Eh, I stick to "video game rules" for the most part in my campaigns. This lets the party focus on the more game-y aspects of DnD instead of the simulation-like elements. Otherwise, it devolves into a game of "simon says".
You didn't mention anything about putting your armor back on before breakfast. You've been ambushed, you're in your pajamas, and you're not getting to those eggs before they get cold. Roll initiative.