this post was submitted on 17 Jan 2025
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[–] ampersandrew@lemmy.world 16 points 9 hours ago* (last edited 6 hours ago)

The comments here are something else. This event is completely independent of the sales of the game (a game that probably did just fine). She's a director who left a company after 18 years at the end of a project, which directors often do, because that's the best way to accept a lucrative offer without burning bridges. 18 years is a long time to stay at the same company.

EDIT: Oh, apparently this departure is a part of some manufactured internet culture war drama. Allow this from Jeff Grubb to clear the air:

Corrine Busch, director of Dragon Age, really is leaving BioWare. But I don't think EA is closing BioWare Edmonton. Was told there is nothing solid about that part of the rumor.

In her letter, she said she is moving to a new team to work on a new RPG.

Just to give you all the timeline: Two people reached out to me directly with details about the story before I ever saw Grummz or whoever's tweets (I have all those blocked). Regardless, their posts contained lies to fuel a pathetic culture war, so I never would've felt good about crediting them.

[–] jjjalljs@ttrpg.network 6 points 8 hours ago

I thought the game was pretty okay. The romance with the detective lady was a little disappointing. The difficulty fell off a cliff pretty early on as a mage with life drain.

The arc with whatstheirface and their mother not accepting them seemed pretty plausible to me. I've got a friend going through something like that now. Seeing something like that in media is meaningful to people.

The loyalty mission prompt was kind of meh. I can see that they wanted loyalty missions, but it felt like they struggled to fit them in.

Overall it wasn't quite the game I wanted, but it wasn't bad.

[–] jet@hackertalks.com 3 points 13 hours ago (2 children)

https://steamdb.info/app/1845910/charts/

About 1m estimated sales on steam, so probably 2m across all platforms, not bad - I wonder what her next project will be?

[–] RightHandOfIkaros@lemmy.world 13 points 9 hours ago

That's pretty bad for something as big as Dragon Age.

[–] nesc@lemmy.cafe 21 points 13 hours ago (2 children)

That's not a lot for a big game like dragon age, no?

[–] LandedGentry@lemmy.zip 16 points 13 hours ago* (last edited 13 hours ago) (1 children)

Inquisition was almost a decade ago and didn’t have a long tail. The IP isn’t as strong as it used to be tbh

[–] Grumpy@sh.itjust.works 4 points 6 hours ago (1 children)

DA:I sold 12 million copies. That makes it the top selling game Bioware ever had.

[–] LandedGentry@lemmy.zip 2 points 1 hour ago* (last edited 59 minutes ago)

I said it didn’t have a long tail. I didn’t say it didn’t sell a lot of copies. Huge and critical difference, hence why I said what I said. I’m not sure what point you’re trying to make here if you understood what I wrote.

[–] jet@hackertalks.com 8 points 13 hours ago

Probably not what they wanted, no.