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Tabletop Rpg posts, content, and recruitment posts.

Recruitment posts should contain what system is being played, CW for any adult/serious themes players need to be aware of and whether a game is beginner friendly.

An obvious reminder of no racism, sexism, ableism, homophobia and transphobia.

Emphasis on small independent rpgs like the ones in the TTRPGs for Trans Rights in Texas but not against dnd stuff.

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CWsFantasy action, unseen horror, evil fanatics, and malevolent elder entities. In this adventure the townsfolk of Phandalin - and the adventurers helping them - are also subjected to eldritch forces which are slowly corrupting them and turning them into aberrations.

Nestled on the northern Sword Coast, between Neverwinter Wood and the Sword Mountains, is the town of Phandalin. Centuries ago, Phandalin was a thriving settlement with deep ties to its neighboring communities. But then bandits overran the town, and Phandalin lay abandoned for centuries.

Only in the past few years have settlers built a new village on the ruins of the old. These townsfolk hope to grow Phandalin through hard work, camaraderie, and the shared purpose of building a lasting home. Threatening their efforts and their survival are bandits, brigands, and monsters.

Some of you may be aware of the iconic 5e D&D adventure, Lost Mine of Phandelver. This is its sequel. Characters start at level 5 and may advance up to level 12 by the end of the module. You don't need to have played D&D or LMoP in order to join this group, as we'll get everyone up to speed during "session zero".

I'm looking to run this adventure for 3-6 players. Plan to organize via Discord and play via Foundry VTT (all you need is a web browser). If you're interested post your available times and we'll see how we can squeeze everyone in - my preference is a weekday afternoon but I'm flexible and can do any day after 3pm (California time). I expect each session to last 3-4 hours, one meeting a week, and the full adventure to last about 3 months.

As for me, I'm an experienced DM and a TTRPG player for about fifteen years. I've played in and run games recruited on this site and loved doing it. I keep the games I run PG-13, so don't expect anything gratuitous that you might see on prestige TV. I'm open to allowing homebrew, with the caveat that I can issue a balance hotfix if necessary.

Reply or DM me if you're interested.

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Got to a settlement that had lots of kids running around even though the majority of the adults were gay/lesbian couples. After asking some questions we learned that they all can change sex almost at will. When partners want to have a child they just pick who has the inny and who the outy.

Not a big deal but I thought it was pretty cool. Same DM had us go on a quest were we ended up unionizing a brewery and killing a ton of scabs and the dragon they worked for.

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I run a weekly WFRP group and for various personal reasons our two most competent fighters have left the group. This has left the remaining 3 characters (a hedge mage, a social character, and a ranged fighter) in a situation where they are simply too scared to take plot threads, as they might entail combat.

Yes, they have the option (and enough money) to hire mercenaries just to put bodies between them and danger, but that also entails an ongoing cost. They also happen to be at the beginning of Shadows Over Bögenhafen, which is a convenient place to on-board new players.

edit: oh, uh you can just respond to this post or DM me to apply.

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That's how many four players and I rolled over 6 months of weekly 4 hour sessions of Pathfinder 2e. Roughly. There were a handful of rolls outside of the VTT, but probably less than a dozen.

The inventor rolled the most at 826, and the sorcerer the least at a mere 465. Not too surprising, with the inventor having a construct companion and the sorcerer focusing on buffing or forcing saves. The kineticist, champion, and I all rolled between 600 and 700.

The players rolled around 100 saves and 300 skill checks each, the remainder being attack rolls interspersed with the odd flat check (yes, the sorcerer rolled a mere 58 attack rolls).

Less interestingly, the means and roll distributions were pretty bang on average, with a mean of 10.51 across all rolls, the champion being the only real standout with a massive 10.70.

So next time you see an "unusual" series of rolls, remember that it only takes a few months to roll literally thousands of die.

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Shadowrun may work as its own alternate timeline that starts at least as far back as 2012, but if someone were to try to align what we know in late 2024 with the setting, getting the incriminating "paydata" and sending it to some corpo media (or some rich failson narcissist pocaster) wouldn't do much... and even if somehow the desire was there to get out what Damien Knight was up to (which was probably not as bad as epsteingelion at least in the books as written), all an Ares Macrotechnology corporate citizen would have to do is say "FAKE NEWS!" and keep on keeping on, going bazinga for the latest New Exciting Retail Product like always.

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Part 1: the murder
Part 2: the Nightmare begins (get it? because they cast the spell nightm- oh why do I bother with you people)

The chicken saga has finally reached its climax, and unfortunately they didn't manage to kill the party before the story demanded their removal*, but they did manage to traumatise them slightly, so that's nice. When I started this campaign 28 sessions and 7 months ago, I did not expect 5 of those months and 3 levels of gameplay to have a chicken revenge subplot lurking in the background. Actual encounters usually had about 4 sessions between them, but they stayed on the players minds the whole time.

The lead up encounters went exactly as planned, though some extra downtime taken by the party meant they went through a lot more nightmares than expected - still, it was fun seeing where each of their dreams started, and what happened to twist it for each character. Having met the first chicken and day after day of waking up Fatigued, they were fully expecting another chicken.
What they didn't expect was for the second chicken to run through a wall, peck at their feet (2d6 void damage), then run through a different wall. They especially didn't expect that to happen in the middle of fighting a wood golem. And they did not enjoy trying to chase it down, eventually losing it in a tangle of small rooms (where it was destroyed by persistant damage).
The third chicken was easy enough for them to destroy, as it simply stood in place screaming endlessly as it summoned pillars of hellfire to burn the party with (2d6 fire damage, basic reflex save). While this was the shortest encounter at only 2 and a bit rounds, the image of it left a lasting impression on the characters and players. Stood stock still, flames billowing around it, burnt wings raised to the sky as it screamed defiance at their strikes. The PCs got off lightly, but the players were shaken.
When they encountered the fourth and final chicken, they were bemoaning their decision 5 months ago to disarm a trap with chickens as soon as they opened the door. It was hanging around with 4 corpselights and spent the entire fight showing the party visions of how it died (will save or 2d6 persistant mental damage). While the fight overall left them satisfied with how they'd grown in ability (2 corpselights had nearly killed them 3 levels earlier), the chicken left a bitter taste in their mouth. Not literally, they didn't eat the ghost chicken, they just felt bad about killing it again.

The party could feel the final showdown coming, and despite their attempt to delay (they refused to accept that the answer to a puzzle might be the power of love, so spent 2 and a half hours dicking around trying other solutions after someone first suggested it) had to face it eventually - and it came in the form of a gigachicken. The final chicken in the group, killed by a beam of kaiju, had grown to kaiju propertions (Huge size plus Impossible Stature), and alternated between showering the party with angry chicken ghosts (Telekinetic Assault reflavoured into a cuccoo storm for 2d6+4 bludgeoning damage) and smashing its beak down on party members within 15 feet (2d8+4 void). While this went on, the rest of the flock harrassed the party with more pecks, hellfire, visions of death, and a foggy haze from Brrkit and Hypokokoko's fire and water interacting to conceal everything on the battlefield.
Extensive healing had to be deployed in the fight to keep everyone up as the AOEs weathered away at them, and while the tank tanked admirably, he spent much of the fight on the edge of collapsing, even after dealing with the biggest threat. Unfortunately for the chickens, the party have become fairly proficient in working together and killing ghosts now, so while they eventually won, and the chickens ghosts were drained away by whatever evil lurks at the bottom of the dungeon, they did not get out unscathed.

Honestly, I am a little disappointed - had Skiaknorth not been hit by a pair of crits that rendered his resistance to physical damage moot I think I could have killed one of the PC's, maybe even 2 with bad luck on the death rolls. On the other hand, the chickens have made the players think a lot harder about the consequences of harming living beings, especially while in a giant spooky lighthouse that fires beams of ghosts, and they gave lots of praise for the whole experience so I guess that's a plus or something. I would have preffered to kill a pc angery

Anyway, elsewhere they left a Morlock Ghoul sat in a beam of necromantic energy and feating on the corpses of other ghouls, then went downstairs and turned the beam of necromantic energy off. I'm thinking of turning him into some kind of slighted undead wendigo thing to chase them down? Revenant maybe? Lemme know what you think.

Stats: Mini chickens used the same statblock as last time, with the weak template for the lead up fights, and the elite template for the showdown. Skiaknorth has the most changes, though nothing major:

Special Abilities: Most abilities come from the optional Ghost abilities (pre-remaster) - the +2 to damages is an effect of the Elite template:
Memento Mori:

The ghost causes one creature within 30 feet to relive the ghost's death. The target must succeed at a Will save or see and feel what the ghost did, taking 2d4 + 2 persistent mental damage. All other creatures are Concealed to the target until the persistent damage ends.

Pyre's Memory:

The ghost causes great gouts of flame to erupt without warning.The ghost picks three 5-foot squares within 30 feet. Creatures that start in or enter one of these squares take 2d6 + 2 fire damage, subject to a Basic Reflex save. The flames last for 1 minute and don't set other things alight unless the ghost wishes. If the ghost uses this ability again, it dismisses any existing flames.

Telekinetic Assault was renamed to GigaChicken Assault, but functions much the same:

The ghost cries out in pain and anguish as its flock flies about about attacking all enemies in a 30-foot emanation. Creatures in this area take 2d6 + 2 bludgeoning damage, subject to a Basic Reflex save.

Impossible Stature was taken from the Hekatonchiere to emphasise Skiaknorth's massive size:

30 feet. This titanic chicken warps perception and distance around them, seeming even larger and more imposing. A creature that enters or begins its turn within the emanation must succeed at a DC 23 Will save or its movement within the aura is movement over difficult terrain (greater difficult terrain on a critical failure) for 1 round.

*mostly. Every rule has exceptions, and the players did speculate on new forms. Chicken Hydra, anyone?

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I have an extensive catalogue of TTRPG PDFs that have been anonymized and I will be sharing them all with you upon request or if I receive early access. I will be posting Paizo stuff regularly.

Here is Pathfinder 2e War of Immortals prior to its release date. Exemplar looks really fun. Lets discuss builds!

https://multiup.io/b24635a044e243120020974cf9bbfc19

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I'll be running a Mothership RPG campaign soon, and will start off with a Session 0. Anything I should be sure to include? Might do a oneshot as well if there's a bunch of time, this is our first time with this system and my first time as a GM. Thanks!

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Anyone have pdf (or whatever other format) for the Metabarons rpg core manual? I had it but lost and i can't find it anywhere in the net now.

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wowee I think I found the wargame I want to collect and never have anyone to play with lmao

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CORP BORG (heltung-storytelling.itch.io)
 
 

They’ve made deals with Those Who Lurk Below to gain power over the world. They’ve poisoned the water. Polluted the air. Contaminated the soil. Sacrificed lives, stole resources, and made tons of money . They’ve done all of that and more. And nobody gives a shit. Drowning in goods and services, people are comfortable enough to ignore the nightmare. And ignorance is bliss. But the consequences are coming. The Deadline is looming over this reality.With each day, the end is closer and closer. They won’t stop. Welcome to the Real World

CORP BORG is a neat Mork Borg hack for the classic sub-genre of the demonic office space. The art is pretty neat, and while there isn't as much 3rd-party support as Mork Borg itself yet, I'm sure that will accrue and it shouldn't be hard to re-adapt other modules to the setting. I've always been fan of TRPGs where you play as decidedly unheroic, beleaguered schmucks (other favorite TRPGs include Delta Green and Electric Bastionland), it's certainly up my alley. I won't have a chance to run it for Halloween due to scheduling, but I hope to try out some one-shots in the near future (here or elsewhere).

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Apparently there's a plot point that involves Gaia creating the Ratkin to eradicate humanity's "surplus population" through disease, which has some very uncomfortable implications, especially in the light of the gross indifference to human life that the ruling class has exhibited in the wake of Covid-19.

I realize this is hinged on a lot of assumptions (that this information is accurate in-universe and that Gaia, as the personification of the Earth, serves as a mouthpiece for the creators' environmentalist views), which is why I'm asking.

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Why yes I do love it when stuff I like is combined/takes inspiration from other stuff I like tyvm

“So much of what we do in society in general is just amelioration. It has nothing to do with curative justice,” Bloom said. “I wanted to make a game that was about that conversation."

Edit: Direct link to itch.io if y'all want it: Cain

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Da most proppa boyz and da sense of humor of da 40k setting. WAAAAAAAGH! guts-rage

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submitted 4 weeks ago* (last edited 3 weeks ago) by OpheliaAzure@hexbear.net to c/ttrpg@hexbear.net
 
 

Hey everyone!

I've been running table top roleplaying games for hexbear users for awhile now and have some unexpected bonus free-time the last two weeks of october.

I'm looking for anyone interested and available Monday - Friday between October 21st to the 31st.

Because of the season I was thinking I would like to run:

Delta Green , Monster of the Week , or Shadowdark

I'm in CET so start-times are going to be around 8:00 AM - 1:00pm east coast united states time and last about three to four hours in duration. If a group of folks are available I'm open to a two-shot with the same group.

I like to use roll20 as a digital tabletop and have a small discord server of hexbear only folks we would use for voice chat. I will also provide all the necessary rules as well as a pool of premade character to use. If you have any questions or want to sign up please leave a comment or send me a message!

Thanks for your interest and happy spooky season.

Tuesday 22/10/2024 at ~18:00 CET - 3/4 players

Tuesday 29/10/2024 at ~18:00 CET - 3/4 players

Friday 31/10/2024 at ~16:00 CET 3/4 players

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Did the mistake change anything about the outcome of the fight? No, but telling the players that would be metagaming

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No mention before or since of the cyber-armored lizardman about to get Bane'd. sicko-wistful

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submitted 1 month ago* (last edited 1 month ago) by sharkfucker420@lemmy.ml to c/ttrpg@hexbear.net
 
 
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Trying to populate an entire town with unique characters but that's a fuck ton of sheets to make. If you've got characters in pathbuilder or screen shots of a sheet I'd love to copy them over. If you want to give them a bit a background I'll use that too. Have your character guest star in another game!

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The only naive mistake on any players' part would be playing with this guy in the first place

Pinging @UlyssesT@hexbear.net because I know you hate this stuff too

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