this post was submitted on 22 Jan 2025
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Video games have the unfortunate and unique ability to show what lies ahead in the game by showing empty spaces in the inventory screen or menus, from which you can deduce what will happen and how long game lasts.

What is your worst example, what did games ruin for you even when you did not get spoiled by them cursed Youtube thumbnails?

For me, way back in '96, in Super Mario 64, when at the start of the game I first started playing around in outskirts of Peach's Castle and accidentally died

spoilerBowser's laughing zoom-in spoiled that he was the villain!

Sorry for the esoteric joke, please post your more earnest examples!

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[–] Babs@hexbear.net 15 points 1 week ago (2 children)

Pathfinder: Wrath of the Righteous is pretty bad about this.

interface spoilersNenio is a kitsune that forgot she was a kitsune and thinks she is a human at the start. Her character still lists her as a kitsune when you mouse over her attribute bonuses.

Camellia is evil. Evil evil. A serial killer. When you meet her, you can't see her alignment because she has an amulet that hides her alignment. Like, this is already a pretty obvious trope, but also the game has items that are locked to alignment, and if you try to equip her with something that evil people can't, it won't allow it and will tell you why.

[–] LaGG_3@hexbear.net 14 points 1 week ago (1 children)

spoilerDon't all of her voice lines being gleefully murderous also give it away? Lol

[–] ProfessorOwl_PhD@hexbear.net 9 points 1 week ago* (last edited 1 week ago) (1 children)

spoilerngl I was fairly certain she was evil after the first conversation with her and absolutely certain she was chaotic evil when I noticed the amulet that hides her alignment. If anything, "hiding" it only makes it more obvious.

[–] LaGG_3@hexbear.net 7 points 1 week ago

spoilerFamous sicko-elf enjoyer (and Delicious in Dungeon author) Ryoki Kui clocked her on first sight, so I'm pretty sure it's supposed to be super obvious. I do like that her quest has options for being totally oblivious lol

[–] BelieveRevolt@hexbear.net 12 points 1 week ago (1 children)

The first X-Wing game had something like this where one mission was described as a routine patrol on the briefing screen. Already pretty sus, but you can mouse over the mission map and see that TIE fighters are set to spawn in.

[–] LaGG_3@hexbear.net 6 points 1 week ago

Tie Fighter also does this with a "routine cargo inspection". They're both dogfighting games, though, so of course shit goes down and you get to blast some ships!