Die4Ever

joined 1 year ago
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[–] Die4Ever@programming.dev 3 points 4 hours ago

I filed a bug report here, feel free to add comments

https://github.com/LemmyNet/lemmy-ui/issues/2803

[–] Die4Ever@programming.dev 2 points 4 hours ago (2 children)

That might not work on all UIs or platforms. Does it work on Mbin? Just use the exclamation mark format, then everything can support it because it's explicit

[–] Die4Ever@programming.dev 6 points 5 hours ago* (last edited 4 hours ago) (8 children)

Yeah, use !linuxhardware@programming.dev

Don't use the tab-completion/auto-complete on it cause that screws it up

Unless the sidebar handles it differently than posts/comments do?

[–] Die4Ever@programming.dev 5 points 1 day ago

yea it would definitely suck if it only loaded 50 comments at a time, or 50 replies under a comment, but I think it's fine as-is

once a comment thread gets deeper than 9, it’s a slapfight that’s best avoided.

lol for sure, 9 is already a lot

[–] Die4Ever@programming.dev 11 points 1 day ago* (last edited 1 day ago) (2 children)

I don't understand your comment. This is a fix for a crash in the backend, I don't see how it relates to lemmy-ui because it seems like any frontend would cause a crash with this issue if it's hitting the same API route. Also 50 is a lot. Finding a post with 50 comments is rare, finding one with a chain of over 50 in a row is even more rare. Such a thread would be clunky to display in the main comment tree anyways.

This isn't just a comment with 50 replies, this is 50 levels of indentation.

It's also funny to criticize Lemmy for being biased towards its own frontend when it probably has more (active and working) frontends than any competitor (Reddit, Mbin)

[–] Die4Ever@programming.dev 7 points 1 day ago* (last edited 1 day ago) (2 children)
 

Throwback Thursday! Here's another banger from Jega, I was just blasting this one in my car.

[–] Die4Ever@programming.dev 1 points 2 days ago (5 children)

I'm not sure this can be really fixed with Python 3, maybe we just have to hope for Python 4

[–] Die4Ever@programming.dev 7 points 3 days ago* (last edited 3 days ago) (1 children)

because it affects the communities too, lots of outside accounts use the communities here

if there's downtime for the instance or database issues or something, then subscribers to c/programmer_humor or c/programming might want to know because it affects them too

 

Absolutely insane, still the only person to do a 1:35. And he's playing in the tournament this weekend at PACE https://programming.dev/post/21309528

[–] Die4Ever@programming.dev 1 points 6 days ago

Dragon Ball Z

[–] Die4Ever@programming.dev 1 points 1 week ago* (last edited 1 week ago)

Mystic Towers! https://youtu.be/nUkRQxqBWNk?si=0eChDb0BT_dNq9ST

I actually saw this post yesterday but couldn't think of a good reply at the time lol

[–] Die4Ever@programming.dev 3 points 1 week ago

I also had a 6P and it was really great

[–] Die4Ever@programming.dev 1 points 1 week ago

I wouldn't buy a phone as wide as the Nexus 6 again, not for myself

 

I don't need to remind you that this investigation is strictly unofficial

We are excited to announce that Rise of the Dragon is now ready for public testing. This is the first of a small number of games built using the DGDS (Dynamix Game Development System) engine.

The Dynamix name may be familiar – bought by Sierra in 1990, the Dynamix brand continued and became well known for action and puzzle games like The Incredible Machine, A10 Tank Killer, and Red Baron. They also made a few adventures using the custom DGDS engine.

Rise of the Dragon is set in Los Angeles in a dark version of the future, circa 2053. You play as Blade Hunter, a private investigator and retired police officer. After a designer drug kills the mayor's rebellious daughter, Chandra, Hunter is hired to find the people responsible for releasing the drug on the streets. What Blade ultimately finds is much more than he expected. Rise of the Dragon combines classic point-and-click adventure style with platforming arcade sequences, giving a unique gameplay combination.

You’ll need the latest daily build of ScummVM and files from the DOS version of the game, which you can buy at GOG (check our wiki for the required data files). Please file any issues you notice on our bug tracker.

 

HUGE WR! Suigi was previously in 6th place with a 1:37:00 from 4 days ago, and now beat Weegee's 1:36:02 by a large margin with the first ever 1:35! Suigi skipped 1:36 entirely lol. Insert meme of "I never saw a 1:36, and I never fucking will!"

He currently holds 4 out of the 5 major WRs, and would need to retake the 70 star record to hold all 5 of them.

 

Now you can listen to all the tracks!

 

Cylobian Sunday!

 

cross-posted from: !stauf_mansion@lemmy.mods4ever.com | https://lemmy.mods4ever.com/post/327

The 1990s was a time of rapid change in the tech powering video game graphics. From pre-rendering, to ray casting, to texture-mapped polygons, it seemed that a major innovation was around every corner.

However, the pathway towards graphical realism hasn't always been clear. Let's explore one such forking path: full-motion video. With CD-powered consoles and home PCs arriving in the 90's, FMV-powered games became viable at last, promising the world... but only delivering oddity after oddity.

  • 00:00 - Introduction
  • 7:19 - Night Trap
  • 23:50 - The 7th Guest
  • 31:07 - Frankenstein: Through the Eyes of the Monster
  • 36:12 - Corpse Killer
  • 41:12 - Phantasmagoria
  • 1:09:29 - Gabriel Knight 2: The Beast Within
  • 1:42:45 - Phantasmagoria 2: A Puzzle of Flesh
  • 2:11:36 - Bad Mojo
  • 2:28:14 - Harvester (Revisited)
  • 2:47:39 - Conclusion
view more: next ›