this post was submitted on 12 Aug 2023
1148 points (97.8% liked)

Lemmy Shitpost

26771 readers
3772 users here now

Welcome to Lemmy Shitpost. Here you can shitpost to your hearts content.

Anything and everything goes. Memes, Jokes, Vents and Banter. Though we still have to comply with lemmy.world instance rules. So behave!


Rules:

1. Be Respectful


Refrain from using harmful language pertaining to a protected characteristic: e.g. race, gender, sexuality, disability or religion.

Refrain from being argumentative when responding or commenting to posts/replies. Personal attacks are not welcome here.

...


2. No Illegal Content


Content that violates the law. Any post/comment found to be in breach of common law will be removed and given to the authorities if required.

That means:

-No promoting violence/threats against any individuals

-No CSA content or Revenge Porn

-No sharing private/personal information (Doxxing)

...


3. No Spam


Posting the same post, no matter the intent is against the rules.

-If you have posted content, please refrain from re-posting said content within this community.

-Do not spam posts with intent to harass, annoy, bully, advertise, scam or harm this community.

-No posting Scams/Advertisements/Phishing Links/IP Grabbers

-No Bots, Bots will be banned from the community.

...


4. No Porn/ExplicitContent


-Do not post explicit content. Lemmy.World is not the instance for NSFW content.

-Do not post Gore or Shock Content.

...


5. No Enciting Harassment,Brigading, Doxxing or Witch Hunts


-Do not Brigade other Communities

-No calls to action against other communities/users within Lemmy or outside of Lemmy.

-No Witch Hunts against users/communities.

-No content that harasses members within or outside of the community.

...


6. NSFW should be behind NSFW tags.


-Content that is NSFW should be behind NSFW tags.

-Content that might be distressing should be kept behind NSFW tags.

...

If you see content that is a breach of the rules, please flag and report the comment and a moderator will take action where they can.


Also check out:

Partnered Communities:

1.Memes

2.Lemmy Review

3.Mildly Infuriating

4.Lemmy Be Wholesome

5.No Stupid Questions

6.You Should Know

7.Comedy Heaven

8.Credible Defense

9.Ten Forward

10.LinuxMemes (Linux themed memes)


Reach out to

All communities included on the sidebar are to be made in compliance with the instance rules. Striker

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] dyen49k@kbin.social 1 points 1 year ago

Yep, there's an alternative, i.e. equivalent mathematical formulation that does everything complex numbers do: the geometric algebra introduced in the article I posted earlier.

The fundamental object of GA is the "multivector", which is essentially a sum of scalars, vectors, bivectors and higher grade elements. For instance, you could take the unit x-vector and add it onto some number, say 2, to get the multivector M = 2 + e_x. (To be precise, the space of multivectors is the direct sum over the n-th wedge of the base vector space, n = 0 to dim V).
Another important concept is k-vectors, which are essentially k-dimensional volume elements. For instance, a bivector is an area with a direction, and a trivector is a volume with a direction (in 3D there is only one possible "direction" for the volume, but in 4D spacetime volumes itself can be oriented like surfaces can be in 3D).

Then, you introduce the "geometric product" for two vectors a and b:
ab = a·b + a ∧ b
where a · b is the normal scalar product between the two vectors, and a ∧ b is the wedge product between them. The wedge product essentially is the plane spanned by the two vectors, and is antisymmetric (a ∧ b = - b ∧ a, because the orientation of the plane is reversed when exchanging the vector). For instance, the unit bivector in the x-y plane is given by
B_xy = e_x e_y = e_x ∧ e_y
Notice how the scalar product part of the geometric product is zero, and only the wedge (i.e. bivector part) remains

In 3D, there are four types ("grades") of objects: scalars, vectors, bivectors (also known as 3D pseudovectors) and trivectors (or also known as 3D pseudoscalars). It's already a very rich subject and has many advantages over classical vector calculus, but for replacing complex numbers, we're mainly concerned with the 2D case.

In the 2D case, there are three types of objects: Scalars, 2D vectors, and bivectors/2D pseudoscalars. There is only one possible orientation for a 2D plane in 2D, so we just denote a bivector with area A as B = A I, where I = e_x ∧ e_y is the only unit bivector/2D pseudoscalar.

A nice thing we notice about the I is that it squares to -1 with the geometric product:
I^2 = (e_x ∧ e_y)^2 = (e_x e_y)^2 = e_x e_y e_x e_y = - e_x e_y e_y e_x = -e_x e_x = -1
The first step works because the scalar product part between e_x and e_y is zero. The second step is just writing out the square. The third step is e_y e_x = e_y ∧ e_x = - e_x ∧ e_y = -e_x e_y, which again works because e_x · e_y = 0. We see that the 2d pseudoscalar I behaves just like the "classic" imaginary unit i.

Because the geometric product is associative, and commutative if only scalars and bivectors are involved, the geometric notion of scalars and 2D pseudoscalars can fully replace the notion of complex numbers by making the substitution a + bi -> a + bI.

If you want to learn more about GA, I can recommend Doran, Lasenby: Geometric Algebra for Physicsists :)