ssjmarx

joined 4 years ago
 
[–] ssjmarx@hexbear.net 2 points 1 year ago* (last edited 1 year ago) (1 children)

While individuals can find space for weight loss regimes, it really is a society-level problem.

Consider an experiment with two populations of rats. One population gets a normal amount of food, the other gets the same food with a bunch of added sugar. Of course the population with added sugar gets fatter. But, while the average rat may have gained 10% weight or whatever, on an individual level you'll see a wide range of results - some rats aren't effected by the increased sugar, some gain a small amount of weight, some gain a lot.

This is basically exactly what we've done to ourselves in capitalist society over the past seventy-ish years, taken our previous diet and jacked it up with a ton of sugar (and other additives and a lot of increased volume). But while with the rats it's easy to see that all you have to do to return the overweight population to normal is to stop adding sugar to their food, with humans we can't see that because we've created a system that blames you for getting sick.

It's like building a coal power plant in the middle of a neighborhood, and then blaming the residents when they start getting asthma or worse, and holding up the people who won the genetic lottery and don't get lung disease as the example we should all strive to replicate.

[–] ssjmarx@hexbear.net 1 points 2 years ago (1 children)

The curtains are blue!

The curtains have a swastika on them.

No! They're just blue! Not everything is political!

[–] ssjmarx@hexbear.net 1 points 2 years ago

I remember that argument was when I learned that my parents were NIMBYs. It was honestly a shock, they're lib but I has assumed they would want a playground in the neighborhood considering that at that time there were six kids in the house with absolutely nothing to do inside walking distance.

[–] ssjmarx@hexbear.net 0 points 2 years ago (2 children)

100% correct, no notes.

I have a theory that part of the function of the "where is your child now?" stuff that really curtailed kids' freedom in America in the second half of the twentieth century was a reaction to the Civil Rights and Anti-Vietnam movements. Both were prominently participated in by kids, the anti-war one especially, and when society goes from letting kids have a significant portion of the day to themselves in between school and supper to basically forcing them to go from one controlled location straight to another with no in-between, all of that potential youth-lead political organization falls apart because it doesn't have anything to support it anymore.

I don't think it was the primary driver - after all most kids weren't joining the Students for a Democratic Society - but it is a relevant secondary reason. The primary driver was almost certainly "property values". I remember one of my only interactions with the HOA where my parents lived concerned plans for a playground being voted down based on the logic that children playing outside would somehow lower everyone nearby's home value (they also made the equally-bad argument that teens would hang out at the child's playground to smoke). Multiply this interaction by a million HOAs around the country and eventually even the kids whose parents don't demand that they come straight home still end up going home anyway because there's nowhere else for them to go.

[–] ssjmarx@hexbear.net 1 points 2 years ago* (last edited 2 years ago)

People leave their country for a million reasons, but every person who left the Soviet Union got lit up by the propaganda machine so we tend to think that way more people did it than actually did. The Soviets themselves put rules in place to try and prevent certain high-value people from leaving, like nuclear engineers, and this created a lot of friction between a certain class of professional and the state - but taken as a whole Soviet emigration wasn't much different than, say, American emigration today.

edit: East Germany is a different story, along with German-speaking minorities being expelled from Eastern Europe after World War 2. With the power of hindsight I think it's safe to say that the East German authorities mishandled the situation and made things worse for a long time before it stabilized, which is why 1/5 of East Germans left the country - but it did stabilize, with emigration dropping precipitously after 1953 with Stalin's death.

[–] ssjmarx@hexbear.net 1 points 2 years ago (3 children)

I spent all day reading about early suspensions on carriages and cars - it wasn't until the 16th century that they figured out you could make the ride smoother by suspending the body of a carriage with leather straps (as opposed to having it be attached directly to the frame), and it wasn't until the 19th that they figured out that you could make it even smoother with a leaf spring suspension. Leaf springs themselves actually date back to ancient times and can be made of metal or wood depending on what's available, so it's just a matter of applying them to a new purpose.

Depending on how far you get sent back, there's also a lot of very simple improvements you can make to wheels that were technologically possible for a long time before people thought to do it. Make wheels lighter by making them out of thin planks instead of an entire slice of tree trunk, stronger by reinforcing the rim with a metal band, more maneuverable by separating the axle into two sections. Inflatable tires are much harder, but people would use a solid band of rubber or cork around the outside of the wheel to accomplish the same thing before pneumatic tires were figured out.

If you're doing either of those things, then you're a stone's throw away from inventing a bicycle. Just a thought.

[–] ssjmarx@hexbear.net 1 points 2 years ago

Vonnegut had a lot of conflicting ideas, but identified as a socialist. I think he was in the somewhat confused vein of psuedo progressive we see today that is for lefty economics but is anti-political correctness, and the ease that Bergeron maps onto American antocommunist beliefs shows exactly where that particular strain of thought comes from.

[–] ssjmarx@hexbear.net 1 points 2 years ago* (last edited 2 years ago)

I looked up the last one and yep, that Austrian guy was in the SS (and joined its predecessor group in 1933, helping Hitler get into power. No excuses for that POS).

[–] ssjmarx@hexbear.net 1 points 2 years ago (2 children)

I agree, we should add 10,000 to the CE in order to make the cutoff point the invention of agriculture.

[–] ssjmarx@hexbear.net 1 points 2 years ago* (last edited 2 years ago)

and how Cyberpunk Edgerunners subverts it

That show does literally every single thing he complains about, he just gives it a pass because it's got above-average production quality and writing.

That's how you can tell these clowns aren't doing any actual media analysis, it's all just surface level reactionary gibberish.

[–] ssjmarx@hexbear.net 1 points 2 years ago* (last edited 2 years ago) (1 children)

:sicko-yes: me rooting for the advertising bubble to pop and take down all of the largest tech companies with it

:sicko-no: me realizing that the company that will best survive that burst and then expand to fill the power vacuum is Amazon

[–] ssjmarx@hexbear.net 1 points 2 years ago

:strangelove-wow:

 

jfc this is the most boring fucking game I've ever played in my life. It's not fun getting one-shotted by something that you don't know about until after its killed you at least once. There's nothing interesting about worldbuilding that's all made up of intentionally vague YoU hAvE tO fIlL iN tHe BlAnKs YoUrSeLf nonsense. There's nothing noteworthy about weapon upgrades that require you to look up a guide to see what's worth investing materials in and what's not.

And already some of you have doubtlessly gone down to comment "lmao git gud". Motherfucker it's not about difficulty. You know what was a difficult fucking game? Sekiro. That game is hard as balls and I absolutely love it, precisely because its designed in a such a way that it fixes everything about Dark Souls that sucks.

In Dark Souls, every single time you rock up to an enemy, you know exactly how you're going to defeat it. You're going to learn the patterns of its attacks, dodge at the appropriate time, and hit it in the intervals between. This is interesting once, but doing it over and over again for fifteen bosses is boring, repetitive bullshit.

In Sekiro they fixed this. Instead of literally just dodging every single attack, you have a dozen different defensive options that you have to learn and apply to different attacks. Instead of knowing how every single enemy encounter is going to go down, you have a bunch of different ninja tools that have different effects that you can experiment with.

And yet the geniuses of the gaming sphere all bashed their head cavities together and decided that SEKIRO was the bad one. The best game in the whole fucking genre, now sidelined because these morons confused a repetitive grind for difficulty. And as a result Elden Ring, which was supposed to be the masterpiece of the whole thing, is just another bland endurance test.

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