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Gaming
A community for informative and interesting gaming content and discussions.
3-7 days early access for 99$ version of the game in online games with a progression in them. That's the devil doings
Microtransactions, pay to win content
Massive costs and requirements to pay to play.
Game launchers. Nothing but bloatware that bogs down my PC. Kinda wish Steam would let me run my games without it. The game is installed on my hard drive, so why do I have to have steam running in the background? If there is a way to bypass the steam launcher, please let me know.
“Detective Vision” aka “Witcher Sense” etc. if you need an overlay to see what to interact with, the game isn’t readable enough.
Open World games, that are ridiculous large with barely any content..
season passes
Microtransactions , skins, unfinished and unpolished
Not adding customizable controls to your game. This is only a major problem for consoles though.
Copy cats every game shouldn’t be the same game over and over again from souls likes to knock off call of duty or fake fortnight
Copypasting games, looking at you bugisoft
Soulsborne style games that make it almost impossible to reach the first checkpoint just to reinforce how much you need to reset enemies and grind.
Gacha gaming
Forcing controller players to play against PC players or other mouse and keyboard players.
No communication whatsoever, like team cherry
Live service
Crafting and skill trees in games that aren't RPG or survival games.
Stop Making Games 3 Player Parties. Some of us actually have friends that equal more than 3 js…
Microtransactions. For the love of fuck just let me buy the game. I hate getting worse shit because the good stuff is behind a paywall after I paid money for a game. Or a f2p game that is obviously geared to get you to spend more money.
Releasing physical copies that only contain the download code
Releasing a so called full game, but including the dlc into the disc
Also selling a game but in reality, when you buy it, you only buy a license, to play it through the service (such as steam)
Always online drm
Not always allowing full refunds fot people with various issues. Such as game crashing
Games as a service and games with zero DLC content.
Battle passes...limit how much rewards you get in game behind a subscription model. I rather MXT cosmetics that people buy in a way to support the devs and game more.
Stop pricing stuff with whatever bs currency system you made up for your game, just tell me a skin costs $2.99 and not 800 crazy coins (which you still have to buy with real money.).
leverless controllers for competition in fighting games
I want to be allowed to skip tutorials. Sometimes we're not here for the first time.
escort quests
Games as a service.
It used to be a novel way for a small team to make some money whilst giving them the time and resources to complete their project.
These days, it just gives massive AAA development companies with thousands of employees at their disposal the excuse to rush out an unfinished product with the intention of fixing it later. They give you barely enough to keep you engaged and drip feed content that should have been in the game from day 1 over a painfully long time.
UIs designed for touch screens/mice and just mapping XY on a controller joystick to a cursor. It's not hard to program a UI for a controller, devs are just lazy and want the UI to shift around on a daily basis.
Single-player games becoming an afterthought. Yes, I enjoy playing mmorpg’s, but also, sometimes I just want to play a game that doesn’t require other players (or an internet connection). This creep of everything becoming multiplayer pushes people to min/max everything and just generally ruins casual gaming.
not EXACTLY game related, but not EVERY game franchise needs a TV series to re-tell its story. far too many announced after the Witcher's success.
AAA companies releasing games that are basically early-access with zero thought or content.
AND just to put the salt on the wound, adding content that SHOULD have already been integrated with the core of the game, as purchasable DLC.
We, (speaking for just myself really), want a full complete game, that’s all we’re really asking for.
xp
In racing games like Gran Turismo, they use some kind of metric like "power points" or something that artificially limits your ability to go nuts in cars. This is fine for multiplayer. But it doesn't make sense in single player. If I want to brute force my McLaren F1 into winning the UK cars cup I should be able to. If I want to take my 1,000 HP Miata and destroy the cars in the first races, I should be able to. In single player, let me play like I want to.
Early Access being called a "release". No your game is not released if its 20% done stop saying "New awesome game just released" when its basically a tech demo.
Okay here we go:
- ‘Live service games’. Complete and utter bullshit. This service model just kills games before they launch, and historically speaking they just suck ass
- Locking all the ‘cool’/ desirable cosmetics behind paywalls, and not having the ability to unlock anything/ anything remotely cool
- Forced, online play. What if you want to play solo offline or the internet goes down?
- Loot boxes, same as #2 basically
- Announcing games 2+ years out, and just having a title card. I get that it’s probably for investors and such, but seriously, Elder scrolls 6 will be out in like, 2030 and it cannot POSSIBLY live up to the hype. If it’s even 20% like Starfield it’ll be shit
Let me go inside of a building GTA
Adding local multiplayer but no online multiplayer and vice versa
JUST ADD BOTH
The technicality aspect of graphics settings in PC gaming. It's an acronym minefield of technical jargon and every year there seems to be more and more options added to the point that unless you're hardcore about understanding what everything does, you're going to have a miserable trial and error session tweaking things to get it to run well. Some gamers love doing this sort of thing, others see it as a lot of faffing around.
Microtransactions that give any sort of advantage. cosmetics are whatever, but to hell with having to gamble lootboxes for gear upgrades or having to buy materials with cash to make them.
Games as a subscription service. Gameplay features - including items - gated behind transactions.
No pay to win. Any cosmetic items should absolutely can be purchasable. Or having champions you have to unlock or you can buy and skip the grind, but there should never be a weapon or armour locked by a credit card
Pay to play online
With Game Pass and other game subscription services, games need to get to the action quicker. I don’t need a 10 minute uninteresting story with limited mechanics. There’s been so many games where I play for 10-15 minutes and just feel like I’ve been wasting time and end of leaving it.
I’m sure I’ll get some flak for attention span or something, but I loved Edith Finch, Last of Us, Detroit. Like I can deal with story, but if you have a good game, don’t force me to interact with a crappy story to get to the good oart
Releasing unfinished or with game breaking bugs
Making me download a 300gb file for a game I don’t even own (looking at you Warzone/MW3)