this post was submitted on 30 Nov 2023
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Basically what’s a game that you’ve played that seemed so mind blowingly unique at the time but for one reason or another the game never took off and other developers didn’t pick up and run with it either.

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[–] mrhippoj@alien.top 3 points 9 months ago (3 children)

The HUD being at the back of your car rather than in the corner of the screen in Split/Second. It feels like a no brainer that the important information is where your eyes are already focused, but I've never seen another racer do this.

[–] xyr0k@alien.top 2 points 9 months ago (1 children)

This reminds me of Trackmania. The "license plate" in the current title is your speed and the number on your car changes with your position.

[–] Left4DayZ1@alien.top 1 points 9 months ago

That’s pretty clever.

[–] Silly_Triker@alien.top 1 points 9 months ago

You reminded me of The Getaway (PS2) a GTA style open world game set in London that was completely HUD less and they pulled it off well.

Navigation was done using car indicators, damage/health was done visually, bullets/ammo was tricky but there were always enough guns lying around to not be a huge issue.

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[–] sarinn13@alien.top 2 points 9 months ago (1 children)

Dragon's Dogma Pawn system

Everyone has a Pawn, an NPC companion you create. The other two party members are also Pawns, but downloaded from other players.

Need a mage that knows a fire spell to fight a Griffin? Pop online and download one. One of your pawns too squishy? Download one with better armor.

The cool thing about this system is pawns retain knowledge from what they see and have done. If someone has finished a quest you haven't, they will help lead you to the next location, or call out an enemy's weakness.

Pawns also take back what they have learned to the player who owns them. And when you return a pawn, you can give it an item that goes back to the pawn's owner.

It's a great way to help other players in a single player game.

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[–] yathree@alien.top 2 points 9 months ago (5 children)

Simultaneous sound and light meters in Splinter Cell. Yes, some games have the enemies respond to fast/slow walking sounds differently, but having an actual volume readout was next-level.

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[–] Ricocheting_Potato@alien.top 2 points 9 months ago (2 children)

The entirety of Death Stranding. The whole thing works perfectly but nobody has dared to copy it

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[–] TyraelmxMKIII@alien.top 2 points 9 months ago (1 children)
[–] Alazygamer@alien.top 1 points 9 months ago (1 children)

And sadly we'll never see it go anywhere.

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[–] Oldewyk@alien.top 1 points 9 months ago (2 children)
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[–] PitifulCommunity808@alien.top 1 points 9 months ago

I'm surprised more race games haven't looked at something like motorstorm apocalypse with ever changing tracks because a skyscraper collapsed on the track or something. You'd thyink with more powrful hardware it would be a slam dunk.

[–] EtheusRook@alien.top 1 points 9 months ago (3 children)

Wind-based quest markers - Ghost of Tsushima

[–] massred@alien.top 1 points 9 months ago

Agreed, that was so dope. It’s so stylized though that it would be hard to a, have a good project to do it in, and b, not feel like a rip off. Maybe an indie title could pull it off.

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[–] KanticFR@alien.top 1 points 9 months ago (1 children)

Driver San Francisco, a game where to can instantly take control of any car of the traffic, and there's that 2nd person mission too.

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[–] Doodle_Brush@alien.top 1 points 9 months ago

The Getaway games didn't have a mini-map, so instead you had to find your way using your car's turn signals (they started blinking to show which turns you had to take on the road). It could be a pain sometimes, but it was pretty innovative at the time.

[–] Shyftyy@alien.top 1 points 9 months ago (1 children)

Does black & white count here? The god game where you could be good or evil? I could be out of the loop but have there been similar games after b&w 2?

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[–] PitifulCommunity808@alien.top 1 points 9 months ago

There's splitgate but that's about it.

[–] NarratorDM@alien.top 1 points 9 months ago

The car turn signal is your compass in The Getaway. I liked that game mechanic.

[–] mightylordredbeard@alien.top 1 points 9 months ago (1 children)

I’m not sure if other games have done it, but I don’t really recall any off the top of my head: guiding lights like in Left 4 Dead. The reason you know where you’re going in L4D almost subconsciously is because they use lights to tell you the general direction of your path. Be it a street light, hall way light, or just a brighter lit area, your brain automatically and instinctively draws you towards to help you navigate with zero map or compass.

[–] mcconorjam@alien.top 1 points 9 months ago

A lot of games do this actually, some more subtly than others. Mirror’s Edge does this with the color red guiding you forward

[–] jordanManfrey@alien.top 1 points 9 months ago (2 children)

Teardown feels like a tech demo for a sequel for this, but Red Faction Guerilla. And on the same note, Blast Corps.

[–] BurneseHerbs@alien.top 1 points 9 months ago

Always felt like we've been heading the wrong direction since Red Faction Guerilla. How is that still the best destruction system in an open world action game? It wasn't even like a crazy GTA budget but still nothing close. Crackdown 3 had me hyped, but obviously that didn't pan out well.

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[–] Odd-Conference-4158@alien.top 1 points 9 months ago

Shadow Of The Colossus. The sheer scale, physics and art direction. I'll never forget the innovative stamina grip meter and how it tied in so neatly with grabbing on to the colossus' hair / fur. It was very rewarding and natural how you got stronger as you progressed. Sure the game took off but, correct me if I'm wrong (and I'm sure someone will) I've never seen it copied.

[–] Def-X@alien.top 1 points 9 months ago

Savage: The Battle for Newerth by S2Games

It was an FPS/RTS crossover. Had great combat and systems. Instead of building on their success they attempted to go FPS/MOBA on the sequel. Never seen anyone try it since.

[–] Jauh0@alien.top 1 points 9 months ago

Impossible Creatures; the jig of it was that each unit was a comb-/abomination of 2 animals and you could design your own army with what features you wanted this way. Then some wacky steam&dieselpunkish tech and vibrant colors it was pretty fun.

[–] Hello_IM_FBI@alien.top 1 points 9 months ago

The ring menu in Secret of Mana.

[–] Zachary_Stark@alien.top 1 points 9 months ago

Ogre Battle 64's real time map movement and party engagement system in combat.

[–] MixmaestroX28@alien.top 1 points 9 months ago (2 children)

Evolve

I fucking love the idea of being this big ass monster fighting alone against a team of players but sadly people didn't like it and it shut down

I played it a lot again after it got a semi revival when devs gave out keys so people played it again but because the game is discontinued it just didn't have much staying power for me

I did put a solid amount of hours in tho and i just wish someone would reattempt it

[–] mcconorjam@alien.top 1 points 9 months ago (1 children)

The thing Evolve really had over all the other 1v4 style games is that mid game switch of who’s hunting who. Like in DBD, the killer is always chasing down the survivors. In Evolve, if you play as the monster, you are absolutely terrified of the hunters in the beginning, but then it completely flips on its head and the monster is terrifying to the hunters.

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[–] massred@alien.top 1 points 9 months ago (4 children)

The game I’d kick this off with is an EA game called Majestic from 2001. I remember playing this when I first started college and the internet was young and it blew my mind.

https://en.wikipedia.org/wiki/Majestic_(video_game)

This game was like being wrapped up in a real life conspiracy. You would browse obscure web pages, get faxes (which believe it or not was still a thing back then, haha), get phone calls, early blackberry texts, emails, and even a very rudimentary ai chat system over AIM. All while trying to uncover an online conspiracy.

I remember being super excited for each new episode and was really bummed when it got discontinued a year later. I seem to remember the writing wasn’t all that great and the acting was old school FMV bad, but IMO that added to the charm.

I feel like this game concept was way ahead of its time. Can you imagine a similar thing using AI tech from 2023? That feels like it would have so much potential.

[–] mitko17@alien.top 1 points 9 months ago (1 children)

Interesting. I think The Black Watchmen has done something similar but I haven't played it.

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[–] YeOldeKnob@alien.top 1 points 9 months ago (1 children)

You just unlocked a seriously backlogged memory. I remember reading about this game/service in a GamePro magazine and it sounded fucking NUTS. I always wanted to play it but I was too young and we didn’t have the necessary stuff like a fax machine to get the most out of it.

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[–] DoubleSurreal@alien.top 1 points 9 months ago (1 children)

I remember that game! I played it for a bit and remember that it ended up making me paranoid as heck! You could choose anywhere from light immersion where all the phone calls and such had a disclaimer at the beginning that it was part of the game, to full immersion where there was no warning and you were getting death threats out of nowhere late at night.

It was a really neat concept and I was sad when they shut it down.

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[–] darkdragon1231989@alien.top 1 points 9 months ago

The combat system in valkyria chronicles... I would kill for more games like that

[–] Unhappy-Heron6792@alien.top 1 points 9 months ago

Fuckin shootmania. A movment arena shooter that you can play only using wasd and mouse with 2 buttons is a surprisingly good idea

[–] sankers23@alien.top 1 points 9 months ago (7 children)

Surprised Rocket League hasnt been copied.

Time Travel mission in Titanfall 2 surprised there hasnt been a game thats copied it.

Also the Portal gun is unique

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[–] RustlessPotato@alien.top 1 points 9 months ago (1 children)

I think the standard wsad keyboard lay out really took off after half life, but i'm not sure.

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[–] respondin2u@alien.top 1 points 9 months ago

I feel like Nintendo does this for every Super Mario game. Makes a flying raccoon suit and never shows it again (at least for a while). Make a hat for Mario to walk through walls and then never see it again. Give Mario a cape but don’t use it again. I could go on and on.

[–] Xenozip3371Alpha@alien.top 1 points 9 months ago

The memory alteration in Remember Me, most of the game was just pretty shit combat with there only being like 3 or 4 of these sequences in the game.

[–] Croal7@alien.top 1 points 9 months ago (2 children)

Nemesis system from Shadow of Mordor

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[–] Pegussu@alien.top 1 points 9 months ago (2 children)

Given that logic puzzles are hard to make and it'd be for a relatively niche audience, I'm not entirely baffled by no one ripping it off, but I'm surprised we haven't had at least one developer copying Return of the Obra Dinn.

[–] doodwtfomglol@alien.top 1 points 9 months ago

If you like Obra Dinn, Check out Curse of the Golden Idol! It has comparable detective / event reconstruction gameplay

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[–] dhaos42@alien.top 1 points 9 months ago

The slide from tachyon. I'm still waiting 20+ years later.

[–] Zagradan@alien.top 1 points 9 months ago

Mount and Blade. It took of itself just fine, so good that they even released its sequel, no argument there.

But i've never seen some other developer team trying to do the same not even in different setting. ONLY thing i could think of is that other games copied mount and blade style map movement in games like spaz 2 or starsector. Or some others directly copied combat section of it like those multiplayer-only, gunpowder & musket games that I see on youtube, can't remember their name, there are few of them. One of them even was direct standalone mod version of mount and blade iirc.

Only one i know is: Freeman guerilla warfare and it tried to do the same on both accounts with firearms but failed miserably. And now there is some other project on early access, total conflict or something with the same concept but it's on early access so i don't how it will turn out yet.

To this day it's still amazing to me that this type of gameplay loop in mount and blade is not copied and applied to other games by developers. I dont think the game is that niche, not by a large margin.

[–] Duck_Bacon_Boogie@alien.top 1 points 9 months ago

The "Text Wheel" from Splinter Cell: Chaos Theory.

It was so easy to write messages instead of having to rely up the on-screen keyboard to type. The fact it never caught on is criminal!

[–] GazelleAcrobatics@alien.top 1 points 9 months ago

Nemesis system from the Of Mordor games

[–] jimmykup@alien.top 1 points 9 months ago (1 children)

Counter operative mode from the original Perfect Dark.

Also bot behaviors. Also from Perfect Dark.

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[–] KanonicallyKanon@alien.top 1 points 9 months ago

I kinda want to say the nemesis system from the LoTR shadows of Mordor games, but that’s because WB are being aholes about it. Supposedly the upcoming Wonder Woman game is supposed to have it?

[–] Pure-Grade5198@alien.top 1 points 9 months ago

Mount and blade

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