this post was submitted on 04 Dec 2023
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tbh a lot of high action open world games i feel are “taking a walk” when i want, not just the relaxing games.
because i do just that. kick around and look at detailing. i love to see the choices in world building. “this dev forgot a light bubble here” or “hah, this wall repeats. guess they were crunched or dev had an off day”
i do the same in real life too when i decide to kick through my city. engineers, architects, builders, repairers, etc all leave their own little marks of how their day was going when they put something together