Could've gone with Nintendo Dom. Probably not Nintendo Sub, but maybe.
Edit: I can't read and now see this joke was in the original post
Could've gone with Nintendo Dom. Probably not Nintendo Sub, but maybe.
Edit: I can't read and now see this joke was in the original post
Yeah, I'd give it a shot. I'd hire a bunch of experts instead of just shooting from the hip though.
Climate change is a big priority.
I don't think it's like RuneScape (but I never played it), but CrossCode was really interesting for capturing some of the magic of an MMO without the unpleasant parts like other people and subscription fees
I turn it off every night when I'm done. It boots quickly and I mostly just use it for the web browser and steam.
My work computer (Mac) I put to sleep because I don't always want to open all the terminals and IDE and such every time.
I should have known an old relationship was doomed when they put their backpack on the seat on the subway on our like third date.
I'm reminded of an old job's database where every key was named "id_foo" instead of "foo_id"
You didn't have user_id. You had id_user. You didn't have project_id, you had id_project. Most of the time, anyway. It was weird and no one could remember why it was like that. (Also changes to the DB were kind of just yolo, there wasn't like a list of migrations or anything)
I saw a cop pull up and park illegally to go into a Dunkin donuts. It was like seeing a political cartoon in real life.
I feel like how big I want the game to be is a weird quantum unstable value. When I'm interested in the game I want it to keep going. But at some point I lose interest, and I want it to wrap up. But usually I don't want to skip content that's at least okay, especially if it affects endings and other choices.
Like I enjoyed Veilguard, but there were bits near the end where I was losing focus and kind of wanted it to pick up the pace. There have been other games where I finished all the side quests but was like "that's it? I want more"
Not sure how to square this circle. I don't think procedural generated or AI content is quite up to the task yet.
I do think we'll see a game that has AI content in the critical path in the next couple years though. You'll go to camp and talk to Shadowheart, and it'll try to just make up new dialogue. I don't know if it'll be good. There will probably be at some weird ass hallucinations that'll become memes.
Most of the run. I used the antspur rapier for a lot of the game- good shield poke, rot, and accepts ashes. Usually do blood, but sometimes poison for double status build up.
For malenia I used morghwyn's huge blood spear.
There's probably other good poke weapons too, but this is what I've been using.
It's a fun play style. I'm just getting into the DLC with it. Worked really well on the divine beast dancing lion.
Malenia with a tower shield and spear was fun. She's like "spin spin spin" and I'm like "no. And furthermore: counter poke"
They might have nerfed her healing or something, because it doesn't fill her health all the way back up like I expected
"I don't like making music so no one else does" I guess is his train of thought
I thought the game was pretty okay. The romance with the detective lady was a little disappointing. The difficulty fell off a cliff pretty early on as a mage with life drain.
The arc with whatstheirface and their mother not accepting them seemed pretty plausible to me. I've got a friend going through something like that now. Seeing something like that in media is meaningful to people.
The loyalty mission prompt was kind of meh. I can see that they wanted loyalty missions, but it felt like they struggled to fit them in.
Overall it wasn't quite the game I wanted, but it wasn't bad.