Making another Mojo list? Alright, this is always fun.
There's an obscure game called "The Legend of Zelda: Ocarina of Time", and it's pure so bad it's good cheese. It's about a time travelling Ocarina, or "potato flute". It's aiming is SO terrible they had to invent a new control scheme just to "lock onto" enemies automatically for you. There's even a sword in the stone ripoff named "Mister Sword" that you literally use to play tennis with near the end of the game. Oh yes, everyone online has great fun mocking this one, Mojo. You need to include it in your upcoming video list.
FOMO practices of all kinds need to stop. When I see that a new game I'd otherwise be interested in is designed around "rotating monthly" events, I stop playing. It infected the otherwise amazing Monster Hunter World, and that's a series that had, up until that point, made every new "even" quest simply exist permanently in the game after you downloaded, separate and simultaneous. Just give us every single event all the time forever. That's how games with trickling content used to work, and no one ever complained saying "OH I sure wish I couldn't access this content 11/12 months out of the year!".
The constant flood of unlockables done via dull "grinding" in the multiplayer also needs to go away. It's annoying. I just want to enjoy the multiplayer. Just give me everything up front and let us play with whatever loadout and costume we want, right from the start. We never needed "progression" to bait us into playing a good multiplayer game.
There's a whole generation that are so used to these designs they say depressing things like "this game is dead" if costumes aren't constantly being patched in, even if the game's still crazy popular.