addie

joined 2 years ago
[–] addie 5 points 18 hours ago

Programming a robust global date-time system and having a transparent conversation between metric and *imperial/traditional" units is just a warm-up to show that you can work with the truly demented currency system. Make sure everything is rounded off to the nearest whole ha'penny.

[–] addie 5 points 1 day ago

Not that I disagree with your point about walled gardens, but "better" hardware for a handheld gaming machine needs to have a decent balance between performance and battery life. Longest plane or train journey that I'm likely to take is about five hours, and I'd need to rate any gaming hardware on the ability to run for that length of time. On that basis, the Switch is pretty much optimal. My phone has a higher resolution and can probably push more frames, but it would run hot for about forty-five minutes maximum. Plus, I'd then not be able to make calls or listen to tunes at my destination.

Steam deck would probably be a better choice, though. Fuck Nintendo.

[–] addie 16 points 1 day ago

Uncle Max looks so much like Bill Waterson does in real life. He got dropped out of the comics because "not being able to address Calvin's parents by name" was awkward, but really this is a comic about a boy and his tiger and how they interact with the world - adult to adult viewpoints just don't belong. Although this one works for me.

[–] addie 22 points 2 days ago* (last edited 2 days ago) (1 children)

Wikipedia's entry on Z-Lib has its Tor address on it as well, so you can avoid that link too. Massive repository of textbooks and indeed books of any kind, all just available for free download. Makes me sick.

[–] addie 24 points 2 days ago

DLSS2.0 is "temporal anti-aliasing on steroids". TAA works by jiggling the camera a tiny amount, less than a pixel, every frame. If nothing on screen is moving and the camera's not moving, then you could blend the last dozen or so frames together, and it would appear to have high resolution and smooth edges without doing any extra work. If the camera moves, then you can blend from "where the camera used to be pointing" and get most of the same benefits. If objects in the scene are moving, then you can use the information on "where things used to be" (it's a graphics engine, we know where things used to be) and blend the same way. If everything's moving quickly then it doesn't work, but in that case you won't notice a few rough edges anyway. Good quality and basically "free" (you were rendering the old frames anyway), especially compared to other ways of doing anti-aliasing.

Nvidia have a honking big supercomputer that renders "perfect very-high resolution frames", and then tries out untold billions of different possibilities for "the perfect camera jiggle", "the perfect amount of blending", "the perfect motion reconstruction" to get the correct result out of lower-quality frames. It's not just an upscaler, it has a lot of extra information - historic and screen geometry - to work from, and can sometimes generate more accurate renders than rendering at native resolution would do. Getting the information on what the optimal settings are is absolute shitloads of work, but the output is pretty tiny - several thousand matrix operations - which is why it's cheap enough to apply on every frame. So yeah, not big enough to worry about.

There's a big fraction of AAA games that use Unreal engine and aim for photorealism, so if you've trained it up on that, boom, you're done in most cases. Indie games with indie game engines tend not to be so demanding, and so don't need DLSS, so you don't need to tune it up for them.

[–] addie 45 points 2 days ago (22 children)

For something that doesn't run continuously, like eg. a refrigerator, then an average daily usage is more useful, no? "This product draws 1.5 kW with a duty cycle of 0.08" doesn't really help when comparing efficiencies of potential purchases, you'd need to convert it to electricity consumed in a set period anyway.

[–] addie 22 points 2 days ago (9 children)

Absolutely NO sexuality explicit content. This includes, but not limited to, images/videos/chat around sexual acts. There are other places on the internet for this.

😥

[–] addie 35 points 2 days ago (4 children)

Having the suit one corner and the rank in the other is going to make these a bastard to play games with. How would you hold them in your hand so's that you can see both?

[–] addie 10 points 3 days ago

Identity is a many-layered thing, and I'd never describe myself as British unless very specifically prompted to do so, but I can at least sign that. 5,071 let's go!

[–] addie 8 points 4 days ago (3 children)

So far we've had "amazing Fallout RPG on a janky engine" when (Black Isle / Obsidian) developed it, and "bland Fallout RPG on a janky engine" when Bethesda have developed it. Having both great writers and a decent engine would be amazing for Fallout, although just Obsidian and their Pillars of Eternity engine would be perfect with me.

Larian have said that they'd like to get away from DnD 5e after working on BG3 for so long, so I'm assuming they won't have licensed Pathfinder either. If we take the set of all possible IPs and strike out those two, then that must make Fallout more likely. (Albeit not very likely.)

[–] addie 18 points 1 week ago (4 children)

That's absurdly high resolution for 1994 - it should be at 320×200, although with the "slightly rectangular" pixels that you get in DOS.

I think some of the magic of Doom gets lost in higher resolutions. The odd badly-aliased pixel gives the impression of glinting light, which it obviously does not have, and some of the mysteries of the enemies is lost, since normally they'd just be a few pixels unless you're dangerously close to them. Gives the impression that it's more animated than it is, since it would always be shifting. Modern ports will let you mouselook and things as well, which makes it crazy fast; not that you were exactly slow at turning around, back in the day, but you did need to play it in a more considered way.

[–] addie 2 points 1 week ago

Hey! Some of us manage both.

 

Hey gang! Looking for some recommendations on issue tracking software that I can run on Linux. Partly so that I can keep track of my hobby dev projects, partly so that I've got a bit more to talk about in interviews. My current workplace uses Jira, Trello and Asana for various different projects, which, eh, mostly serve their purposes. But I'm not going to be running those at home.

The ArchWiki has Bugzilla, Flyspray, Mantis, Redmine and Trac, for instance. Any of those an improvement over pen and paper? Any of those likely to impress an employer?

 
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