this post was submitted on 31 Jan 2025
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Maybe I'm misunderstanding you, but
I don't think that has worked out too well for AMD so far. It feels like they just do the bare minimum, release and hope someone else finishes the job.
FSR is open source, and the only noteworthy thing I remember is No Mans Sky on Switch with a surprisingly good custom implementation. Nobody else bothered.
Everyone and their mother uses FSR on edge devices and can customise it to their liking. In fact, it's part of the SteamDeck toolset to make games run at acceptable frame rates. I'd call that a win. Conversely, DLSS and similar tech has only accomplished making games run like shit and deprive us of non blurry images unless using it to superscale which is basically MSAA at that point... I should be the biggest fan of DLSS given I have an edge device with an NVIDIA gpu, however, I mostly use AMD tech on that (now) underpowered GPU because Nvidia is rent seeking and I don't want to pay them rent. Make of that what you will, I'm not interested into being dragged into a fanboyism war. I have both vendor's products and there's one I use predominantly because it's open and another I dislike because instead of pushing the industry forward is promoting shit game optimisation and hobbling game engines through MDF bribery making gaming less accessible to everyone.
Everybody can customize it, but nobody does, that's my point.
What? How is it doint that? Also, why is DLSS the reason for blurry images, but FSR is better?
What are you even talking about?
It looks like you've already joined the fanboy war on the side of AMD.
Case in point. And more conspiracies.