this post was submitted on 02 Oct 2024
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uncritical support to no crunch time
Idk supergiant (I think I’ve heard they are fairly tight inside) seems fine doing one small game in three years? Instead of yearly ubisoft slop (they make them like in 2? Or did they switch to 3?)
Larian or rockstar do like one in 5 years (although rockstar sucks on working part)
Hades 2 needs to come out faster though
The next patch is coming any day now!
I tell myself this every day for the last month because I want to see what comes next so badly.
I'm not on PC though so I need to wait until it's fully out before I get to enjoy it
yeah rockstar makes games that take so much effort that they probably shouldn't exist at all, so they take a long time to make even under awful crunch conditions
(I'm also fairly tight inside)
I’m kinda fine-ish with eye candy, it could be neat on a budget 5 years later, scope though grinds my gears, don’t need your square kilometers of procedurally generated forest with dick to show for it except randomly placed animals. I want to get lost in a forest I will go to a real forest. Same for half the cities, like I get how gta landed there, but as a result walking in that game feels just wasteful in time
Except if youre only playing the games with cutting edge graphics 5 years later then they could just make games with 5 year old graphics tech and you could play brand new games and youd still have identical graphical experiences.
I don’t think game dev changes that much (timewise) with older graphics but same scope (maybe I’m wrong), you still have to have artist design this shit with lighting, surfaces, colors etc, it doesn’t (again, I suspect, not a dev) become that simpler/faster just because you used ue4 instead of ue5 to draw a city, for example. If you spend roughly same time, it’s probably a wash what you used.