this post was submitted on 03 Feb 2024
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Hey, so I'm hosting a campaign of Comrades and next session I'm thinking of having the party on site when a spontaneous strike starts. For context the setting is homebrew, WWI ish with fantasy elements. Obviously they can participate in organizing the workers and talking with people who attempt to intimidate or buy off the strikers but I'd like to have a few more tricks and nudges on standby to keep things going just in case. Any suggestions? Currently I've got "dealing with potential police actions" and "the company sends Pinkertons/infiltrators" but I'd appreciate your thoughts.

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[–] eight@hexbear.net 10 points 7 months ago (2 children)

one of the strikebreakers has purportedly been lynched and the police have tasked you with investigating the murder

[–] Doubledee@hexbear.net 7 points 7 months ago (1 children)

Ooh yeah, could be a set up or something to take control of the narrative. There's a lot of variations on that suggestion with potential too.

[–] FunkyStuff@hexbear.net 9 points 7 months ago (1 children)

You could have the killer be a disgruntled veteran that lives in a separate island in self imposed exile, and have the investigation lead up to getting to the island.

[–] NephewAlphaBravo@hexbear.net 8 points 7 months ago

Plenty of opportunity for red herrings, like the union would obviously be fine with scabs disappearing and probably has some militant members.