for doing that.
I just started playing Stellar Blade.
It's really nice to go through the checklist of which soulslike attributes games are now inheriting, and which they decide to throw away. SB happens to have a set that I really jive with. No "lose currency on death", clean and clear tutorials, but still has lots of secrets hidden around the world. And, it has an easy mode - which I'm not using, because as much as the bosses challenge and frustrate me, they're very satisfying to learn.
This is extra funny because Elden Ring's diverse player build options means that it has the most adjustable difficulty curve of any FromSoftware game. Holding up Elden Ring completion specifically as any kind of bar to surpass is laughably naive.
That's the key. If you:
You didn't beat the game.
Thank god I play with my butt cheeks. The different tones of my farts get interpreted as input. To attack I have to fart in G#.
Oh please, that's the easiest key to fart in. Casual.
EZ mode in Elden Ring is to play Scadow of the Erdtree for a bit. That hands out fifty level-ups for shitting yourself hiding in the bushes, just to mock you for how you still ain't got gud. Go back and beat up Malenia and Placidusax all you want, you're still going to die to the very first expansion boss like you've never played a Souls game before.