Next up we actually reached the neutral ending. I won‘t spoil the steps how to get there, but it should be rather obvious after you managed the bad ending. Quite intriguing…
#interactivefiction #blackwoodmanor
root42
A little teaser about what the video is all about.
#midi #Roland #MT32 #commodore #amiga500
I will skip the last steps to not spoil too much. But we managed to finish the game. With the bad ending!
Oops. We will try again later to figure out the good ending!
#interactivefiction
Okay, we were a bit dense: the blood can be wiped up after cutting oneself a bit.
Back in the crypt we quickly find the secret tunnel that leads to the dungeon where the boy is kept. A line of salt keeps him from leaving. We collect the salt and the boy is free. Now we only need to collect all items for the ritual.
We go back to the manor to look for the boy. In the chapel we meet Rosie and Cora. Rosie has an idea what we are up to and begs to take Cora with her, as she thinks we might turn on her. In this scenario we will agree to this. I bet that this is one of the forms that leads to a different ending…
The ghost talks to us. Her name is Ysabella. It seems she is waiting for her son, who seems to be locked up in Blackwood Manor. She wants us to collect a bunch of things for a ritual: some bread, candles, linen and a drop of blood.
Let’s see if we can find the boy and the items…
#interactivefiction #blackwoodmanor
@Toxic_Flange@infosec.exchange Amiga 500s are relatively easy to repair. Quite a bit more complicated than a C64 but still very well documented. You will fix it for sure!
@Toxic_Flange@infosec.exchange @paoloredaelli@mastodon.uno Well, who knows... I might have something in my video pipeline...
@chris@social.uggs.io Q14... saw that. Didn't know you meant it as a joke...
@Toxic_Flange@infosec.exchange @paoloredaelli@mastodon.uno And I say the Amiga with an MT-32 would also have been okay! And sounded much better than Paula! 😄
And after that we of course managed to find the good ending as well. All in all this was good game. It shows that it’s Stefan‘s third game and it’s arguably his best so far. It felt a bit short, but was motivating and very atmospheric all the time. I personally would have loved a bit of a larger map without purely decorative rooms, and maybe even a sort of progression where you move from one setting to another, but I guess the game works as it is. Two thumbs up! 👍