this post was submitted on 12 Nov 2024
609 points (97.5% liked)
Funny: Home of the Haha
5691 readers
635 users here now
Welcome to /c/funny, a place for all your humorous and amusing content.
Looking for mods! Send an application to Stamets!
Our Rules:
-
Keep it civil. We're all people here. Be respectful to one another.
-
No sexism, racism, homophobia, transphobia or any other flavor of bigotry. I should not need to explain this one.
-
Try not to repost anything posted within the past month. Beyond that, go for it. Not everyone is on every site all the time.
Other Communities:
-
/c/TenForward@lemmy.world - Star Trek chat, memes and shitposts
-
/c/Memes@lemmy.world - General memes
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Add Castlevania to that list
I watched castlevania, and I liked it fine, but in terms of style/tropes it feels more anime than western anime to me.
Interesting, because Castlevania is a Japanese IP, but is written by Warren Ellis and animated by the same studio as Adventure Time, one of the most beloved series to come out of the 2010s animation boom. Meanwhile DotA: DB is a western IP that was animated by Korean Studio Mir (who have also worked on the final seasons of both Legend of Korra and the Boondocks in the past).
I got more "anime" feelings from DOTA than I did Castlevania, but I also consume more fantasy anime than the average person I think.
DOTA's plot is kinda over the top, but somehow I feel the writing and general feel is more "western," though looking like LoK may have biased me some. Actually this is probably a bad example.
Castlevania, the way characters move, its drawn, just the general feel of the drama feels more "anime" to me.
In terms of my opinion, maybe its more accurate to state they both straddle the line.
You know what, when you mention the movement of the characters, I see what you mean. Castlevania characters move more realistically, but it's still pretty stylized, thus the "almost anime" feeling.
Yeah.
Avatar's obsession with realistic body movement is an exception, but even if you look at stuff with heavy fighting like DCAU, it feels more "grounded" while anime feels more "dramatic." These aren't the exact adjectives I'm looking for, but maybe you get what I mean, and Castlevania and DOTA both veer towards the middle.