simblanco

joined 1 year ago
[–] simblanco@ttrpg.network 1 points 1 year ago

Without knowing exactly the Starwars FFG system, the same problem (what complications to add for a roll) can be found in PbtA systems. There's an excellent guide that maybe can help although written originally for Dungeon World, to help finding consequences in the equivalent of a perception roll: https://docs.google.com/document/d/1MC_W_qxY7kScRK_2arLhGvATX0HyQz6dTIKFj_HI2T4/edit#!

[–] simblanco@ttrpg.network 1 points 1 year ago

Thanks! I've played some PbtA and FitD, and I'd like to see if other games have some sort of success/success with consequences/failure system. Seems there are some good recommendations!

[–] simblanco@ttrpg.network 2 points 1 year ago

Why I can't see your comment directly on my post? I really need to get used to this platform... Anyway thanks for that diagram! Pretty cool. But I meant apart than PbtA or FitD...

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submitted 1 year ago* (last edited 1 year ago) by simblanco@ttrpg.network to c/rpg@ttrpg.network
 

Hello, first time posting in the new community. I am looking at games similar to Power by the Apocalypse or Forged in the Dark. Just to clarify:

-good roll = you fully succeed in your intended action

-average roll = minor success or an additional complication

-bad roll = usually a miss, and definitely bad consequences are happening.

Thanks!!

Ps trying the formatting options for a list but I cannot make it work :)

EDIT: I meant games apart than PbtA or FitD, thanks!--