this post was submitted on 24 Nov 2024
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Love having all my party members twiddling their thumbs defending and healing while one guy fails his steal rolls 10 times in a row

I extra love it if the steal move deals damage so you have to also worry about the target dying from too many failed attempts

I double extra love it when it's a boss battle when on top of everything else the story momentum just grinds to a halt while you fuck with a stupid RNG for 5 minutes

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[–] doublepepperoni@hexbear.net 2 points 2 days ago* (last edited 2 days ago) (1 children)

It's a bit of a problem when most of the game's mechanics feel unnecessary

[–] PolandIsAStateOfMind@lemmygrad.ml 2 points 2 days ago (1 children)

Stealing during combat was not nearly "most" lol, rest of the game was more or less fine.

[–] doublepepperoni@hexbear.net 2 points 2 days ago (1 children)

I mean most of the deeper mechanics and content. It's just there for completionists

I would argue that grind for full completion is not even mechanics, it just fake content using the normal mechanics and maybe force you to minmax and run around really much.