Ategon

joined 2 years ago
MODERATOR OF
[–] Ategon@programming.dev 3 points 11 months ago* (last edited 11 months ago) (3 children)

For modding in general, baseline is checking and handling reports made by users. In addition to that though there can be looking over posts in the instance to make sure none break the rules (sometimes theres stuff like off topic posts made that arent reported)

This community specifically in addition to the above has the solution threads that would require to be posted when the new puzzle drops while AoC runs throughout december

Daily tasks:

  • checking reports once a day or something similar and dealing with them
  • while AoC is running at midnight ET post a solution megathread and lock it. When the two numbers for the day at https://adventofcode.com/2023/stats get above 100 unlock it (done to prevent cheating on the global leaderboard, only the first 100 scores count there). Usually takes at most 30 mins to reach 100, was much shorter in the early days of the month
[–] Ategon@programming.dev 2 points 11 months ago* (last edited 11 months ago)

Alright, if you make an account and make a post or comment in the cscareerquestions community then I can mod you

Usually like to start communities off with two mods so this post will still be open until theres a second response

[–] Ategon@programming.dev 2 points 11 months ago* (last edited 11 months ago)

Thats already handled by lemmy ui currently. The same link posts will collapse into the same one

Just isn't supported by some frontends since its a frontend specific feature (mostly the apps)

Comments merging isn't supported though but the post mirrors can be toggled between relatively easily

[–] Ategon@programming.dev 2 points 11 months ago* (last edited 11 months ago)

Yeah ill be editing it and trying to relaunch it in the new year with a different format

[–] Ategon@programming.dev 3 points 11 months ago (2 children)

The issue with that and reason why AoC doesnt use that for the leaderboard is they dont have access to the code people write, just the final result

Adding that as an option would mean having something that takes into account differences in base runtimes of code for different languages (e.g. scripting languages taking longer) so that its feasible to code it in anything, and having the ability to execute many different kinds of code which can be a pain to set up (and would mean youre then running arbitrary code unless you sandbox it)

I used that as the way to rank people in !challenges@programming.dev when I was running that and its been on hiatus for awhile due to the effort needed to run it since I havent had time due to building up things in the instance such as !pangora@programming.dev

It could work if self reported but then its easy to cheat

[–] Ategon@programming.dev 2 points 11 months ago* (last edited 11 months ago) (1 children)

Small warning, the change to change how lemmy as a whole calculates active users just got pushed so instances may mess up the stats as they upgrade to 0.19 when thats stable (and instances using it rn when they upgrade to a more recent release client) (Makes how programming.dev and lemmynsfw calculate community stats the default)

[–] Ategon@programming.dev 2 points 11 months ago

It doesn't, still spams low upvote posts, just slightly tweaked ordering

[–] Ategon@programming.dev 2 points 11 months ago* (last edited 11 months ago) (1 children)

btw if you put the url to nim as /c/nim@programming.dev I dont think the url bot will trigger since it does the same thing the ! format does

[Nim](/c/nim@programming.dev)

Nim

Edit: yeah looks like it didnt reply to me so this format works

[–] Ategon@programming.dev 13 points 11 months ago (1 children)

Looks like a camelCase variable to me so its likely just a temporary word they replace with the actual bot name but something went wrong and it didn't replace it properly leading to the temporary text showing instead

There could be some other reasons but the actual cause cant really be determined without looking at the source code

[–] Ategon@programming.dev 8 points 11 months ago (1 children)

Congrats on the alpha 🎉

[–] Ategon@programming.dev 18 points 11 months ago (2 children)

Advent of code is an coding advent calendar where a new puzzle is released every day for people to solve

The numbers there (apart from the timer) in the site that was linked can be clicked to bring you to specific puzzles (1 aka Day 1 for the puzzle on the 1st of december, 2 aka Day 2 for the 2nd of december, etc.)

[–] Ategon@programming.dev 2 points 11 months ago (1 children)

Weve got a go community in the site that you might get some answers from rather than the general community here !golang@programming.dev

 

Answer will be revealed in a day. Comment your guesses below

 

Give your guesses below, answer will get posted in a day

2
Guess the language: #1 (programming.dev)
submitted 1 year ago* (last edited 1 year ago) by Ategon@programming.dev to c/trivia@programming.dev
 

Throw your guesses down below. Answer will be given in a day

 

Welcome to the programming trivia community! This will be a spot where you can post questions related to the instance and others will have a chance to guess answers

Answers should be given in the comments around a day after the question was posted and do not look up answers on search engines if you are answering it. Just post a guess for what you think the answer is in the comments

Ill be doing daily questions (and will do some more today + tomorrow to start the community off) but feel free to post your own as well

To start off heres a history-related question, enjoy!

6
Comment language bug fix (programming.dev)
submitted 1 year ago* (last edited 1 year ago) by Ategon@programming.dev to c/meta@programming.dev
 

Ive recently been made aware of a language bug existing from building up my remindme bot

The bug was that comments from platforms such as kbin will naturally be set to an undetermined language regardless of what the community language settings are. This makes it so that if people try to reply to that comment, lemmy will break and not let the reply be posted (since its a language that goes against what the community has set)

As a fix to this I have set every community I have access to to be able to handle every single language. (This should be about 90% of the communities, you can check the list in my profile). You shouldnt run into any language invalid errors anymore and should be able to talk to people from kbin now in almost all communities in the instance

You may still run into the bug in other instances though depending on what they have their community language set to

 

Unity has 59% of all games Godot has 19% Gamemaker has 5% And unreal has a bit below 5%

Compared to last year Unity (-4%) Godot (+7%) Gamemaker (-6%) Unreal (~)

 

cross-posted from: https://lemmy.world/post/1712737

Saw the author tooting about this project on Mastodon and I wanted to share it with everyone here.

We’ve all been there. You get to the end of a game jam and realise you need to set up an Itch page asap, or you’re wrapping up a long term project and you’re too burnt out to have the energy to even think.

This is a template pack that aims to take that pesky thinking out of the process. Just follow the template dimensions for the various images on your Itch page, and that’s one less thing to worry about and one more thing helping you stand out from all those unloved pages out there.

Find the download at: https://jannikboysen.itch.io/easy-releasy

Originally posted in the other gamedev community by TeaHands

Mastodon author is https://peoplemaking.games/@sparkles

 

Bot I made for the !community_request@programming.dev community to notify me when a post got a large amount of upvotes so I can make the requested community. Can be adapted for different cases if you want to ping someone, give a congratulations message, etc.

If you have any feature requests feel free to throw them into the issues tab in the repo

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