Shyfer

joined 1 year ago
[–] Shyfer@ttrpg.network 2 points 2 weeks ago (1 children)

I was going to guess Rifts because I've heard crazy things about their setting, too.

[–] Shyfer@ttrpg.network 2 points 2 weeks ago

There's a YouTube channel that focuses on how to make cool atmospheric D&D environments like this. I think it's called AtmosSeeker? They're smaller than I think they should be.

[–] Shyfer@ttrpg.network 14 points 4 weeks ago

Dems aren't allowed to say that because they are owned by the very same rich people lol

[–] Shyfer@ttrpg.network 1 points 1 month ago

That's so cool!

[–] Shyfer@ttrpg.network 2 points 2 months ago* (last edited 2 months ago)

This is amazing. I'd love to see this. Probably wouldn't pay, but I'd clap vigorously afterwards.

[–] Shyfer@ttrpg.network 1 points 2 months ago

Thanks for that suggestion! I'll try to find it, too. Maybe that will help it click for me, too.

[–] Shyfer@ttrpg.network 1 points 2 months ago

Surprisingly perhaps, I've never heard anything but good things about him. But then I've never actually looked into his personality or life, just his contributions to D&D.

[–] Shyfer@ttrpg.network 2 points 2 months ago

You can probably ask the admin of this instance to give you modding permissions over this community.

[–] Shyfer@ttrpg.network 2 points 2 months ago (4 children)

I don't think it sounds stupid at all. PBTA requires a shift in how you think of rpg's unless you started with that system. I've always been told that, and it seems to be true. I'm still kind of wrapping my head around it, myself. I've always loved the idea of it, even if I haven't gotten it down yet, though. I bought Dungeon World, Blades in the Dark, Monster Hearts, and the Avatar rpg Kickstarter with all the extras. I wonder if I need someone else to DM me with other players around who can play it right before I can DM others, because I don't feel like I've quite gotten it down despite all that lol.

[–] Shyfer@ttrpg.network 3 points 2 months ago (1 children)

Mind sharing what you mean, "or whatever?" Are you arguing using facts that came to you in a dream?

I guess it was just no term limits? Still, he's got control of all the levers of power and without term limits he can continue to consolidate power over time, gathering favors, loyalty, etc. There's a reason people like term limits and Mexico fought a couple wars over the idea.

In what way?

Power goes from father to son. They have elections but the person in power always wins like 100% of us vote, and I don't even think they have alternative candidates. Someone else above had a link that showed they have a person and you just vote "yes or no" for that person, which isn't very democratic if you don't know the alternative.

Do you have evidence that there were not popularly elected bodies making all of the decisions, and that leaders of AES states were never contested successfully?

I don't, but if you have proof that those things have happened before, I'd be curious to see them.

[–] Shyfer@ttrpg.network 2 points 2 months ago (1 children)

Ah gotcha. Thanks!

[–] Shyfer@ttrpg.network 3 points 2 months ago* (last edited 2 months ago) (4 children)

What about Stalin who purged rivals and sent out hit men with ice picks to take out his critics? Or Xi Jinping who's been made President for life or whatever recently? Or Fidel Castro who basically led the country from the revolution until he was too old to run it? The DPRK which looks like a monarchy in all but name? No one says dictators run whole countries literally by themselves but they do dictatorial things to make sure people only loyal to them can have power, their word is law without going through other checks or balances by the people, like some popularly elected body or something.

I will admit though that after Stalin, the USSR changed out rulers pretty regularly so that doesn't seem like a dictatorship to me. Same with Cuba now after Castro. Now people just say it because those countries allow only one party I guess.

 

Saw this on Reddit. Wondering what people think about it here.

https://i.imgur.com/zUR6PQM.png

I was surprised there was no mention of it here. This announcement comes from the Dungeon World+ Discord.

For some context, Luke Crane is most well known as the designer of the Burning Wheel rpg, and used to work at Kickstarter as VP of Community (and some controversies with it).

He also bought it alongside someone else, who seems to be a friend of Luke and coworker at kickstarter.

There's now a 2e channel/thread in the Dungeon World+ Discord where he's answering questions.

Any people familiar with Dungeon World here?

 

cross-posted from: https://ttrpg.network/post/7946465

From a blog post by Ben Riggs. I thought it was interesting.
------------

“Damn right I am a sexist. It doesn’t matter to me if women get paid as much as men… They can jolly well stay away from wargaming in droves for all I care.” -Gary Gygax, EUROPA 10/11 August-September 1975

Do TTRPG Historians Lie?

The internet has been rending its clothes and gnashing its teeth over the introduction to an instant classic of TTRPG history, The Making of Original D&D 1970-1977. Published by Wizards of the Coast, it details the earliest days of D&D’s creation using amazing primary source materials. Why then has the response been outrage from various corners of the internet? Well authors Jon Peterson and Jason Tondro mention that early D&D made light of slavery, disparaged women, and gave Hindu deities hit points. They also repeated Wizards of the Coast’s disclaimer for legacy content which states:

“These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed.”

— Making OD&D

In response to this, an army of grognards swarmed social media to bite their shields and bellow. Early D&D author Rob Kuntz described Peterson and Tondro’s work as “slanderous.” On his Castle Oldskull blog, Kent David Kelly called it “disparagement.” These critics are accusing Peterson and Tondro of dishonesty. Lying, not to put too fine a point on it.  So, are they lying? Are they making stuff up about Gary Gygax and early D&D? 

Is there misogyny in D&D?

Well, let's look at a specific example of what Peterson and Tondro describe as “misogyny “ from 1975's Greyhawk. Greyhawk was the first supplement ever produced for D&D. Written by Gary Gygax and Rob Kuntz, the same Rob Kuntz who claimed slander above, it was a crucial text in the history of the game. For example, it debuted the thief character class.  It also gave the game new dragons, among them the King of Lawful Dragons and the Queen of Chaotic Dragons. The male dragon is good, and female dragon is evil. (See Appendix 1 below for more.) It is a repetition of the old trope that male power is inherently good, and female power is inherently evil. (Consider the connotations of the words witch and wizard, with witches being evil by definition, for another example.) 

Now so-called defenders of Gygax and Kuntz will say that my reading of the above text makes me a fool who wouldn’t know dragon’s breath from a virtue signal. I am ruining D&D with my woke wokeness. Gygax and Kuntz were just building a fun game, and decades later, Peterson and Tondro come along to crap on their work by screeching about misogyny. (I would also point out that as we are all white men of a certain age talking about misogyny, the worst we can expect is to be flamed online. Women often doing the same thing get rape or death threats.) Critics of their work would say that Peterson and Tondro are reading politics into D&D.  

Except that when we return to the Greyhawk text, we see that it was actually Gygax and Kuntz who put “politics” into D&D. The text itself comments on the fact that the lawful dragon is male, and the chaotic one is female. Gygax and Kuntz wrote: “Women’s Lib may make whatever they wish from the foregoing.”

The intent is clear. The female is a realm of chaos and evil, so of course they made their chaotic evil dragon a queen. Yes, Gygax and Kuntz are making a game, but it is a game whose co-creator explicitly wrote into the rules that feminine power—perhaps even female equality—is by nature evil. There is little room for any other interpretation. The so-called defenders of Gygax may now say that he was a man of his time, he didn’t know better, or some such. If only someone had told him women were people too in 1975! Well, Gygax was criticized for this fact of D&D at the time. And he left us his response. 

I can’t believe Gary wrote this

:(

Writing in EUROPA, a European fanzine, Gygax said,

“I have been accused of being a nasty old sexist-male-Chauvinist-pig, for the wording in D&D isn’t what it should be. There should be more emphasis on the female role, more non-gendered names, and so forth. I thought perhaps these folks were right and considered adding women in the ‘Raping and Pillaging[’] section, in the ‘Whores and Tavern Wenches’ chapter, the special magical part dealing with ‘Hags and Crones’, and thought perhaps of adding an appendix on ‘Medieval Harems, Slave Girls, and Going Viking’. Damn right I am sexist. It doesn’t matter to me if women get paid as much as men, get jobs traditionally male, and shower in the men’s locker room. They can jolly well stay away from wargaming in droves for all I care. I’ve seen many a good wargame and wargamer spoiled thanks to the fair sex. I’ll detail that if anyone wishes.”

— -Gary Gygax, EUROPA 10/11 August-September 1975

So just to summarize here, Gygax wrote misogyny into the D&D rules. When this was raised with him as an issue at the time, his response was to offer to put rules on rape and sex slavery into D&D.    

Peterson & Tondro are truth-tellers

The outrage online directed at Peterson and Tondro is not only entirely misplaced and disproportional, and perhaps even dishonest in certain cases, it is also directly harming the legacies of Gygax, Arneson, Kuntz and the entire first generation of genius game designers our online army of outraged grognards purport to defend.  How? Let me show you.

That D&D is for Everyone Proves the Brilliance of its Creators

The D&D player base is getting more diverse in every measurable way, including age, gender, sexual orientation, and race. To cite a few statistics, 81% of D&D players are Millenials or Gen Z, and 39% are women. This diversity is incredible, and not because the diversity is some blessed goal unto itself. Rather, the increasing diversity of D&D proves the vigor of the TTRPG medium. Like Japanese rap music or Soviet science fiction, the transportation of a medium across cultures, nations, and genders proves that it is an important method for exploring the human condition. And while TTRPGs are a game, they are also clearly an important method for exploring the human condition. The fact the TTRPG fanbase is no longer solely middle-aged Midwestern cis men of middle European descent, the fact that non-binary blerds and Indigenous trans women and fat Polish-American geeks like me and people from every bed of the human vegetable garden find meaning in a game created by two white guys from the Midwest is proof that Gygax and Arneson were geniuses who heaved human civilization forward, even if only by a few feet.

So, as a community, how do we deal with the ugly prejudices of our hobby’s co-creator who also baked them into the game the world loves? 

We could pretend there is no problem at all, and say that anyone who mentions the problem is a liar. There is no misogyny to see. There is no shit and there is no stink, and anyone who says there is shit on your sneakers is lying and is just trying to embarrass you. I wonder how that will go? Will all these new D&D fans decide that maybe D&D isn’t for them? They know the stink of misogyny, just like they know shit when they smell it. To say it isn’t there is an insult to their intelligence. If they left the hobby over this, it would leave our community smaller, poorer, and suggest that the great work of Gygax, Arneson, Kuntz, and the other early luminaries on D&D was perhaps not so great after all… We could take the route of Disney and Song of the South. Wizards could remove all the PDFs of early D&D from DriveThruRPG. They could refuse to ever reprint this material again. Hide it. Bury it. Erase it all with copyright law and lawyers. Yet no matter how deeply you bury the past, it always tends to come back up to the surface again. Heck, there are whole podcast series about that. And what will all these new D&D fans think when they realize that a corporation tried to hide its own mistakes from them? Again, maybe they decide D&D isn’t the game for them.

Or maybe when someone tells you there is shit on your shoe, you say thanks, clean it off, and move on. 

We honor the old books, but when they tell a reader they are a lesser human being, we should acknowledge that is not the D&D of 2024. Something like, “Hey reader, we see you in all your wondrous multiplicity of possibility, and if we were publishing this today, it wouldn’t contain messages and themes telling some of you that you are less than others. So we just want to warn you. That stuff’s in there.” Y’know, something like that legacy content warning they put on all those old PDFs on DriveThruRPG.  And when we see something bigoted in old D&D, we talk about it. It lets the new, broad, and deep tribe of D&D know that we do not want bigotry in D&D today. Talking about it welcomes the entire human family into the hobby.    To do anything less is to damn D&D to darkness. It hobbles its growth, gates its community, denies the world the joy of the game, and denies its creators their due. D&D’s creators were visionary game designers. They were also people, and people are kinda fucked up.   So a necessary step in making D&D the sort of cultural pillar that it deserves to be is to name its bigotries and prejudices when you see them. Failure to do so hurts the game by shrinking our community and therefore shrinking the legacy of its creators. 

Appendix 1

Yeah, I know Chaos isn’t the same as Evil in OD&D. But I would also point out as nerdily as possible that on pg. 9 of Book 1 of OD&D, under “Character Alignment, Including Various Monsters and Creatures,” Evil High Priests are included under the “Chaos” heading, along with the undead. So I would put to you that Gygax did see a relationship between Evil and Chaos at the time. 

Page 9 of Book 1 of OD&D. Note that the “Evil High Priests” are also chaotic.

 

From a blog post by Ben Riggs. I thought it was interesting.
------------

“Damn right I am a sexist. It doesn’t matter to me if women get paid as much as men… They can jolly well stay away from wargaming in droves for all I care.” -Gary Gygax, EUROPA 10/11 August-September 1975

Do TTRPG Historians Lie?

The internet has been rending its clothes and gnashing its teeth over the introduction to an instant classic of TTRPG history, The Making of Original D&D 1970-1977. Published by Wizards of the Coast, it details the earliest days of D&D’s creation using amazing primary source materials. Why then has the response been outrage from various corners of the internet? Well authors Jon Peterson and Jason Tondro mention that early D&D made light of slavery, disparaged women, and gave Hindu deities hit points. They also repeated Wizards of the Coast’s disclaimer for legacy content which states:

“These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed.”

— Making OD&D

In response to this, an army of grognards swarmed social media to bite their shields and bellow. Early D&D author Rob Kuntz described Peterson and Tondro’s work as “slanderous.” On his Castle Oldskull blog, Kent David Kelly called it “disparagement.” These critics are accusing Peterson and Tondro of dishonesty. Lying, not to put too fine a point on it.  So, are they lying? Are they making stuff up about Gary Gygax and early D&D? 

Is there misogyny in D&D?

Well, let's look at a specific example of what Peterson and Tondro describe as “misogyny “ from 1975's Greyhawk. Greyhawk was the first supplement ever produced for D&D. Written by Gary Gygax and Rob Kuntz, the same Rob Kuntz who claimed slander above, it was a crucial text in the history of the game. For example, it debuted the thief character class.  It also gave the game new dragons, among them the King of Lawful Dragons and the Queen of Chaotic Dragons. The male dragon is good, and female dragon is evil. (See Appendix 1 below for more.) It is a repetition of the old trope that male power is inherently good, and female power is inherently evil. (Consider the connotations of the words witch and wizard, with witches being evil by definition, for another example.) 

Now so-called defenders of Gygax and Kuntz will say that my reading of the above text makes me a fool who wouldn’t know dragon’s breath from a virtue signal. I am ruining D&D with my woke wokeness. Gygax and Kuntz were just building a fun game, and decades later, Peterson and Tondro come along to crap on their work by screeching about misogyny. (I would also point out that as we are all white men of a certain age talking about misogyny, the worst we can expect is to be flamed online. Women often doing the same thing get rape or death threats.) Critics of their work would say that Peterson and Tondro are reading politics into D&D.  

Except that when we return to the Greyhawk text, we see that it was actually Gygax and Kuntz who put “politics” into D&D. The text itself comments on the fact that the lawful dragon is male, and the chaotic one is female. Gygax and Kuntz wrote: “Women’s Lib may make whatever they wish from the foregoing.”

The intent is clear. The female is a realm of chaos and evil, so of course they made their chaotic evil dragon a queen. Yes, Gygax and Kuntz are making a game, but it is a game whose co-creator explicitly wrote into the rules that feminine power—perhaps even female equality—is by nature evil. There is little room for any other interpretation. The so-called defenders of Gygax may now say that he was a man of his time, he didn’t know better, or some such. If only someone had told him women were people too in 1975! Well, Gygax was criticized for this fact of D&D at the time. And he left us his response. 

I can’t believe Gary wrote this

:(

Writing in EUROPA, a European fanzine, Gygax said,

“I have been accused of being a nasty old sexist-male-Chauvinist-pig, for the wording in D&D isn’t what it should be. There should be more emphasis on the female role, more non-gendered names, and so forth. I thought perhaps these folks were right and considered adding women in the ‘Raping and Pillaging[’] section, in the ‘Whores and Tavern Wenches’ chapter, the special magical part dealing with ‘Hags and Crones’, and thought perhaps of adding an appendix on ‘Medieval Harems, Slave Girls, and Going Viking’. Damn right I am sexist. It doesn’t matter to me if women get paid as much as men, get jobs traditionally male, and shower in the men’s locker room. They can jolly well stay away from wargaming in droves for all I care. I’ve seen many a good wargame and wargamer spoiled thanks to the fair sex. I’ll detail that if anyone wishes.”

— -Gary Gygax, EUROPA 10/11 August-September 1975

So just to summarize here, Gygax wrote misogyny into the D&D rules. When this was raised with him as an issue at the time, his response was to offer to put rules on rape and sex slavery into D&D.    

Peterson & Tondro are truth-tellers

The outrage online directed at Peterson and Tondro is not only entirely misplaced and disproportional, and perhaps even dishonest in certain cases, it is also directly harming the legacies of Gygax, Arneson, Kuntz and the entire first generation of genius game designers our online army of outraged grognards purport to defend.  How? Let me show you.

That D&D is for Everyone Proves the Brilliance of its Creators

The D&D player base is getting more diverse in every measurable way, including age, gender, sexual orientation, and race. To cite a few statistics, 81% of D&D players are Millenials or Gen Z, and 39% are women. This diversity is incredible, and not because the diversity is some blessed goal unto itself. Rather, the increasing diversity of D&D proves the vigor of the TTRPG medium. Like Japanese rap music or Soviet science fiction, the transportation of a medium across cultures, nations, and genders proves that it is an important method for exploring the human condition. And while TTRPGs are a game, they are also clearly an important method for exploring the human condition. The fact the TTRPG fanbase is no longer solely middle-aged Midwestern cis men of middle European descent, the fact that non-binary blerds and Indigenous trans women and fat Polish-American geeks like me and people from every bed of the human vegetable garden find meaning in a game created by two white guys from the Midwest is proof that Gygax and Arneson were geniuses who heaved human civilization forward, even if only by a few feet.

So, as a community, how do we deal with the ugly prejudices of our hobby’s co-creator who also baked them into the game the world loves? 

We could pretend there is no problem at all, and say that anyone who mentions the problem is a liar. There is no misogyny to see. There is no shit and there is no stink, and anyone who says there is shit on your sneakers is lying and is just trying to embarrass you. I wonder how that will go? Will all these new D&D fans decide that maybe D&D isn’t for them? They know the stink of misogyny, just like they know shit when they smell it. To say it isn’t there is an insult to their intelligence. If they left the hobby over this, it would leave our community smaller, poorer, and suggest that the great work of Gygax, Arneson, Kuntz, and the other early luminaries on D&D was perhaps not so great after all… We could take the route of Disney and Song of the South. Wizards could remove all the PDFs of early D&D from DriveThruRPG. They could refuse to ever reprint this material again. Hide it. Bury it. Erase it all with copyright law and lawyers. Yet no matter how deeply you bury the past, it always tends to come back up to the surface again. Heck, there are whole podcast series about that. And what will all these new D&D fans think when they realize that a corporation tried to hide its own mistakes from them? Again, maybe they decide D&D isn’t the game for them.

Or maybe when someone tells you there is shit on your shoe, you say thanks, clean it off, and move on. 

We honor the old books, but when they tell a reader they are a lesser human being, we should acknowledge that is not the D&D of 2024. Something like, “Hey reader, we see you in all your wondrous multiplicity of possibility, and if we were publishing this today, it wouldn’t contain messages and themes telling some of you that you are less than others. So we just want to warn you. That stuff’s in there.” Y’know, something like that legacy content warning they put on all those old PDFs on DriveThruRPG.  And when we see something bigoted in old D&D, we talk about it. It lets the new, broad, and deep tribe of D&D know that we do not want bigotry in D&D today. Talking about it welcomes the entire human family into the hobby.    To do anything less is to damn D&D to darkness. It hobbles its growth, gates its community, denies the world the joy of the game, and denies its creators their due. D&D’s creators were visionary game designers. They were also people, and people are kinda fucked up.   So a necessary step in making D&D the sort of cultural pillar that it deserves to be is to name its bigotries and prejudices when you see them. Failure to do so hurts the game by shrinking our community and therefore shrinking the legacy of its creators. 

Appendix 1

Yeah, I know Chaos isn’t the same as Evil in OD&D. But I would also point out as nerdily as possible that on pg. 9 of Book 1 of OD&D, under “Character Alignment, Including Various Monsters and Creatures,” Evil High Priests are included under the “Chaos” heading, along with the undead. So I would put to you that Gygax did see a relationship between Evil and Chaos at the time. 

Page 9 of Book 1 of OD&D. Note that the “Evil High Priests” are also chaotic.

--------------

Additional Note from me: Images where he sourced the original quotes are in the blog post. They didn't copy over right.

 
 

Well they already tried suing them when they began accepting girls and changed their name the first time to Scouts BSA, but that didn't work. But truthfully the two organizations have different missions and methods.

Historically, a lot of girls who joined GSUSA thinking it was going to be Boy Scouts for girls were disappointed and would leave. GSUSA is more about empowering girls through community engagement and exploring careers. Yes there can also be camping, hiking, etc but these are more or less optional components, up to each troop to integrate. Rank advancement is based on age and grade level, while awards are based on merit.

Boy Scouts is much more focused on outdoor skills and citizenship. These are integrated into the program in that advancement in rank is based solely on merit and demonstrating proficiency with these skills. You can spend six years in Boy Scouts and never make it past Tenderfoot.

So for girls who want more emphasis on the outdoors built into their program, Scouting America would be the better option. For those that want more flexibility and are less outdoorsy, GSUSA is still an option. Both are good programs. I have kids in both. There are some things I like better about GSUSA and some I like more in Boy Scouts. I think Boy Scouts is a more challenging program overall, but GSUSA's Gold Award is way more challenging to achieve than an Eagle project. I definitely prefer GSUSA not having a religious requirement.

Both programs will continue to adapt and change. Both have been experiencing declines in membership for decades anyway, so there's bigger problems that they're facing.

17
submitted 7 months ago* (last edited 7 months ago) by Shyfer@ttrpg.network to c/rpg@ttrpg.network
 

I've been invited to join a game of Daggerheart. I like the critical role people, but otherwise know nothing about the game. I haven't read much about it or anything yet. And I haven't seen a thread about it on Lemmy yet, so I'm wondering what the different opinions on it so far are.

People enjoying it? Not liking it? Mixed reviews, making it a sort of niche game? Any good or bad comparisons with other fantasy ttrpg's?

 

It's a cross-post from lemmy.world. Hope I'm doing it right.

10
submitted 10 months ago* (last edited 10 months ago) by Shyfer@ttrpg.network to c/dm_academy@lemmy.world
 

I'm planning a campaign loosely where players have to fight enemies backed by a larger, scarier empire that frequently sends out their agents to try to assassinate them while they try to setup a new kingdom post-revolution (think the beginning of Game of Thrones where players are on the Small Council, but they're also sort of Danaerys trying to fend off the spies and assassins of the enemy kingdom's Varys).

I want there to be a lot of cloak and dagger stuff. The players will probably have to protect themselves and fellow members of the court, the monarch (whether it's a player or NPC), allied diplomats, and such from assassins while also rooting out spies. Those resulting battles, along with adventures that I'll incorporate with diplomatic missions abroad, are what will make it DnD.

But it occurred to me as I was planning the worldbuilding for this campaign that a lot of the danger of assassinations will be lost if they can be undone by resurrection magic. Then I started wondering how kings, organization leaders, criminal syndicate bosses, basically anyone important ever dies in any high fantasy DnD world. For players I can restrict their access to diamonds or whatever, but for NPC's who are rich and powerful, not sure if that makes much sense. Besides, it's okay of players have access to the magic, but I want NPCs to be threatened by it, because it adds drama and stakes to the story I'm planning. But if players have access to it, then basically no NPC around them is in danger either, and I lose a lot of the tension I was counting on.

So looking for advice on how you would solve this. Tl;dr: How would anyone important or rich die in your fantasy world from stuff that are not old age? (assuming you want a fantasy world like I do where death is a dangerous possibility)

Restrict the resurrection spells? Restrict diamonds even more so they're rare even for kings? Manipulate the religion or cosmology of your world somehow? Do something with the resurrection spells themselves, like like Matthew Mercer's optional rules? Something else?

 

One of the more interesting updates I saw mentioned in release notes for Lemmy v0.19 was scaled sort. So that posts from smaller communities can get bumped up more in the feed.

I currently use Sync, and it's great, but doesn't seem to have implemented this yet. Is there another mobile app for Android that does?

Thanks!

 

I just discovered Kobold Press's Black Flag Role Playing system and Tales of the Valorant game being made. I had no idea that was a thing.

Added with the ones I did know about:

  • Critical Role's Daggerheart
  • MCDM's new RPG (Matt Colville's company)
  • And we can count the Pathfinder 2's updates if we want

I wonder how many other RPG's are being made as a result of that debacle.

It does seem like a lot. WotC really shot themselves in the foot spawning all this new competition, didn't they?

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