this post was submitted on 21 Nov 2023
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Fine. Every time you change classes, you forfeit all exp and start from scratch.
This is an experienced DM.
Truly experienced is to only drop one level with each change. Then you get to watch them try to weigh cost/benefit.
Roll a save each switch, failing means a switch to a random class?
I like that!
I like yours more, but thanks!
Nah, random class two of which are town idiot and handless deaf mute bard.
So, fart musician?
If that's what they come up with sure.
Could also be nice but make it tedious, with four rolls Class, race, level, age. An overpowered character without object permanence should make it fun.
"For everyone else, the flatulence curse was indeed a curse. For Terence, it was a godsend."
Then how does viscous mockery work
First you get a lot of molasses...
And an effigy. That should cover it.
"I wave my private parts in your general direction!"
I was thinking every time you change class you lose 1 level, to a minimum level of 1. After a long rest you regain your original level, and 1 'charge' of your next class change (you're level 8, you changed classes three times before rest, you rest at level 5 wake up at level 8 (whatever class you want to be, sure), but when you change class today your new class is only level 6. Maybe after level 8 you recover 2 charges per rest.
Edit, fixed my after 10 bonus, changed 10 to 8 to be more in line with when other classes get their bonuses
Seems like a new to a class person wouldn't know any skills. Any maybe wouldn't have refreshed spell slots on every change. And would still need to change outfits manually.
Yeah, I think some of the more op/disparate from the previous class, classes would need to be maintained through the night in order to gain full functionality
Fair idea, but then I'd be condoning this decision.
Would it be close enough to balanced if all the classes simply have their own level and xp? So you effectively can get the abilities of every class at level 1, which I don't think would be overpowered. You'd also be effectively penalized for staying too long in any class except your main one, cause you'd be earning XP for an alt class.
Each class's first level features are at least as potent and useful as a Feat. Getting 13 of them off the bat, with a combined like 15 cantrips and first level spell slots, rage, two different unarmored defenses, a hundred first level spell slots, Eldritch Blast... Early game, you'd be wildly overpowered, but late game you'd be struggling to keep up with your more specialized team mates
You wouldn't have 13 feats at a time, though. It'd be one at a time and you just get to choose which one. Perhaps could be further limited by only allowing changing once per short or even long rest.
But yeah, it definitely starts stronger than it ends. I was thinking the main ways it could sorta be used is as a jack of all trades, because you could probably have proficiency in any given thing so long as there's no combat involved.