LupertEverett

joined 1 year ago
[–] LupertEverett@lemmy.world 14 points 1 week ago

The "you wouldn't download a car" statement is made against personal cases of piracy, which got rightfully clowned upon. It obviously doesn't work at all when you use its ridiculousness to defend big ass corporations that tries to profit from so many of the stuff they "downloaded".

Besides, it is not "theft". It is "plagiarism". And I'm glad to see that people that tries to defend these plagiarism machines that are attempted to be humanised and inflated to something they can never be, gets clowned. It warms my heart.

[–] LupertEverett@lemmy.world 8 points 3 months ago (3 children)

Based Serious Sam 4 meme

[–] LupertEverett@lemmy.world 11 points 4 months ago (2 children)

Epic Crap Store having one less exclusive is always good to hear about.

[–] LupertEverett@lemmy.world 1 points 5 months ago

Its something happened waaay back during the technical preview days. Just like with this instance, the workaround was to rename the installer executable.

https://winaero.com/microsoft-to-block-classic-shell-in-windows-10-here-is-why/

And I think you should update to OpenShell at least.

[–] LupertEverett@lemmy.world 3 points 5 months ago* (last edited 5 months ago)

This looks promising. I always yearned for Foobar2000 to be on Linux natively.

However layout editor part is quite confusing (adding widgets seem to add them not where I want them at), and I couldn't get it to play any music, as both drag and drop to a playlist and open file option in the menu causes the program to crash. Plugins didn't load at all until I manually copied them to the places fooyin was looking for, though I wonder if this is an AUR package issue or not.

I'll keep using DeaDBeeF despite some complaints I have with it for the time being, and will keep a close eye on this one.

[–] LupertEverett@lemmy.world 12 points 5 months ago (2 children)

Remember the days when Microsoft would block ClassicShell the same way they did StartAllBack here, on Win10?

Pepperridge farm remembers :V

[–] LupertEverett@lemmy.world 6 points 5 months ago* (last edited 5 months ago)

The reason it is so shit is that because there is NO moderation whatsoever (nor there is any care for having it, as there wouldn't be cases like someone that had done ban evasion twice still being active on the forums otherwise). And I think I can safely say that it is just like the same as other social media:

More heated and stupid arguments = more page clicks and views = more ad revenue (Michael definitely inserts some ads into the forums, like come on now)

I have absolutely no regrets using adblockers on there (or internet-wide), and Michael has the GALL to call his subscription service "Premium"... unbeknownst to him that a golden coated excrement is in the end... still a piece of excrement. :V

[–] LupertEverett@lemmy.world 12 points 6 months ago

seen as a signal of independence from politics

Lol. Lmao even.

[–] LupertEverett@lemmy.world 21 points 6 months ago* (last edited 6 months ago)

So people are catching up to the fact that the thing everyone loves to call "AI" is nothing more than just a phone autocorrect on steroids, as the pieces of electronics that can only execute a set of commands in order isn't going to develop a consciousness like the term implies; and the very same Crypto/NFTbros have been moved onto it so that they can have some new thing to hype as well as in the case of the latter group, can continue stealing from artists?

Good.

[–] LupertEverett@lemmy.world 6 points 6 months ago

Gabriel Ultrakill:

[–] LupertEverett@lemmy.world 3 points 7 months ago

Np at all! Glad I could help!

[–] LupertEverett@lemmy.world 12 points 7 months ago (2 children)

If you're using the proprietary drivers: Absolutely nothing will change for you.

If you're using the Nouveau/NVK drivers: Soon the OpenGL driver will be entirely replaced by Zink, which implements OpenGL over Vulkan (think DXVK, but for OpenGL); as the aforementioned driver is in a quite broken state, and nothing short of a complete rewrite can "revive" it.

Sooo... if you're already able to use NVK, you'll keep using NVK, but this time you can utilise it for OpenGL applications as well.

 

Surreal Engine is an ongoing project to reimplement UE1, mainly focused on Unreal Tournament v436 and Unreal Gold v226 at the moment.

This one has been discussed in the other linux_gaming community before, more than two years ago. Since then there were numerous improvements:

  • It can now run UT99 maps and Unreal Gold botmatch maps (whereas it was limited to only UT before), and boot up onto the intro flyby of Deus Ex.
  • Colission handling is much better (but not perfect yet).
  • Can utilize SDL2 on Linux for windowing and native Wayland support (previously it'd use pure X11, and actually still does if you don't have SDL2 installed).
  • The menus mostly work now.
  • Initial works for the AI (they will move around sometimes, and retaliate if attacked).
  • Game detection system based on the SHA1 sum of the game executable. This allows us to detect many versions of UT and U1/UGold, as well as Deus Ex, Klingon Honor Guard, NERF Arena Blast, and more!
  • A launcher has been added to select the game you want to play on startup. And lots of other improvements!

There is still a lot of work to do to implement everything though, and contributions are always welcome!

 

Thought of giving it a try myself, after seeing the other NVK Gaming videos by the user Reverse Module in this community. Building Linux 6.7 was kind of a pain though... :V

I happen to have an RTX 3050 Ti Laptop GPU, so I can try things out with and without the GSP firmware. I had tested a game from the 90s (I don't wanna try out heavier games until the driver is more mature) but still, the performance difference is quite visible.

Edit: I edited the video description to include links to the tests made by the user Reverse Module using an RTX 4090M, I feel dumb about not doing this earlier.

 

Note that I've linked the latest version at the time of writing this (3.0.2), the original 3.0 version with its changelog is available here: https://github.com/LostArtefacts/TR1X/releases/tag/3.0

For a quick rundown of things: Tomb Raider (1996) is the very first game of the critically acclaimed Tomb Raider series made by the late Core Design. Its available to buy on Steam and GOG (as a bundle of the first 3 games), with remastered versions of the first 3 games set to release in Feb. 14, 2024

Unlike the rest of the "classics", Tomb Raider 1 was a DOS-only application, which is rather inconvenient to get it working; or it would be if the fans didn't figure out a way to get the TombATI version of the game (a port made for very old ATI cards) working on the modern Windows OSs.

TR1X is made by reverse engineering the aforementioned TombATI version (by employing the methods from a similar project for Tomb Raider 2 named TR2Main, which is also where the previous name Tomb1Main is inspired from), and vastly improves upon it. The changes are far too many to list here, but the highlights include much further drawing distance, TR2+ style controlling for Lara, a New Game+ option, fully customizable gameflow (both for modding and making self imposed challenges), Gold expansion (Unfinished Business) support.

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