this post was submitted on 10 Aug 2024
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[–] edge@hexbear.net 16 points 4 months ago* (last edited 4 months ago) (2 children)

Tangent: the current discourse focuses on leaving the game in a playable state, but we still lose a lot in the form of timed events that are gone forever when the event ends and sometimes “updates” that completely ruin the game, like Overwatch 2.

[–] autismdragon@hexbear.net 17 points 4 months ago (1 children)

Oh yeah completely agreed. Event limited content sucks ass. Been beating that drum for a long time.

[–] FortifiedAttack@hexbear.net 1 points 4 months ago (2 children)

Yeah this is why I kinda can't take the whole thing very seriously.

As soon as a game updates, the original experience is gone. For certain multiplayer games, once people lose interest, you'll likely struggle to find players, and the ones you do find are likely already experts at the game rather than noobs, so you don't get the same experience as when the game released.

Multiplayer games are by their nature a very time limited thing. I can't really go back to Quake 3 and experience the game the way it was played in the early 2000s. That culture is permanently gone, no matter whether you can host your own server or not.

[–] edge@hexbear.net 2 points 4 months ago* (last edited 4 months ago)

But it’s significantly better to have something playable than for it to be totally gone. I’m sure you could find a couple active Quake servers if you looked hard enough, probably within some close knit community. Or there’s always the opportunity for a resurgence. It’s not the same but it’s still good and a taste of what once was. If there weren’t self hostable servers, that wouldn’t be even be a possibility.

Plus one of the games used as a catalyst for this campaign, The Crew, had a single player campaign that is also no longer available. This affects more than just online multiplayer.

As for updates, that’s trickier, but at the very least a major rebrand like Overwatch 2 or CS2 should require the old version to stay available.