this post was submitted on 30 Jul 2024
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TenForward: Where Every Vulcan Knows Your Name

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top 11 comments
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[–] ummthatguy@lemmy.world 25 points 3 months ago (2 children)
[–] SzethFriendOfNimi@lemmy.world 12 points 3 months ago

Marty. What did you do? Something has changed.

[–] masterofn001@lemmy.ca 2 points 3 months ago

I thought genesis was used to terraform.

"Khaaaaaaaaaaaaan!"

[–] ummthatguy@lemmy.world 19 points 3 months ago* (last edited 3 months ago)
[–] samus12345@lemmy.world 7 points 3 months ago* (last edited 3 months ago)

"When this hedgehog hits 88 miles per hour, you're gonna see some serious shit."

I guess that actually did happen in Sonic CD.

[–] ipacialsection@startrek.website 7 points 3 months ago

The AtGames Genesis Flashback is more akin to the Ferengi "Genesis Device" from Lower Decks than the original Genesis Device.

[–] SnotFlickerman@lemmy.blahaj.zone 6 points 3 months ago (2 children)

Can anyone give me a definition of what the fuck Blast Processing was even supposed to be?

I don't think it meant the part where Sonic blasts through rocks.

[–] darkpanda@lemmy.ca 15 points 3 months ago (1 children)

Literally marketing nonsense. The Genesis on paper was less powerful than the SNES in pretty much every aspect except for the CPU clock speed, where the SNES had a 2.68 MHz processor versus the Genesis’ 7.67 MHz, so the Genesis had a superior clock speed but clock speed wasn’t something you could directly compare as they were entirely different processors. Marketing took this speed difference as an advantage though and rolled with it.

[–] SnotFlickerman@lemmy.blahaj.zone 5 points 3 months ago

Welp. There ya go.

[–] ummthatguy@lemmy.world 15 points 3 months ago (1 children)

Per Wiki:

Sega's advertising positioned the Genesis as the cooler console,[56] and coined the term blast processing, an obscure and unused graphics programming method, to suggest that its processing capabilities were far greater than those of the SNES.

Damien McFerran. "Retroinspection: Mega-CD". Retro Gamer. Vol. 61. London, UK: Imagine Publishing. p. 84. During the run-up to the Western launch of Mega-CD ... [Former Sega of America technical director Scot Bayless] mentioned the fact that you could just 'blast data into the DACs'. [The PR guys] loved the word 'blast' and the next thing I knew 'Blast Processing' was born."

So, a bunch of smoke and mirrors.

[–] samus12345@lemmy.world 4 points 3 months ago

I like how Claymates made fun of it with "blaze processing."