this post was submitted on 24 Nov 2024
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Love having all my party members twiddling their thumbs defending and healing while one guy fails his steal rolls 10 times in a row

I extra love it if the steal move deals damage so you have to also worry about the target dying from too many failed attempts

I double extra love it when it's a boss battle when on top of everything else the story momentum just grinds to a halt while you fuck with a stupid RNG for 5 minutes

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[–] doublepepperoni@hexbear.net 15 points 2 days ago* (last edited 2 days ago) (29 children)

First of all, I will not stand for this FF9 slander. It's my favourite or 2nd favourite behind FF7 depending on what phase of the moon you ask me. Seriously though, replaying and playing through classic turn-based JRPGs as an adult has led me to realise the underlying gameplay systems just suck in general. The games are all piss easy and there's basically zero skill or thought involved

I mostly just enjoy and evaluate them on aesthetics, music, characters and story. Someone should try making a classic JRPG but with the game mechanics replaced with something that's actually good

[–] TheLepidopterists@hexbear.net 8 points 2 days ago (18 children)

Someone should try making a classic JRPG but with the game mechanics replaced with something that's actually good

Gonna make Final Fantasy nerds mad, every time they try a new system that isn't just "select attack until you win, heal as needed" they get mad and claim that changing away from that system "dumbed it down" and "made it a mindless button mashing game" ironically.

[–] Dessa@hexbear.net 8 points 2 days ago* (last edited 2 days ago) (12 children)

My main issue with the action game mechanics is that it stops being an ensemble cast and turns into a story about one dude because turn-based is the only reasonable way to control an entire party

[–] engineer@hexbear.net 2 points 2 days ago (1 children)

FFXV did a great job of telling a four character story with action rpg mechanics.

[–] Dessa@hexbear.net 2 points 1 day ago (2 children)

But dis it do a good job of feeling like you were playing the whole party?

[–] engineer@hexbear.net 2 points 21 hours ago

The original release: absolutely not. Noctis is the clear protagonist and occupies 75% of the player's attention

With the DLC or in the Royal Edition: Noctis occupies about 30% of the player's attention. Each other party member gets their own lengthy side quest and returns to the main storyline as playable characters and with deeper motivations for their actions and contribution to the plot.

It's one of those games where they solved many of it's initial flaws way after the impression of the game was set in the public mindscape.

[–] WaterBowlSlime@lemmygrad.ml 2 points 1 day ago

No lol it sucks so much that the other three boys are unplayable until you unlock them one by one on the skill tree. And that you can only momentarily play as them during a fight, after which you'll immediately switch back to Noctis. Noctis is the lamest one!

The devs couldn't even give us the decency of playing as them in comrades beyond one (1) mission. The only good mission.

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