zalack

joined 1 year ago
[–] zalack@lemmy.ml 4 points 1 year ago

Also, while it's easy to reduce humanity down to numbers at the scale of a war, to the people finally getting to rejoin their country today -- this is the victory that matters. The one they will remember most clearly after the war is over. To us on the outside it might seem small, but to those people it's their entire world.

[–] zalack@lemmy.ml 7 points 1 year ago (9 children)

I guarantee you it means something to the residents of those six houses.

It's easy to lose track of individual humanity at the scale of a war, but this victory is the one these people will always most remember when they think of the tide turning. Their lives are worth something.

[–] zalack@lemmy.ml 10 points 1 year ago (9 children)

Your head is so far up your own propaganda I can't even tell where you're trying to say here.

[–] zalack@lemmy.ml 3 points 1 year ago

I honestly had a blast learning Rust. Haven't gotten a chance to do much with the language but it definitely shifted the way I think about coding in general.

[–] zalack@lemmy.ml 3 points 1 year ago (3 children)

Is there any way to migrate an account? I signed up to lemmy.ml since it was the first one in the list and I didn't really understand the model initially.

[–] zalack@lemmy.ml 1 points 1 year ago

The mechanics overhaul looks like it's going to be a free update for the base game, with the new story content and possibly the new 'relic' skill tree being the paid DLC.

They've said for sure that the base game is getting a significant update, but I don't think they've released an itemized list of what is going where yet. IMO I think it's safe to assume that the features REPLACING existing features like the new skill trees, cyberware system, etc. will all be free.

But stuff like vehicle combat might go either direction.

[–] zalack@lemmy.ml 1 points 1 year ago

This has strong KenM energy

[–] zalack@lemmy.ml 2 points 1 year ago* (last edited 1 year ago)

Alright I'm going to go out on a limb and say that /r/WatchPeopleDie shouldn't be lumped in with that other human trash.

Every month or so I would get morbidly curious and scroll that sub for ten or fifteen minutes. Firstly, the comments and posts never seemed... I don't know I have the right word... sociopathic? gleeful? cruel?

The tone of the whole sub was much more somber. I always came away from that sub with a stark reminder that we are so so fragile, and our future can get snuffed out by the universe -- sheer random chance -- at any moment.

To be it was a reminder to live more in the moment. Don't take tomorrow for granted, and I saw a lot of the sort of thing in the comments.

A lot of the videos were just random shit pedestrians getting hit with a tire from a car crash 500 feet away. Just totally senseless and sad... but in a way that helps put what's important in perspective.

[–] zalack@lemmy.ml 2 points 1 year ago

To me the trick isn't consuming similar communities, but cross pollinating to them. Like if you want to comment on a new game trailer do you copy and paste the same thing into ten threads?

[–] zalack@lemmy.ml 3 points 1 year ago* (last edited 1 year ago)

Just a nit: Given the context of the rest of your post, I think you mean "glass half empty".

"I see the glass half full" means optimistic, while "I see the glass glad empty" means pessimistic. The idiom is about what a person chooses to focus on in a less-than-ideal situation: what's missing, or what's still there?

(Not saying you don't know that, just explaining for anyone who isn't familiar with the idiom)

[–] zalack@lemmy.ml 3 points 1 year ago

The game is pretty stable at this point. I personally loved it, but it helps to set your expectations. It's a story-driven game with diamond-style story branching ala the Witcher 3, with a heavy focus on narrative. The world is an awesome backdrop, but it is more backdrop than simulation. It's not GTA.

Given how massive this overhaul looks, I would honestly wait for the 2.0 patch. It looks like it's going to address a lot of the shortcomings of the mechanics.

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