this post was submitted on 02 Sep 2024
78 points (100.0% liked)
games
20608 readers
554 users here now
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
-
3rd International Volunteer Brigade (Hexbear gaming discord)
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
founded 4 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Yeah they rule. I actually think the regular enemies are even better. Tons of great designs, great silhouettes, great poses, way more shading than you should be able to get out of three colors. Rarely the first thing you'd think of if you sat down to draw the thing in question either, they just ooze style.
I looked up Kazuko Shibuya's later work and apparently she did monsters for Terra Battle (who has ever heard of this) and she's still got it. Look at these random monsters I got from clicking around on that wiki
Oh man this looks neat I should loo-
๐
Some art that absolutely slaps has been made for those games to be fair.
Wow yeah she DOES still got it.
I hate that it's impossible to translate this level of artwork into a 3D game short of cel-shading (and I hate FF type gameplay)
3D art comes with unstated assumptions that it'll also be animated, respond well to lighting changes, and look good from arbitrary angles. It's really just a ton more work than people give it credit for. Also all the toolchains suck compared to 2D ones.