games
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
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especially with mods
For me personally it's Morrowind. I would have to make supply trips mid-dungeon crawl to sell all the stuff.
Deus Ex comes in a close second.
yeah it's diablo
Diablo 2, you want to pick everything up but you can't!
Baldurs Gate 1/2, and KOTOR gets an honorable mention for worst inventory interface in history
Path of Exile, Diablo 2, and System Shock 2 in roughly that order
Deus ex
Came here to post this
Great game: Minecraft (Inevitably end up with an inventory full of cobble at the end of each mining trip. Mods like AE2 with remotely accessed storage solutions save the day.)
Shit game: pokemon legends arceus (the inventory is too small and upgrade costs are too high, one of the many things wrong with that wretched turd of a game)
i still like how the default trash bin in minecraft is a pit of lava that you vomit ur shit into
It's efficient and cozy, what else could you ask for
Ultima 6
You find a spear, a spear, a spear, a spear, a spear, a club, a spear, a spear, 3 gold, a spear, a ring, a ruby, and a spear
System Shock or any games where you have to play inventory Tetris. It’s surprising how common that was in games for a long while.
That was why my first thought was Diablo
Honestly I kinda miss inventory tetris in genres where scarcity makes sense. Like, I'd never accept it in Minecraft; but games like Resident Evil? Absolutely. You could probably cut down heavily on the action heroism vibe by massively cutting down how many weapons and how much ammo you can carry at any given time across horror gaming, but nobody wants to do that because everyone in the horror sphere's chasing COD player money and COD players can't handle not being armed to the teeth in any function or facility.
~~I fucking hate what Resident Evil has done to horror~~
Deus Ex
Cataclysm: Dark Days Ahead.
Diablo 2. Had so so so many mule accounts!
RE4 is the first thing I think of, then the old infinity engine games
The long dark
Carry too much and you'll be a slow and easy snack for wolves and bears
No man's sky. I want to love that game but I hate managing my shitty ass small inventory.
How long has it been since you've played? They did an update to the inventory that improved it a good bit. Plus if you're on PC, you can always just edit your save file to make the inventory bigger
edit my save file
pass i'll just play something good
I think it was Torchlight 1 or two that had this cute animal companion you could send away to sell your stuff when in a dungeon? I want that in every game. Selling wasn't instant, you still had to click on items to sell and wait for the animal to come back, but it was such a nice, well thought out feature.
Surprised nobody mentioned Terraria, especially old Terraria before they added a bunch of QoL improvements to crafting where you'd have to find which small chest holds your iron bars mixed with the million and one pieces of loot you refuse to let go of.
Escape from Tarkov
Deus Ex, Diablo 2, World of Warcraft
Guilds wars 2. Players don't call it "inventory wars" for nothing.
System Shock 2
Just let me carry every single thing
Project zomboid
the game of filling trash bags with loot, putting the trash bags in the trunk of a car, or having a backpack full of bags of bags of loot
Men of War Assault Squad 2 / Gates of Hell: Ostfront. It's like if Company of Heroes was a squad RPG with full inventory management/looting/vehicle capture. By the end of a campaign my infantry squads are superheroes with a mixed bag of all the best weapons from WW2.
Kinda obscure but I thought of NEO Scavenger, a post-apocalyptic survival game where you wake up with nothing and have to scavenge around for a plastic bag before you can carry more than what will fit in your hands.
Re4
Subnautica, because it has the worst inventory/crafting system I've ever played and inventory management is such a big part of the game. Most of the other games people are mentioning don't have crafting and resource collection as a central part of the game, so the effect is lessened. Gathering and synthesizing resources in Subnautica is so bad that it hinders me from replaying what is an almost perfect game otherwise.
Minecraft's inventory system is actually pretty good and seems well integrated into the game, so it isn't actually as noticeable.
Sweet Home NES (only because I finished a play through of a fan translation last week)
God, what a good game. I remember playing it emulated on a PSP many years ago. If you get a chance, watch the movie, it's incredibly cheesy.
Diablo 3, Minecraft, or Skyrim. Early-game No Man's Sky is a runner-up.
Edit: and Valheim. Goddamned fucking Valheim, every time I go into a crypt to gather iron and max out my carry weight and have to figure out WTF I'm hauling back to my safe house with the smelter, all while dodging slimes, skeletons, and draugr.
RE4
Nethack. Though I've been playing D2R nonstop recently, Nethack came to mind firstly
Neverwinter Nights 1
terrible terrible system for a pretty good game that i played way too much
Stardew Valley
Resident Evil Outbreak and it's sweet piano music
The first hour of Stardew Valley
recently it'd have to be Baldur's Gate 3 since that didn't have the ability to view your companions inventory while in camp without having to invite them into your party at launch.
Forklift simulator.
Farming simulator. I WILL drive my road train of 10 grain trailers to the mill and you can't stop me. Just don't ask me to backup.