this post was submitted on 30 Nov 2023
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I never understood this criticism and think it's a nitpick. It's certainly not the game-breaking mechanic a loud minority says it is.
Y'all look at it like:
"I am just playing the game and get inexplicably and inescapably kidnapped!"
...and not...
"I continue to destroy specific quest-related targets that, past a certain threshold, will trigger a story mission!"
Daddies, chill.
In open world games you're expected to trigger the mission yourself. Or at least would hope it fits seamlessly into the current game play. Instead you just enter a drug coma and wake up in a enemy dungeon. It's annoying.