this post was submitted on 30 Nov 2023
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Wind-based quest markers - Ghost of Tsushima
Agreed, that was so dope. It’s so stylized though that it would be hard to a, have a good project to do it in, and b, not feel like a rip off. Maybe an indie title could pull it off.
This has spoiled me so much that I just cannot stand open world games that constantly make you stare at a mini map to navigate it. It is soooo much more immersive and keeps your eyes on the world.
Rockstar games or Cyberpunk irk me with how much I have to look at maps. They're beautiful worlds but you can't even look at them when getting around.
The lost woods in breath of the wild used this mechanic as a puzzle