this post was submitted on 23 Nov 2024
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[–] NocturnalMorning@lemmy.world 97 points 23 hours ago* (last edited 20 hours ago) (27 children)

I never understood the obsession with stupid difficult games at all. It's like, let me bang my head on a coffee table for 3 hours trying to make 5 minutes of progress. No thanks

Edit: Wow, this blew up, quite a controversial take, and not a hint of irony from all the people commenting about how I don't get it.

Edit 2: For what it's worth, I have played Dark Souls 1 all the way through, some of Dark Souls 2, got to the end of Bloodborne, played about 3 hours of Elden Ring, and a bit of Lies of P. These games just aren't for me. I played them bcz my friend loves them, and I was trying to make a soulslike bcz that seems to be all the rage right now.

[–] daellat@lemmy.world 2 points 4 hours ago

Very game dependant for me. I enjoy metro/stalker on their highest difficulties and play CS2 sometimes but most other singleplayer games yeah no thanks. It's mostly just a flat increase to health and damage anyway

[–] Kolanaki@yiffit.net 21 points 21 hours ago (5 children)

On the flip side, I don't understand why people like playing video games that just tell a story and pretty much spoon feed every victory to the player. It feels hollow and incredibly boring.

[–] FlyingSquid@lemmy.world 8 points 4 hours ago

On the flip side, I don’t understand why people like playing video games that just tell a story and pretty much spoon feed every victory to the player. It feels hollow and incredibly boring.

Do you feel that way about movies? Because what you're essentially describing there is an interactive movie. Maybe they're selling it as a game, but that's because there's no market for a product that calls itself an interactive movie.

[–] MBM@lemmings.world 2 points 6 hours ago

It's me, the target audience for "walking simulators." Sometimes I just like experiencing stories that stick with me, be it as a movie, book or game. On the other hand, I can't stand games that try to have a story but it's just not a good story (or only good by video game standards).

[–] starman2112@sh.itjust.works 16 points 13 hours ago

You know there's a middle ground, right? There exist games that manage to balance difficulty in a way that gives players a consistent challenge that they're just able to overcome. The best games have these things called "difficulty settings" that let you customize that challenge so that you can decide how hard you want it to be

[–] lime@feddit.nu 32 points 20 hours ago
[–] NocturnalMorning@lemmy.world 7 points 20 hours ago

I will agree with that sentiment somewhat. I don't play games on easy either, that's boring. I don't mind dying a few times to a boss. It's the soul crushing difficulty of Souls games I don't enjoy. 17 deaths in, and i still have barely cracked half health of some bosses. Not my cup of tea.

[–] shani66@ani.social 19 points 22 hours ago (1 children)

Overcoming adversity, or maybe they just want to be the guy

[–] BreadOven@lemmy.world 3 points 21 hours ago

It definitely was a nice distraction while shit in my life was going down. That and the gym.....now only if I could get back into the gym.

[–] rockerface@lemm.ee 18 points 22 hours ago (3 children)

ER is not even difficult unless you specifically want it to be

[–] NocturnalMorning@lemmy.world 35 points 21 hours ago (3 children)

I played it for 3 hours. Unless I'm missing something, it's incredibly difficult.

[–] rockerface@lemm.ee 21 points 21 hours ago (2 children)

Here's 2 tips:

  1. Level up Vigor. Health is how you make early game easier.

  2. Skip bosses. There isn't a hard linear progression path and different builds struggle with different parts of the game.

[–] Psythik@lemmy.world 33 points 21 hours ago (2 children)

Counter-point: No.

I rather play something fun.

[–] Soulg@sh.itjust.works 23 points 21 hours ago

Everyone experiences fun in their own ways. You're allowed to not want to play hard games just like other people are allowed to want to play hard games. It doesn't have to be an argument about which is "better."

[–] Shizrak@sh.itjust.works 14 points 21 hours ago

Fun is subjective. For me, challenge is fun.

[–] NocturnalMorning@lemmy.world 4 points 20 hours ago (1 children)

That's fair, maybe I'll give it another shot one of these days. A friend of mine also suggested running from some of the enemies.

[–] rockerface@lemm.ee 4 points 17 hours ago

Yeah, that's what my 2nd point is about also. It is natural to hit roadblocks, and in ER usually the correct move is to pursue a different path and come back once you're stronger. It can be a fun game, but forcing yourself to play it is not right either

[–] AdamBomb@lemmy.sdf.org 4 points 16 hours ago (1 children)

Did you spend that time trying to fight the Tree Sentinal (mounted knight boss) just in front of where you start? You don’t have to, and you shouldn’t unless you’re extremely skilled or masochistic. You can go around and find less dangerous enemies.

[–] NocturnalMorning@lemmy.world 5 points 12 hours ago

I don't remember anymore. This was like two years ago now.

[–] ByteOnBikes@slrpnk.net 2 points 17 hours ago

I think you're missing something.

You don't have to engage with the angry strong monsters.

Video games have made us believe we are the heroes. In Elden Ring, we are specks.

[–] MsPenguinette@lemmy.world 9 points 20 hours ago (1 children)

I’ve refused to play it cause I’m bad at video games and I don’t feel like playing something punishingly difficult cause that isn’t fun for me. This is the first time I’m hearing someone claim it’s not difficult

[–] rockerface@lemm.ee 3 points 17 hours ago

I mean, it's a valid point. I won't claim soulslikes are all easy and it's easy to play them all the time - they definitely have a difficulty curve, and not everyone is comfortable with the kind of difficulty this genre has. But to claim they're all so difficult as to be unplayable and it never changes is equally fallacious

[–] BreadOven@lemmy.world 10 points 22 hours ago (2 children)

Agreed for the most part. That final DLC boss on release was pretty tough, even considering the other games. No orphan though. F that thing.

[–] simple@lemm.ee 6 points 22 hours ago (1 children)

That final DLC boss on release was pretty tough

Yeah he was way overtuned. The last patch has nerfed him heavily though, and finally made the cross-slash attack dodgeable.

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[–] rockerface@lemm.ee 3 points 21 hours ago (1 children)

That was overtuned, I'll give you that. Tho you still have to play through the other 99% of the game to get to it

[–] BreadOven@lemmy.world 3 points 21 hours ago

Definitely agree.

[–] hemko@lemmy.dbzer0.com 10 points 22 hours ago (3 children)

It's not for everyone, but there's a subset of people who enjoy hitting their desk 10 hours straight just to beat a single boss. It's very satisfying in the end, and often also repeating the fight perfectly just feels so damn good it's worth the struggle.

It's really not different than fighting hard battles with your other hobbies, learning that difficult technique or whatever

[–] aaaa@lemmy.world 10 points 21 hours ago* (last edited 21 hours ago) (2 children)

It feels like old 2-d shooters on NES. You're just expected to memorize patterns in order to win. So you have to die a couple times to figure it out, but it's just tedious to me. I enjoy things designed for you to figure out on the fly without requiring dying in your first try.

[–] Katana314@lemmy.world 3 points 16 hours ago

Sometime, I want to make a VR vs Action "Proof of Concept" game that shows how much modern game combat is memorization. The VR player can do as much extensive windup as he wants, essentially creating a new "attack animation" on each go, and the action player must desperately try to work out when to dodge for iframes or parry.

[–] hemko@lemmy.dbzer0.com 3 points 20 hours ago

I have no experience in neither dark souls or the NES shooters, but used to do a lot of raiding in world of warcraft and I feel it's kind of mix of both, memorizing patterns, thinking on your feet and on top of that coordination of the 25man raid group. Loved that shit

[–] Rai@lemmy.dbzer0.com 5 points 19 hours ago

I found Elden Ring much easier than people said it was, but I did get some very good advice on grinding early so I was kinda overleveled through a lot of it. I had a blast, though! I’m finding the expansion extremely tough, but I need to explore for more buffs!

[–] NocturnalMorning@lemmy.world 3 points 21 hours ago (1 children)

I spent like 3 days trying to beat Ornstein and Smough in Dark Souls 1. One of the hardest bosses in the game from what I'm told. Just not my taste, but I played it bcz one of my friends loves it, and I was trying to make a soulslike game at one point.

[–] BreadOven@lemmy.world 7 points 21 hours ago

I remember that fight. It was my first souls game and I went in blind and didn't summon. Took me like a week straight of trying in-between studying for exams in the last year of uni.

I remember my partner and I had a friend over for a study party and I decided to take a quick break for a try. Somehow I beat them, and proceeded to scare the others when they heard my yelling. Great times.

100 % my favorite moment in my gaming experience.

[–] MarcomachtKuchen@feddit.org 9 points 22 hours ago (2 children)

For me it was great challenge. Sure it was not easy but it's doable and the feeling of overcoming a fight you thought to be impossible gives a great feeling of growth and succes.

[–] moonlight@fedia.io 3 points 12 hours ago

See, I feel that way about some games, Celeste for example. I guess I just don't like the punishing difficulty of souls games.

[–] NocturnalMorning@lemmy.world 4 points 21 hours ago

I get that, that's what my friend says too. He really enjoys Souls games. I just don't feel the same way.

[–] blackbelt352@lemmy.world 6 points 21 hours ago (1 children)

The draw of elder ring and soulsborne games in general is the challenge. Taking the time, failing, learning and getting good, finally beating that challenging boss, the thrill and rush of seeing the big "You Defeated" text across the screen is truly unmatched by most other games.

I also totally get not wanting to go through that. The low moments in the game can hit really hard on the motivation to play. Hitting a difficulty wall and just not having the ability to progress, dying a second time and losing a ton of souls/currency you were going to use to level up.

[–] NocturnalMorning@lemmy.world 4 points 20 hours ago (1 children)

I've actually gotten to the point that I can stomach playing Soulslikes, I just don't care to play them. My friend loves games like this, so I'll once in a while give them a try. I played some of the classics, DS1, DS2, and Bloodborne with him. But by myself, I'm pretty meh about these games.

[–] blackbelt352@lemmy.world 3 points 20 hours ago

Totally understandable, not trying to say you need to play the genre if its not your cup ofntea, I'm just highlighting what draws people to these games.

Oh and beyond the "it's a challenge to overcome" crowd, Soulsborne games also draw in the lore nerds too. There's a lot of stories about the world and it's inhabitants to discover though the flavor text on items and through the environmental storytelling.

[–] GBU_28@lemm.ee 4 points 21 hours ago* (last edited 21 hours ago) (1 children)

Do you like a 1000 piece puzzle or a 100 piece

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