You now say ‘I need the player to get from A to B’ and instead of having to write thousands of lines of scripting or code, you just have the AI get you from A to B.
This article is a little short on detail, but this example implies replacing something like authored code (which does pathfinding and moves the character to a position) with some trained AI that learned how to do the same.
It's interesting. AI is currently often used as a kind of glue between authored code. It is very good at doing specific little things that are difficult or impossible in code. So like identifying things in a photo, or interpreting freeform human readable text.
In this case, they are suggesting replacing something that is authorable in code, but is difficult to do while covering all edge cases. I would expect they are going to start by focusing on specific pain points from previous projects - bits that were time consuming and difficult to get right.
This article is a little short on detail, but this example implies replacing something like authored code (which does pathfinding and moves the character to a position) with some trained AI that learned how to do the same.
It's interesting. AI is currently often used as a kind of glue between authored code. It is very good at doing specific little things that are difficult or impossible in code. So like identifying things in a photo, or interpreting freeform human readable text.
In this case, they are suggesting replacing something that is authorable in code, but is difficult to do while covering all edge cases. I would expect they are going to start by focusing on specific pain points from previous projects - bits that were time consuming and difficult to get right.