No Man's Sky

3303 readers
64 users here now

Welcome to No Man's Sky! This is a general community to discuss and share content about the retro-scifi space exploration game No Man's Sky.

Related Communities

founded 1 year ago
MODERATORS
1
20
submitted 1 year ago* (last edited 1 year ago) by NMSGalacticHub@lemmy.world to c/nomanssky@lemmy.world
 
 

Introduction

This community is designed as a gathering place for the entire No Man's Sky community on Lemmy. It's a new community, created June 2023. We're open to suggestions and volunteers!



Rules

1) Keep it civil.

Disagreements and dissenting opinions are fine, but there's no reason to get hostile. Explain your position civilly and accept differences of opinion.

This also extends to a ban on posts promoting hostile groups or griefing / trolling actions, such as "hunting" players who don't want to be involved in PVP or building bases designed to cover / destroy another player's base.

Generic, negative shitposting is also not allowed. (This game SUCKS! Sean lied! etc)


2) Keep it relevant.

Posts should relate to No Man's Sky in some way.

Off-topic comments & conversations are fine, but actual posts & links shouldn't be off-topic.


3) Limit self-promotional content.

Any monetized content sources, defined as any direct link or de facto redirect to any source which generates revenue through sales, subscriptions, or advertisement views, may not be shared in this community more frequently than once every 7 days.

This includes monetized YouTube channels - if you want to help the community with videos more frequently, you can always upload them directly to our subreddit.

Non-monetized self promotion may be removed at moderator discretion if it becomes excessive.


4) NMS Community Network Rules

These rules apply across a network of No Man's Sky subreddits, including c/nmsgalactichub. Severe rule violations may result in a ban not only from this community, but other communities in the network.

2
 
 

Disclaimer: This is a repost of the post made on Reddit by EnigmaT1m

A Guide To Fishing: How To Catch All The Fish

I've spent the entire expedition compiling as much information as I could about fishing, trying to answer any question I could think of and I think I about have it down. There is a LOT to cover here so I will start off with some quick bullet points with some useful information to get started.

  • You can dictate the size of fish you will catch with 100% accuracy

  • Fishing from the top of your ship beats the skiff in every way

  • There are 8 fish categories, 7 biomes and 1 group that appears in all biomes

  • The 7 biomes are : Hot, Cold, Toxic, Radiation, Barren, Mega-Exotic and Lush/Humid

  • Fish from the autocatcher that you haven't discovered will appear, but greyed out

  • 'Player leaving system' can despawn fish that are about to bite, fish a few systems away

  • Day/Night/Storm bait are pretty pointless, you'll catch condition specific fish naturally

  • Depth is indicated on the HUD on bottom left when line is cast

On to the details.

Dictating the size of a fish:

First we will divide the water into shallow (20-30u) and deep (50u+) In shallow you can specifically catch ONLY small or medium and in deep water you can specifically catch ONLY large or colossal. Here is how...

When you first cast your line you will see 3 fish appear, these are not cosmetic or just effects, they are giving you information. They are telling you the size of the fish that is about to bite.

If you see a small fish when in shallow water you will get a small fish every single time. The small fish spawns with 2 medium size fish. If you want a medium, cancel your cast before the fish bites, you have 3-4 seconds from when the 3 fish spawn. Recast and repeat until you find 3 medium fish, at which point you are guaranteed a medium fish.

In deep water your two choices are 3 large fish or 2 large and 1 colossal. If you see a colossal you will catch a colossal, if you want a large then cancel and recast.

Small (S) Medium (M) Large (L) Colossal (C)

  • M M S = S

  • M M M = M

  • L L M = M

  • M M L = L

  • L L L = L

  • L L C = C

Simply put, the odd one out from the three is the one you will catch unless all 3 are the same size which itself is an indicator of size.

Ship>Skiff:

Simple really, the skiff looks cool but is just glorified storage. Stand on the back of your ship and fish away. The ship isn't affected by the waves when you are standing on it and you can quickly pop inside if conditions get a bit too rough. If the skiff was more stable, offered some protection and was actually able to be driven it would be much better. You CAN move it while on it, but not far. Simply summon it again and place it nearby, it will drift over to where you selected.... very slowly.

Fish categories and biomes:

When you look in the 'Wonders' section and scroll to 'Fish' you will see a catalogue of all the fish available, though they appear in silhouette until you catch them. There are 168 fish and 9 miscellaneous objects.

The 168 fish are divided into 8 biome categories (listed above) and each contains 4 fish rarities. Each biome category contains 21 fish:

  • Common - 3S, 2M, 1L, 1C

  • Uncommon - 2S, 2M, 1L, 1C

  • Rare - 1S, 1M, 1L, 1C

  • Legendary - 1S, 1M, 1L, 1C

Bringing in the autocatcher point from above; any fish caught in there, that you haven't caught by hand, will appear in black & white instead of colour. To get the colour picture in your discoveries, catch the fish with your rod.

'Player leaving system' despawns fish:

Self-explanatory really. I have caught all the fish while in the expedition, I quickly realised that fishing in a heavily populated system sucks. Beyond the hundreds of bases and communication beacons being such a distraction I noticed something quite funky happening. Sometimes when I cast, the three fish show up as normal but before one bites, they vanish! It took me a while to realise but it was happening whenever a player left the system. Between casting and biting, the fish would vanish. Not 100% of the time I might add but enough to be irritating. I jumped a few hundred light years away and did all my fishing there.

Bait:

In my bullet points at the start of this rather longwinded post I stated that day/night and storm lures are pointless. They slightly increase the chance to get the fish that you will definitely catch with regular bait during those specific conditions. You will catch diurnal fish in the daytime with any bait, same with nocturnal fish at night and stormy fish in storms. The condition specific bait icreases the chances but to catch all the fish, you will get all the day/night/storm fish long before you get all the legendary fish without ever using that bait.

Are the bionic lures worth the ridiculous amount of resources required to craft them?

Yes but not straight away. Save them for when you have caught everything else. You will catch legendary fish with a variety of bait. Here is a list of all other bait that has caught a legendary fish for me:

Green, blue and purple rarity fish, mealworm, chum, processed meat, seivert beans (put gamma root in nutrient processor), the autocatcher and a hadal core.

The bionic lure will get you a legendary roughly one for every 25 lures used. It is best used when you only need 1 or 2 legendaries from any given biome. You need 1 small legendary? head to shallow water, use bionic lure and ONLY catch small fish using the advice from the first section of this guide.

One final thing, a warning if you will. You will grow to hate the sight of a Stonescale Shark. It's a common colossal fish available in all biomes and you will catch a LOT, it sucks more than the rest of the common omni-biome fish because colossal fish take a bit longer to pull in. A lot of effort for this guy again and again and again.

If you made it to the end of all this, thank you. If you have any questions, ask away, I am off to bed but will answer in the morning.

EDIT to add things I forgot ecause I was tired when I wrote this, or things pointed out in comments.

  • You should be able to get 1 fish for every piece of bait you use. When you cast the fish will either bite right away or will nibble a few times. There is never more than 5 nibbles, the fish will ALWAYS bite on that 5th nibble (bumping of the bait). You only don't catch a fish if you reel too soon or you stop reeling while pulling in the fish. Otherwise, use 50 bait, get 50 fish.

  • Use the terrain manipulator to deepen shallow water, thanks u/Scaly_Pangolin. (I just moved)

  • Discoveries in expedition don't appear in colour on main save, catch them again. Thanks u/MikeEmpuria

  • Similarly fish discoveries are account wide not save specific. Find them all on one save? They will appear complete but greyed on other saves.

  • Fishing difficulty, how much time you have to catch the fish can be adjusted in custom difficulty settings. Thanks u/MisterDream

  • You can place a base computer on the skiff!!! Thanks u/Hopalongtom

  • Condition specific lures only increase chances within that condition. A glowing orb will not attract a diurnal fish unless it is also daytime. A shadow orb won't find a noctrunal fish in the day and a mag lure won't find a storm fish outside of a storm.

u/mithrin Gets a whole section with some great information regarding difficulty settings:

"One of the settings you can choose is to auto-catch fish. This doesn't change how long it takes, what it does is once the fish stops nibbling and actually bites, it will automatically reel it in. While you have a cast in the water, you can't move without pulling in the line, but you can do plenty of other things:

  • Summon a ship or exocraft (say to re-summon your skiff to drift about)

  • Access and move things around in your inventories

  • Recharge your hazard protection or other items

I like to hit up a fishing spot after collecting my frigate expeditions, and fish with auto-catch on while I sort out my inventory. Or go to my underwater Circuit Board farm, harvest all the plants, and then fish off the dock while I craft."

3
4
 
 

This podcast episode was created by Google NotebookLM using No Man's Sky Wikipedia page as source.

This was just an experiment. I do not intend to become a podcaster.

You can create your own podcasts on http://notebooklm.google.com

5
 
 

Potential new player here (it's on my wish list). From lurking on social media, I gather that the devs have released several significant updates recently, among them an overhaul of space stations ("Orbital"). I get that they are procedurally generated, which means that no two should be alike, but... how different are they?

I ask b/c, while this might sound silly, during my time in Elite Dangerous, one of my favorite things was approaching stations, lining up my ship with the entrance, avoiding collisions, dealing with all the different axes & what not, and then setting her down on the landing pads. (and then I wish I could get out of my ship and explore on foot)

With space stations being procedurally generated, do they still feel pretty same-y or are they unique enough to keep someone like myself entertained? The wiki page for the Orbital update promises a variety of space station interiors, just wondering if actual players would agree.

Also, does NMS have any sort of "advanced flight mode" where I can enjoy the challenge of steering my ship through the obstacles or is it basically fly within the vicinity of a space station and press X to auto dock?

Sorry for the barrage of questions. Thanks in advance!

6
 
 

The NMS-RPG System is essentially player-created fanfiction but created in a way which allows it to be linked with the game itself.

For an exhaustive guide, see:

7
 
 

cross-posted from: https://lemmy.world/post/19485758

cross-posted from: https://lemmy.world/post/19485739

It's super fun. The recent updates to this game have opened up an entire new world of possibilities. If you've never played or haven't played in a while, check out some gameplay footage of it, it's so much better now.

8
 
 

While traveling to a destination, I receive an incoming message to stop because there is something interesting here. I stop, and find half a freighter floating in space. There are no cargo holds (that i can see) to loot, there are no enemies and i can not land on it. What is so special with locations like these? What can/should I do here?

9
10
 
 

I'll cut right to the chase. I'm playing the Aquarius expedition and I got a ship called The Celeste when I started. I fixed it up a bit, filled the inventory, and then, when I got enough nanites, I claimed the Iron Vulture from a previous expedition at The Anomaly.

The Iron Vulture appeared, and I began emptying some of my exosuit storage so I could transfer stuff out of The Celeste into the Vulture. For some reason, however, I cannot spawn in The Celeste again. So the ship, its technology, and cargo are all gone.

I have not had this problem in the past, so I'm really not sure what happened.

I can't even remember everything I lost, but I really wish I could get it all back.

I advise caution for anyone else looking to do the same thing.

11
49
Aquarius Update (www.nomanssky.com)
submitted 2 weeks ago by mp3@lemmy.ca to c/nomanssky@lemmy.world
12
 
 

wow....just wow. so many QOL improvements...it's insane.

NMS really turned it around. to top off my dive back in someone gifted me 150M in stasis devices while at the anomaly! thanks traveler!

13
 
 

(Also important to note here: the capital is just one of the Galactic Hub's systems! We have over 5,000 systems in our space claim in Euclid alone, so you can find your own "rural" area near the crowded capital too!)

Important Links

The Galactic Hub Project

Largest & Oldest Active Civilization

11,000+ Player Bases, 78,000+ Subreddit Subscribers, 13,000+ Discord Members

The Galactic Hub Project (r/NMSGalacticHub), founded October 2016, is Euclid's multiplayer hotspot. With a greater concentration of players than anywhere else in No Man's Sky, there's no better location to experience Civilized Space gameplay!

A few of our features include:

  • Chapters - The Galactic Hub has a variety of sub-organizations called Chapters, like the GH Exobiology Corps (focused on fauna), the GH Defense Force (focused on defense & combating griefers), the GH Star League (focused on hosting multiplayer "simulation sports" competitions), & more!

  • Colonies - In the Hub, colonies are communities of multiple players collaborating in some way. This always includes building bases, which are often built under the same theme. Colonies may be as big as a whole system, or as small as a single trade post. The most active colonies are managed by Governors. Governors are interlopers who volunteer to run a colony. A governor's main focus is keeping their colony active - this often involves writing missions or hosting events for their colonists. Some colonies even have Mayors, which manage even smaller communities known as Territories within a Colony. Anyone may set up their own colony in Hub space and act as a Governor!

  • Multiplayer Events - From laid-back Social Nights to the NMS take on eSports Star League, the Galactic Hub has multiplayer social events nearly every week - sometimes multiple each week. Come meet your neighbors!

  • Economy - The GH has its own native currency, HubCoin. It is rewarded exclusively for activity representing the Galactic Hub on various platforms (Reddit, Discord, Wiki, YouTube). HubCoin is never available for sale for dollars, pounds, etc - "real world money" is never required or involved. HubCoin is used to facilitate a metagame economy. For example, to earn coin, players can open their own Businesses with in-game locations in Hub space. To spend coin, players might browse our Discord server's Marketplace and buy goods like custom ships, custom companions, services-of-convenience (ie construction materials), or even 100%-free real-world Hub merch. (Real-world merch availability may vary.)

  • Canonization - Hello Games was kind enough to canonize the Galactic Hub. In other words, we're official in-game content! The "Pilgrim" title can only be unlocked by visiting our old capital planet, New Lennon. Our emblem can be purchased at the QuickSilver store as a base decal or player banner. We're also referenced in the Mission Board and the dialogue of a Traveller, as well as being referenced in the Waking Titan ARG!

That's just a quick look at some of our features. We also have interactions with other civilizations, we're a founding member of the United Federation of Travelers, and much more - but above all else, what really defines the Galactic Hub is our thriving and friendly community. Join us and find your new home in the stars!

14
15
 
 

Hey guys. Looking for some guidance or a point in the right direction for it please.

I got to the center, I'd already done lots of the side missions (autophage etc). I wasn't sure what to do in the 2nd galaxy so spent some time building a base and a little earning quicksilver. I then saw the void egg for purchase.

A Google search compels me to buy it (it's almost all my quicksilver) as it starts a new quest. I stopped reading as I don't want spoilers but I'm guessing it's the whole live ship thing. I don't really care what it is, what I want is more quests so I'm happy either way.

The advice I'm looking for is regarding other things to do, now I'm in the end game. Are there other missions that I can start like this? I initially started playing when the game first came out. Then stopped, way before all the updates (next / live ships etc), and returned recently after world's p1.

Thanks in advance

16
 
 

17
 
 

My spouse and I had a lot of trouble getting this one. No matter what we did, we couldn't get any of the Alluring Specimens to count (or even find them easily). After a lot of searching the internet and finding a lot of other people having the same problem, I thought I would share what we ended up doing in case it helps anyone else.

First, go to the same system as Dropzone 4/Phase 4. (We found that it wouldn't work at all for us until we were in this system).

Do Dropzone 4 (and Infestation Delta if you want). The planet (Azuzuma F38) that Dropzone 4 is on has an ocean. Go somewhere that has a decent amount of deep water, as far out into the ocean as you can manage (the place I was had a LOT of small islands so I just chose an open spot in the middle of them).

Dive down and look at your scanner. You want to find the red Alluring Specimen pin. You might need to hunt around a bit to find your first or maybe you'll get lucky like me and your first is right where you land.

20240804114403-1.jpg

Head to it and you'll see a cup-shaped rock type thing. If it looks like this... 20240804114700-1.jpg 20240804114717-1.jpg Note that it has several 'Anglerfish style lures' coming out of it (green ball things on the end of the curved line). You need to get close to it (don't worry nothing happens until you 'pick it') until it turns to E interact and then pick it a bit like you would oxygen out of hazardous flora. They gave me Hadal Cores.

The NMS style nightmare Anglerfish that comes out will appear on any of the glowing green ball interacts. It could appear on the first one you pick or the last. Be prepared. 20240804115447-1.jpg

We didn't find it particularly troublesome to kill. But it does get all up in your grill making it hard to shoot. You can use any weapon you want but I personally found the scatterblaster the fastest.

One you've taken down your first, you move onto the next red Alluring Specimen pin. The first one I did, didn't count but the second did. The only difference was that my spouse and I tried to take the first one out together.

The second one worked fine if we were more than about 150-200u apart. So this is something you should do either single player or at least separately if in a group.

The way we found the next Alluring Specimen was to go exactly North or South away from the one we found. I do not know if Alluring Specimens adhere to the NMS planetary ley lines but it's what I do anyway to find the same of something.

It took me about one oxygen refill (using Candle Kelp so I didn't have to surface) and/or a full jetpack boost before I could scan and see another red Alluring Specimen pin. Given that YMMV depending on modules, this may be different for you. The only modules I had were ones I picked up from milestones and along the way so nothing special.

At any rate, rinse and repeat twice after the first pin/specimen and you should have all three for the milestone to pop for you :)

Safe journey travellers!

18
 
 

I usually avoid sentinels unless I need pugneum but this last encounter I had was ridiculous. I killed 3-4 of them after stealing some Gravitino balls then of course reinforcements were inbound. I get in my ship and fly off and 10 seconds later an interceptor wa on me. My ship didn't have a good combat loadout and I couldn't escape it so I landed. Of course more ground units came so I started running. 7 minutes later they're still chasing me and I don't even see them. I was even running underground for at least 30s. A message kept coming up saying to destroy them to get a chance to escape so I waited for them to catch up and destroyed them. More reinforcements arrived in like 15s and spawned right next to me. How the hell could I escape that? So I got back to my ship and started looking for shelter because another interceptor was on my tail. I found one quickly before taking any hits and got in. Well, no timer came up, they were still just there, albeit really far away. I pretty much had to stand outside, wait for them to come into visual range, then run back to the shelter and THEN the search timer started. Oh, and more than once my alert level went up without shooting anything, just running around and hiding. Is this how it normally works? Any better way to approach this so I don't waste 20 mins of game time?

Edit: more details about the chase

Update: Having a run-in with more sentinels it seems like behavior has changed (again, maybe bugged). Going underground they didn't follow or attack but also never dispersed. Running into a building without a door (Abandoned Building) doesn't disperse them but they don't attack. I was able to shake them once by transitioning from ship to on-foot (a timer starts every time you transition it seems) then jumping into water before the sentinels arrived. I'm sure it also works to pop out of a hole and defeat every wave but I'm not very into that kind of thing.

19
 
 

I believe one of the number one reasons for Hello Games doing No Man's Sky expeditions is, not only for us to have kick ass fun, but also to teach us stuff. And in this particular one it's showing how cool and awesome the Minotaur can be. I liked the Minotaur, but I wasn't wild about it. It didn't seem especially powerful. Boy, was I wrong! I just didn't realize you could ramp up the power with the Spacestation Exocraft shop modules. And that's what this expedition showed. Now I've gone back and gotten those modules (Minotaur Cannon Upgrades) for my other game saves. And. Having. So Much. Fun. with the Minotaur.

I think this is one of most important expeditions we've had. No, there's no cool spaceship bonus, but I think we've got plenty of those (my spaceship armada is FULL. I think they ought to increase the limit size). It's an important expedition because we get a MINOTAUR FLAMETHROWER! BUT it's only optional, which I think is really weird. You don't get it automatically at the end of the expedition, but you have to wait it out and get the parts one by one as the Community-wide Liquidation progresses.

With the flamethrower acquiring being optional it seems it'll be easy for a lot of people to miss out on getting one. Especially since you have to be around at each commuinity progression point and do your own part. For example, at Phase 2 I had to kill an additional twenty monsters to get my own personal count up to 100 to receive the bonus Liquidator Left Arm plans. I assume we'll keep having to do our own part for each additional Phase. I am really looking forward to getting that Flamethrower.

So after the expedition is completely over it feels like there's going to be some folk who don't get the flamethrower, and I think they're going to be pretty sad. I'm writing this to hopefully alleviate that pain for some people.

But I have questions. So far, the bonus Liquidator Left Arm plan has not gone into the Anomaly Quicksilver shop. Are our other gamesaves not going to get the flamethrower?! That would suck. I want all my characters to get to use a frickin' awesome flamethrower. I also note that I'm now seeing Flamethrower Addon Modules in the Spacestation Exocraft shop. I've acquired three in anticipation already :)

Am I missing anything? Does anyone want a Minotaur Flamethrower in their arsenal?

20
37
New Insect Helmets (lemmy.world)
submitted 1 month ago* (last edited 1 month ago) by jeff_rose@lemmy.world to c/nomanssky@lemmy.world
 
 

Has anyone still in the Liquidator Expedition managed to get one of the new insect helmets by killing a Vile Queen? I've seen people on YouTube do it with Normal saves, but I am wondering the Expedition saves are bugged (pun intended). I've been farming for a while and gotten nothing. Maybe I'm just unlucky.

¯_(ツ)_/¯

21
 
 

Where did you find that beast?

22
 
 

Aiming in 3rd person is terrible. The reticule is literally blocked by the mech body and the only way to aim with it (at least without guessing and hoping you have things like the small sentinels targetted) is to try to maneuver things to create a gap between the arm and cockpit. And in cockpit view aiming and moving feels super sluggish. These two things have been around for years and no matter how many times I've reported it, it is ignored by HG. I've tried mods to fix it and they dont....quite function well. I found one that did fix it, it was amazing, but it just crashes the game now. Such a bummer. Anyone else bothered by this? Trying to mine with it in 3rd person is just as bad. These two things are the only reason i never pilot the mech. I know the reticule kind of fixes itself eventually during mining and combat but it still sucks. I just want a persistant, correct over the shoulder view at all times with it tbh. My immersion hates it.

23
 
 

I haven't played nms in years (since probably living ship update was the last I played for a significant amount of time) and I don't know what to do with my character. Does anyone have a good guide on what goals they have added? Things like freighters, colonies, living ships - sfuff like that. I don't know whay they have added to the game in my absense and I want to experience the new content. Thanks!

24
 
 

My spouse and I have played NMS since release. After switching to the Steam version a number of years ago, we were lucky enough to start our current save in a system that had a paradise planet. While we weren't the first to discover the system, we were the first for the planets, flora, fauna and minerals.

Anyway, we both started bases on the paradise planet and have had those bases ever since. This planet was one of my favourites with gorgeous fields of glowing flowers (at night), purple grass, no storms, pretty water.... you get the picture.

When settlements came along, we moved our main bases to settlements, one of us on the paradise and the other on a toxic planet in the same system.

I spent many, many, many hours adding to my settlement, doing clever things to make it look nice and RPing the hell out of everything.

On the paradise planet I also turned my first base into a 'tourist attraction'. Then discovered this absolutely gorgeous flat field surrounded by hills. Inside one of the hills was a natural cave entrance. Low and behold the cave also looked spectacular with glowing fungi. So I also RP'd this as a tourist attraction - land in the field at night for a rolling field light show, enter the cave and go spelunking lit by cave roof covered in glowing fungi.....

Then the first planetary generation update came. All seemed well until I reached my 'Cave of Wonders'. The glowing fungi was gone. It was just a barren boring cave now. That hurt, but fine. It wasn't as bad as some people got as we still had a beautiful purple glowing paradise.

Then an update to settlements wrecked all my decoration. So I meticulously fixed it all and made it even better. I have cared for my settlement, made good choices for the inhabitants....

So, I was super looking forward to how beautiful our slice of paradise was going to look after the 5.0 update. I could only imagine how much more gorgeous the water and sky would look.

Imagine my horror when my spouse said that our main planet was showing as "Worm infested" when scanning. My anxiety rising I head to our paradise and my heart sinks as my ship clears the clouds. It is indeed now infested.

Worse is that my settlement is completely gone. The pin for it is still there but the settlement interface is non-existent. 20240720163206-1.jpg All that remains is all the base parts I added - now either floating in the air or completely buried as the landscape has radically changed. 20240720162830-1.jpg

I then visited every single one of my other bases. Some are still functional as the landscape hasn't changed but the planetary type has in about 90% of them (weirdly some planets are still completely the same but most are different). My runaway mould farm has been replaced by metal fingers. 20240720170314-1.jpg

Worst off is our paradise planet where both the type and landscape are different.

There's other weirdness like the Discoveries being simultaneously reset but not - it will say a planet is undiscovered but when I land, it's suddenly gets the proper info back for it. 20240720164850-1.jpg But on other systems, the discoveries are completely reset - in my AI Valve farm system, the system comes up as discovered by me but none of the planets were until I landed on them. The one that I have a base on has the name I gave it but all the other planets in the system are completely reset to their original names (and this system had some sentimental names as it was my final Atlas story system).

I'm going away for a week soon and was looking forward to playing some NMS beforehand. Now just have a sour taste in my mouth. So many hours lost and funnily enough I've lost any motivation to play at the moment. :(

25
 
 

I'm currently playing on a Switch. The graphics quality is not great and I would like better. What is the quality like on a PS5? Anywhere close to the videos for the recent update?

view more: next ›