this post was submitted on 30 Aug 2023
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No Man's Sky

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I have a combination of cyclotron ballista and rocket launcher on my fighter. It's fun, but the rocket launcher doesn't always kill enemies in one shot when the shields are down. Bummer :-) What do you use for that overwhelming sense of power in space?

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[–] original_reader@lemm.ee 2 points 1 year ago (2 children)

I remember when that got nerfed.

The Ballista really does take out shields like they are nothing. I almost wish the Infra Knife world be less effective against shields so as to have a reason for a different weapon.

More specialisation would be fun, IMO.

If more ships had subsystems, we could have a weapon that targets those systems, for example. Or a weapon specialising against ground targets.

[–] Transcendant@lemmy.world 3 points 1 year ago

My biggest pet peeve with the weapons system (maybe there's a solution I missed) is the order. EG, when I press triangle and it switches between the weapons, I wish I could choose the order myself.

Having rockets before laser makes no sense. Having to flip through a bunch of weapons to get to the rockets means sometimes I miss the opportunity for the shot, then the shields are back up before I can get a clean shot with rockets, so I have to switch back to a different weapon, rinse and repeat.

I wonder if it's based on the order in which the weapons were originally installed?

[–] jeff_rose@lemmy.world 2 points 1 year ago (1 children)

Agreed. I have tried equipping ships with a Ballista for shields and Infra Knife for hull, but honestly, it's just easier to punch through with the Infra Knife.

Maybe it's just in my head but I feel like the Photon Canon got better when they introduced Interceptors.

[–] original_reader@lemm.ee 1 points 1 year ago* (last edited 1 year ago)

I would like to test the photon cannon. Must try and equip one of my ships with it and see what happens.