this post was submitted on 23 Nov 2024
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[–] FlyingSquid@lemmy.world 11 points 1 hour ago

As a man who has never played Elden Ring and really knows nothing about it beyond it being the name of a game, the people getting all het up in these comments are very amusing. I think you guys proved her point.

[–] HexesofVexes@lemmy.world 2 points 47 minutes ago

I see a lot of bait like this around, I also see a lot of double standards in gaming.

[–] veganpizza69@lemmy.world 8 points 2 hours ago (2 children)
[–] rickyrigatoni@lemm.ee 3 points 46 minutes ago (1 children)

Can I have an easy mode for veganism where I can still eat some forms of meat?

[–] FilthyHookerSpit@lemmy.world 2 points 41 minutes ago

Absolutely not

(Tbh, I think any reduction in meat consumption is good. You don't have to be a purist to make a positive impact and if people really cared about animals they would ostracize others for not being vegan 100% of the time)

[–] SplooshArmstrong@lemmynsfw.com 1 points 1 hour ago* (last edited 1 hour ago)
[–] Kaelygon@lemmy.world 4 points 2 hours ago (2 children)

I once made the mistake googling easy mode for Elden ring that someone gifted to me. Once I saw the gatekeeping on Reddit, I decided it's not a game for me and uninstalled. I'm sorry that I suck at video games

[–] shneancy@lemmy.world 3 points 52 minutes ago

it gets much easier when you start treating it like a rhythm game where you get into dance offs with the enemies:)

and no need to interact with a game's community when it's shite, it's a single player game you can enjoy it however you want! (or don't, i'm not pressuring you, just don't want you to miss out on a good game because its fanbase is made of out assholes)

[–] lud@lemm.ee 1 points 51 minutes ago

There are probably some mods that make it easier if you want to play.

And yeah game communities suck sometimes.

[–] Simulation6@sopuli.xyz 2 points 3 hours ago

Souls games just require patience, you can get better. It's the stupidly complex games I have trouble with. Games like BG3 are like taking freshmen chemistry again. Too much effort trying to figure out whats going on.

You want to feel alienation? But isn't this what you are already experiencing?

As for the bait: I don't need easy mode, I don't want easy mode; but it really isn't my decision.

[–] LongboardingLad@lemmy.world 21 points 8 hours ago (1 children)

All of the Souls games kinda have an easy mode baked in. Ranged weapons/Sorceries generally provide an easier experience. Honestly though, I just find I don't really care if there is an easy mode or not. I enjoyed the challenge and if a difficulty slider was added, it would not have detracted from my experience in the slightest. I played through the games for the challenge and I enjoyed it immensely. If someone else doesn't enjoy the challenge, then that's okay. I'm not going to gatekeep them. We're all SunBro's at our core and I will always drop my Summon Sign for others in need to find

[–] luciferofastora@lemmy.zip 4 points 8 hours ago

Praise the Sun, my friend

[–] PugJesus@lemmy.world 46 points 11 hours ago (6 children)

All difficult games should have an easy mode for accessibility.

Signed, a Dark Souls enjoyer.

[–] Zink@programming.dev 2 points 1 hour ago

I recently noticed the accessibility settings in Brotato, which are a great example of this. In addition to the normal difficulty setting, in accessibility they give you access to sliders for enemy health/damage/speed and some toggles for other visual and difficulty features.

The only option I use is being able to restart a wave after a death rather than losing the whole run, and it’s kept me occasionally playing the game and enjoying what the devs have created.

[–] nyctre@lemmy.world 2 points 3 hours ago (1 children)

Sucks for console users. On PC there are trainers.

[–] PugJesus@lemmy.world 3 points 3 hours ago (2 children)

It's one of the reasons I got my grandparents to transition from consoles to PC. I knew how to fiddle with PC games to make things easier on them.

Still, oftentimes I would end up sending an email of thanks to a dev of some sort, usually along the lines of "I know this isn't your target audience, but thank you so much for putting in native controller support/UI scaling/story mode/etc in, being able to get this working for my grandparents is a big joy in their lives."

[–] FlyingSquid@lemmy.world 3 points 1 hour ago (1 children)

It’s one of the reasons I got my grandparents to transition from consoles to PC.

The most unexpected sentence I expect I'll run into today.

[–] PugJesus@lemmy.world 3 points 1 hour ago (1 children)

My grandparents were the ones who taught me how to play games! It skipped a generation - my mother was never a gamer, but she remembers them always having the latest consoles when she was growing up in the 70s and 80s. I grew up on my grandparents' laps, watching them pass the PS1 controller back and forth on a dozen different genres. Shooters and horror for my grandfather, puzzles and platformers for my grandmother, and RPGs for both.

My grandparents were poor, so they were always trading in their games down at Gamestop, and then kicking themselves when they had a hankering for it again. And god, having an original copy of Final Fantasy Tactics too scratched to play, and then finding out the only place you could get it in the mid-2000s was on Ebay for 100$? When I learned how emulators and less than legal rom acquisition worked, they were delighted to suddenly have every game they ever traded away back in their hands.

But another problem was that they just couldn't keep up with modern console gaming. The 360 was the last console they got, and most games were just... not friendly enough for them, especially since their reflexes were in decline (not that grandpa's were ever great, as he himself would have been first to admit; he was a perpetual cheater with DOOM and Duke Nukem). Being able to transfer them over to PC gaming entirely, and difficulty adjustments as an increasingly standard feature of RPGs in the early 2010s, went a long way towards letting them play modern games again.

My grandfather passed away earlier this year. It's been weird without him on call every weekend. Miss him terribly.

[–] FlyingSquid@lemmy.world 2 points 1 hour ago

That's really awesome. I'm very sorry your grandfather is gone, but at least you have all of those great memories! My dad was a film historian, so I think I feel the same way about classic movies like it sounds like you do about games and how they're so much a part of not just me, but my family history. Similarly, there are so many times where I see a movie I hadn't seen before but he would have or just learned a fact about a movie he wouldn't have known and would have loved to have heard that I think about how great it would be to talk to him about it and miss him. He's been gone since 2016 but I still think about him a lot. The hurt gets less but it never goes away.

[–] nyctre@lemmy.world 2 points 1 hour ago

Yep, I've been trying my best to also say thank you to devs that go out of their way when they don't have to. (And also to musicians since I mainly listen to metal and 99.9% of those guys don't get the recognition they deserve)

[–] doggle@lemmy.dbzer0.com -1 points 2 hours ago (1 children)

I see where you're coming from, but when a game's message is that meaning and purpose is born through hard work and struggling against impossible odds then that message is kinda undercut by a button that turns the struggle off, even if it's there for a good reason.

[–] PugJesus@lemmy.world 4 points 1 hour ago (1 children)

I would say that the number of games where that message is core and is reliably reinforced through the gameplay is small.

Getting Over It, for example, would not need an 'easy mode', but the vast majority of games should be accessible to as wide an audience as possible - not by compromising the devs' vision, but by simply allowing players the tools to handle the game at their own pace.

[–] doggle@lemmy.dbzer0.com 1 points 1 hour ago

Granted, but I'd argue that dark souls and Elden ring, the typical subjects of this debate, are exactly that. There's no way to add an easy mode without compromising the dev's vision. And based on fromsoft's reticence to add an easy mode, I think they agree.

[–] Hazzard@lemm.ee 11 points 9 hours ago (7 children)

Honestly... I disagree. What is accessibility? Every souls game has been beaten with dance pads, rock band drum kits and guitars. They're also frequently beaten by people with serious disabilities using specialized controllers. Input speed is not an issue here, Souls has always been about carefully choosing your moves to manage the end lag and stamina cost of your actions. It's about making the right move, not about moving quickly or pressing a lot of buttons at once.

IMHO, accessibility is frequently cited as an excuse for lower difficulties here, when in reality the difficulty isn't a serious part of the barrier for disabled players. It could use better accessibility options, like configurable colourblind modes, audio indicators, more configurable text size, some kind of clear colour indicators on attacks for low vision, but difficulty? No.

There are also lots of good reasons not to add explicit difficulty options, which is y'know, why From Soft haven't done it yet.

[–] PugJesus@lemmy.world 21 points 9 hours ago (1 children)

Accessibility isn't just a case of 'accessible to the handicapped', man.

[–] Hazzard@lemm.ee 7 points 9 hours ago (1 children)

That's a fair argument then, but... this is literally what accessibility means, whether or not you can "access" the thing.

If someone isn't willing to invest the time or frustration into Souls, then fair enough, but that's a matter of priorities/convenience, not a matter of accessibility.

Also, frankly, the difficulty of Souls for regular people is insanely overblown. Stuff like "Prepare to Die" is just a marketing gimmick, and the games have become substantially easier and more flexible over time. Like in Elden Ring, where you can leave bosses for later, and can frequently just bypass them entirely, experiment with an insane variety of builds, use effective ways to grind ridiculous amounts of souls, and just generally become ridiculously powerful. They've done essentially everything but creating an explicit "easy mode" to make the game playable for as many people as possible. If you want an easy mode, basically every souls game has builds or guides that function as that easy mode.

[–] CleoTheWizard@lemmy.world 12 points 5 hours ago

Difficulty counts as an access barrier. You always have to consider that there are people who, for whatever reason, have a skill capacity that is lower than required for the game in question. And for those people the game will be inaccessible.

Time is also an accessibility factor. If a person with a disability or lower skill has to grind and extend the playtime for 3-4x what a normal player would have, that’s not inaccessible but it’s less accessible comparatively. Especially if that kills the fun.

That being said obviously these things can be tweaked within reason and the problem can’t be solved for every player unfortunately. And they don’t need to be. Some games can just be too hard for some players.

The ultimate point for me just seems to be that the community needs to be listened to. You shouldn’t ever be in the positions as a dev where you are telling disabled or low skill gamers to get good or no dice. If a large portion of people are saying “I’d love to enjoy the art you’ve made, but I can’t. My disability/inability is stopping me” then I’d change my approach.

I think there is a balance that can be struck, grinding is one of the balances and you’re right there are ways to make those games easier that way. But the other people are also right, the games need to be hard sometimes. I just want people to stop being dismissive of people who want to enjoy the same entertainment and art but can’t just because of difficulty.

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[–] rockerface@lemm.ee 13 points 10 hours ago (1 children)

For mechanically difficult games, definitely agree. Celeste is an example I usually bring up - it's a platformer that can get pretty tough at times, especially in the after-story optional levels. But it also has one of the most flexible and useful accessibility modes I've ever seen. It allows you to adjust basically every aspect of the game a player might struggle with (game speed, additional jumps, timed mechanics, you name it). And the game itself is very good as well.

[–] moonlight@fedia.io 5 points 9 hours ago

It also has a different sort of difficulty. It's all in bite size chunks, and you can try again immediately. It never feels punishing in the way Souls games do.

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[–] starman2112@sh.itjust.works 22 points 10 hours ago

I've never had vitriol spewed at me quite like when I argue in favor of easy mode for soulslike games. I'm at a point where I hate soulslike games, half because I don't want to spend ten hours on a boss that I can't beat, and half because I don't want to associate with soulsborne players

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