this post was submitted on 15 May 2024
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[–] Alaskaball@hexbear.net 11 points 6 months ago (1 children)

doesn't require any spreadsheeting if you know the core mechanics you can beat it with a shit build sorry to be annoying

[–] memory_adept@hexbear.net 4 points 6 months ago (1 children)

but those core mechanics are just tweaking your state stats right?

[–] Alaskaball@hexbear.net 6 points 6 months ago (1 children)
[–] memory_adept@hexbear.net 3 points 6 months ago (1 children)

I mean the visual novel part combined with that sounds liek a fun enough intersection of game mechanics to add depth

[–] Alaskaball@hexbear.net 6 points 6 months ago

Like I said it depends. CK series could be concidered more 'choose your own adventure' visual novel + other stuff on an increasingly growing - or shrinking - strategic level, whereas HOI series could be considered a pseudo-RTS but on a strategic level, whereas Victoria series could be considered a sort of city-builder sort of game but also on a strategic level