The Last of Us, hated the ending.
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Devil May Cry V
It was really solid until the game forced me to switch characters. V is the least fun I've ever had playing a character in a DMC game.
Metal Gear Solid 2 SPOILER! Towards the end when you find out it was all a simulation and one of the codec conversations starts talking about La Le lu Li lo...my face dropped in confusion/cringe/are you fucking kidding me right now?!
It was a simulation of the Shadow Moses Incident, not that it was all a dream or happened in a computer
Danganronpa V3, in Chapter 6. If you played it, you know the one
RDR 1 forcing you to play as his kid with the voice and look that are no where near as good
Brutal legend, wow what an awesome 3rd person action game with driving and jack black, wait a minute what’s this tower defence rts crap?!? I felt like I was tricked
It’s probably a stealth mission or something to do with rc biplanes.
Final Fantasy XV.
Shadow of Mordor was a great game for 99% of it. Then you get to the last boss and it's a quick time event. Like what the fuck is that? I would've played that game through 5 or 6 times by this point but I never played again after that last boss
La Noire gets messy once Phelps cheats on his wife. It was so much better as the detective drama but they had to include personal elements and questionable decisions from the main character (who I had grown to love).
As soon as I found out Arthur dies in RDR2 from a certain thing. It really made me sad once the symptoms started and I knew this is going to be his fate and the ending is coming soon.
Fable III. The fact that I had to be a greedy landlord from day one and hoard every penny in order to get the “good” ending made me really angry at the time. Still a great game, but god damn.
Stronghold 3.
Playing the campaign, the building and combat are pretty crappy and wonky but I'm still enjoying it because it's the typical Stronghold gameplay of building up your fortress and defending it until you can annihilate the enemies.
Then a mission comes where you have to kill three nobles, with a limited army and no buildings, and they have a castle chock full of traps you cannot see which will kill chunks of your army unless you already know they're there (and some of them are impossible not to trip, so you have to send in a cheap unit to trigger them...good luck getting it past the omnipresent enemies)...and it has a fucking time limit, so you can't even go in cautiously to try and conserve troops. It killed what fun I was getting from the game pretty much instantly.
Fable 3. Truly enjoyed it and then the choose to betray everyone and sellout to save them or they all die.
Jagged Alliance 3, was really enjoying the game until the twist. Stopped playing almost instantly.
More frustrating than bad twists in stories are games that get rushed due to time pressure, where they build a huge and interesting story only to suddenly bring it to a quick end with a very bad explanation.
Far Cry. Mutant shit is absolutely boring bullet sponges.
Omori and Until Dawn were both games that I was super into and invested in until the twist. Omori felt more like a gut punch because it went from being about something personal and real to me to being a pretty lame “gotcha” twist. Until Dawn felt super fresh and scary until a twist in the last third or so of the game and after that it was a slog to beat it.
Kind of a deep cut, but Area 51 on the PlayStation 2. The game starts as a a survival horror but then transitions to more of just an action shooter. Haven’t played it in forever but I remember not finishing it as a kid for that reason.