this post was submitted on 02 Oct 2024
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Maybe an unpopular opinion but:
I like games with good mechanics and satisfying loops. I take a Teardown over Horizon Zero Dawn any time. Both games are great, but one focused it's resources on one thing they really owned, the other is a playable movie.
A GTA clone with simulated reactions of the environment, based on player actions would be as fun as the designed stuff. Even if it's wonky it feels more real.
Imagine Rockstar would do Dwarf-Fortress. They could never reach this depth with their team of 1000 in 10 years because they would do the mechanics "manually". Look at GTA5 and how sterile the world feels while it looks amazing. Shooting down a Plane? No reaction at all. Give me Minecraft graphics and simulate the emergency/social/media/physical response for such an disaster based on existing game rules. That would be fun. (And is the secret of Indie games like Rainworld, DF, Teardown, CDDA, Minecraft, Project Zomboid, .... and the new Zelda Games or Space-Engineers).
I would even like to see how a game like "Facade" would turn out today with the support of LLM for the dialogue.
Or: Remember Serious Sam? 100ds of enemies at once? Why are there no games with Serious Sam 2 graphics and 1000nds of Enemies? Why does everything have to be that "polished".
"Emerging Complexity" is one of the new buzzwords in game design, so hopefully you get your wish sooner or later.