this post was submitted on 12 Jun 2023
43 points (100.0% liked)

Gaming

19728 readers
538 users here now

Sub for any gaming related content!

Rules:

founded 5 years ago
MODERATORS
 

cross-posted from: https://beehaw.org/post/513126

Copying this from another comment

TL;DR: This is not a DLC. This is Cyberpunk 2.0.

• virtually every system of the main game has been changed and/or updated • police system is completely reworked with multiple tiers of NCPD/mercs chasing you down in vehicles according to your wanted level, apparently on level 5 maxtac will chase you down and it will be some sort of bossfight against them (source: https://www.youtube.com/watch?v=riK1i8lQwRM&t=511s) • perks and skills have been completely overhauled, no longer simple passive stat boosts, much more active abilities like different melee finishers, a dash, or the ability to deflect bullets with melee weapons • the difficulty curve is reworked/rebalanced • the loot tiers are reworked • archetypes of enemies have been redone for more variety in combat encounters • an entirely new 6th skill tree that uses a different type of skill points (relic points) that will be used to add new abilities to your cyberware • installing cyberware now has an effect on your body and you cant install too much or else you will go cyberpsycho (no idea what that looks like in game) • installing cyberware now has a first person cutscene added to it, just like in the prologue at Vik’s clinic • you can now “attune” cyberware to one of your attributes, making it more efficient if you have invested in that attribute; example here optical camo is attuned to the “cool” attribute: https://i.imgur.com/1UI9SEX.png • armor is no longer tied to clothing, it instead tied to your cybernetics • vehicle combat is added to the game, you can even use your katana on your bike • vehicles are no longer bought from fixers, but bought through a website set up by mama welles • some vehicles have guns installed on them (machine guns, rocket launchers) • new type of infinitely replayable/repeatable missions are being added where you need to steal certain vehicles marked on your map • new activity introduced “airdrops”, loot caches that drop randomly on the map that you can fight over and retrieve for yourself • tons of new random events/activities are added to make the world feel more alive, like car chases and gang fights

top 13 comments
sorted by: hot top controversial new old
[–] JoeKrogan@lemmy.world 11 points 1 year ago

Good to know for when I pick it up in a future steam sale. Thanks for sharing

[–] simple@lemmy.world 5 points 1 year ago

Being a patient gamer is bearing fruit once again. Glad I held off playing this before the DLC!

[–] LiveLaughLoveRevenge@lemmy.ml 2 points 1 year ago

Seems awesome - I loved the base game (though playing modded on pc and 2y after launch might have helped) and wanted to do a fresh playthrough for the DLC. Looks like this will make it feel like a new game!

[–] tetris11@lemmy.ml 2 points 1 year ago

vehicle combat seems pretty awesome

[–] flux@lemmy.world 1 points 1 year ago* (last edited 1 year ago) (1 children)

I just started in on it for PC recently and the thing that I couldn't believe is how the dialogue is really really "off". Long pauses. Overlapping dialogue. Sometimes it would just cut off. This seems like it should be easy. It's literally a cut scene? Tons of indie games have no problem with this? Witcher 3 dialogue scenes were pretty perfect. I'd rather have this fixed then a bunch of added extras.

[–] UrbenLegend@lemmy.ml 1 points 1 year ago

Yeah, I've noticed this too, and I've played it both when it first launched and recently. It sucks to have all that careful world building get spoiled by glitching cutscenes.

[–] Pagliacci@lemmy.ml 1 points 1 year ago

I enjoyed the original playthrough despite all it's warts, been waiting for it to get to "2.0" before picking it up again. Will have to wait to hear reviews on it, obviously, but everything sounds good so far.

[–] slaacaa@lemmy.world 1 points 1 year ago

So they managed to actually finish the game ~3 years after the release? Seems like a delay would have helped.

Of course the update looks good, but I’m still very disappointed in the original game at release, so I’m not too enthusiastic about giving this a chance.

[–] Mcballs1234@lemmy.ml 0 points 1 year ago (1 children)

I'm going to be the brave soul that pre orders it, I will tell you guys on September 26 if you should buy it or not

[–] TWeaK@lemmy.ml 0 points 1 year ago* (last edited 1 year ago) (1 children)

If you ordered the PC version direct from CDPR then you'll get the expansions for free.

Edit: Maybe not, it's listed as a separate item on the GOG store page... CDPR might just be dropping their standards even more.

[–] bec@lemmy.ml 1 points 1 year ago* (last edited 1 year ago)

No idea why it's listed separately on GOG, towards the end of the article it says:

The developer says it’s still discussing the exact details of when and how base game owners will receive the new systems, but that its intention is to deploy them for free. So as well as adding a sizable chunk of new story to Night City, Phantom Liberty looks like it could finally do good on many of the promises the base game failed to live up to for many

[–] SirSolrac@lemmy.ml 0 points 1 year ago (1 children)

Bought this game on the winter sale and haven´t played it yet (not much free time for me). Are these changes free, or paid?

[–] zalack@lemmy.ml 1 points 1 year ago

The mechanics overhaul looks like it's going to be a free update for the base game, with the new story content and possibly the new 'relic' skill tree being the paid DLC.

They've said for sure that the base game is getting a significant update, but I don't think they've released an itemized list of what is going where yet. IMO I think it's safe to assume that the features REPLACING existing features like the new skill trees, cyberware system, etc. will all be free.

But stuff like vehicle combat might go either direction.