this post was submitted on 17 Aug 2023
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[–] jjjalljs@ttrpg.network 2 points 1 year ago

I feel like that's going to do weird things to your story pacing, and possibly put your players in an unwind position.

Like maybe they're idiots or unlucky and use a lot of resources, and need a rest. Does the plot allow a full week of the bad guys/natural disaster/whatever to do ita thing unimpeded?

The solution remains kill the adventuring day. It's not how most players actually want to play the game.