As a man who has never played Elden Ring and really knows nothing about it beyond it being the name of a game, the people getting all het up in these comments are very amusing. I think you guys proved her point.
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I'm vegan btw
Can I have an easy mode for veganism where I can still eat some forms of meat?
Absolutely not
(Tbh, I think any reduction in meat consumption is good. You don't have to be a purist to make a positive impact and if people really cared about animals they would ostracize others for not being vegan 100% of the time)
Ok :)
I once made the mistake googling easy mode for Elden ring that someone gifted to me. Once I saw the gatekeeping on Reddit, I decided it's not a game for me and uninstalled. I'm sorry that I suck at video games
it gets much easier when you start treating it like a rhythm game where you get into dance offs with the enemies:)
and no need to interact with a game's community when it's shite, it's a single player game you can enjoy it however you want! (or don't, i'm not pressuring you, just don't want you to miss out on a good game because its fanbase is made of out assholes)
Aren't you still forced to see other people's insane / spoiler messages even in "single player"?
No, you can disable those too.
There are probably some mods that make it easier if you want to play.
And yeah game communities suck sometimes.
I see a lot of bait like this around, I also see a lot of double standards in gaming.
You want to feel alienation? But isn't this what you are already experiencing?
As for the bait: I don't need easy mode, I don't want easy mode; but it really isn't my decision.
Souls games just require patience, you can get better. It's the stupidly complex games I have trouble with. Games like BG3 are like taking freshmen chemistry again. Too much effort trying to figure out whats going on.
All of the Souls games kinda have an easy mode baked in. Ranged weapons/Sorceries generally provide an easier experience. Honestly though, I just find I don't really care if there is an easy mode or not. I enjoyed the challenge and if a difficulty slider was added, it would not have detracted from my experience in the slightest. I played through the games for the challenge and I enjoyed it immensely. If someone else doesn't enjoy the challenge, then that's okay. I'm not going to gatekeep them. We're all SunBro's at our core and I will always drop my Summon Sign for others in need to find
All difficult games should have an easy mode for accessibility.
Signed, a Dark Souls enjoyer.
I recently noticed the accessibility settings in Brotato, which are a great example of this. In addition to the normal difficulty setting, in accessibility they give you access to sliders for enemy health/damage/speed and some toggles for other visual and difficulty features.
The only option I use is being able to restart a wave after a death rather than losing the whole run, and it’s kept me occasionally playing the game and enjoying what the devs have created.
Sucks for console users. On PC there are trainers.
It's one of the reasons I got my grandparents to transition from consoles to PC. I knew how to fiddle with PC games to make things easier on them.
Still, oftentimes I would end up sending an email of thanks to a dev of some sort, usually along the lines of "I know this isn't your target audience, but thank you so much for putting in native controller support/UI scaling/story mode/etc in, being able to get this working for my grandparents is a big joy in their lives."
It’s one of the reasons I got my grandparents to transition from consoles to PC.
The most unexpected sentence I expect I'll run into today.
My grandparents were the ones who taught me how to play games! It skipped a generation - my mother was never a gamer, but she remembers them always having the latest consoles when she was growing up in the 70s and 80s. I grew up on my grandparents' laps, watching them pass the PS1 controller back and forth on a dozen different genres. Shooters and horror for my grandfather, puzzles and platformers for my grandmother, and RPGs for both.
My grandparents were poor, so they were always trading in their games down at Gamestop, and then kicking themselves when they had a hankering for it again. And god, having an original copy of Final Fantasy Tactics too scratched to play, and then finding out the only place you could get it in the mid-2000s was on Ebay for 100$? When I learned how emulators and less than legal rom acquisition worked, they were delighted to suddenly have every game they ever traded away back in their hands.
But another problem was that they just couldn't keep up with modern console gaming. The 360 was the last console they got, and most games were just... not friendly enough for them, especially since their reflexes were in decline (not that grandpa's were ever great, as he himself would have been first to admit; he was a perpetual cheater with DOOM and Duke Nukem). Being able to transfer them over to PC gaming entirely, and difficulty adjustments as an increasingly standard feature of RPGs in the early 2010s, went a long way towards letting them play modern games again.
My grandfather passed away earlier this year. It's been weird without him on call every weekend. Miss him terribly.
That's really awesome. I'm very sorry your grandfather is gone, but at least you have all of those great memories! My dad was a film historian, so I think I feel the same way about classic movies like it sounds like you do about games and how they're so much a part of not just me, but my family history. Similarly, there are so many times where I see a movie I hadn't seen before but he would have or just learned a fact about a movie he wouldn't have known and would have loved to have heard that I think about how great it would be to talk to him about it and miss him. He's been gone since 2016 but I still think about him a lot. The hurt gets less but it never goes away.
Yep, I've been trying my best to also say thank you to devs that go out of their way when they don't have to. (And also to musicians since I mainly listen to metal and 99.9% of those guys don't get the recognition they deserve)
I see where you're coming from, but when a game's message is that meaning and purpose is born through hard work and struggling against impossible odds then that message is kinda undercut by a button that turns the struggle off, even if it's there for a good reason.
I would say that the number of games where that message is core and is reliably reinforced through the gameplay is small.
Getting Over It, for example, would not need an 'easy mode', but the vast majority of games should be accessible to as wide an audience as possible - not by compromising the devs' vision, but by simply allowing players the tools to handle the game at their own pace.
Granted, but I'd argue that dark souls and Elden ring, the typical subjects of this debate, are exactly that. There's no way to add an easy mode without compromising the dev's vision. And based on fromsoft's reticence to add an easy mode, I think they agree.
Honestly... I disagree. What is accessibility? Every souls game has been beaten with dance pads, rock band drum kits and guitars. They're also frequently beaten by people with serious disabilities using specialized controllers. Input speed is not an issue here, Souls has always been about carefully choosing your moves to manage the end lag and stamina cost of your actions. It's about making the right move, not about moving quickly or pressing a lot of buttons at once.
IMHO, accessibility is frequently cited as an excuse for lower difficulties here, when in reality the difficulty isn't a serious part of the barrier for disabled players. It could use better accessibility options, like configurable colourblind modes, audio indicators, more configurable text size, some kind of clear colour indicators on attacks for low vision, but difficulty? No.
There are also lots of good reasons not to add explicit difficulty options, which is y'know, why From Soft haven't done it yet.
Accessibility isn't just a case of 'accessible to the handicapped', man.
For mechanically difficult games, definitely agree. Celeste is an example I usually bring up - it's a platformer that can get pretty tough at times, especially in the after-story optional levels. But it also has one of the most flexible and useful accessibility modes I've ever seen. It allows you to adjust basically every aspect of the game a player might struggle with (game speed, additional jumps, timed mechanics, you name it). And the game itself is very good as well.
I've never had vitriol spewed at me quite like when I argue in favor of easy mode for soulslike games. I'm at a point where I hate soulslike games, half because I don't want to spend ten hours on a boss that I can't beat, and half because I don't want to associate with soulsborne players