this post was submitted on 07 Sep 2024
37 points (100.0% liked)

Retro Gaming

1 readers
31 users here now

A magazine about old school video games

Rules

Don't be a jerk Top level threads must be about old video games

founded 1 year ago
MODERATORS
 

What‘s your favorite Sierra game from the 80s to early 90s? I think for me it’s probably Space Quest III. It‘s a very short game, and not a great game, but I have a lots of nostalgia for it.
#retrogaming #sierraonline

top 22 comments
sorted by: hot top controversial new old
[–] not_woody_shaw@lemmy.world 4 points 1 week ago (1 children)

Space Quest and Leisure Suit Larry.

[–] mojofrododojo@lemmy.world 2 points 1 week ago

Leisure Suit Larry.

LSL's age check taught me all about naugahyde and other 70s shit I was not old enough to know about :D

[–] cgudrian@social.tchncs.de 3 points 1 week ago

@root42@chaos.social A friend from school showed me a Larry game back in the early 90s on his father’s PC (he was the only PC kid in class at that time). I don’t remember which part we played. But I do remember the strange colours on the screen (Seriously? Cyan, magenta, and white?). And that the game was supposed to have some kind of sexual content. And that we couldn’t quite follow the story because our English was so bad. I wonder if I should make up for it?

[–] kokesh@lemmy.world 3 points 1 week ago

Gobliiiiiiiiins!

[–] JeeBaiChow@lemmy.world 3 points 1 week ago

The incredible machine. Dynamic/ sierra. I know it doesn't fall into the category above, but the lucasarts games had me at 'im guybrush threepwood, mighty pirate'.

[–] illumrial@lemmy.world 3 points 1 week ago

Quest for Glory: Shadows of Darkness! It shipped with a game-breaking bug and was a pain in the ass sometimes but damn the voice acting and writing still hold up.

[–] Volkditty@lemmy.world 3 points 1 week ago

I love pretty much all of them, but Conquest of the Longbow has a special place in my heart.

[–] Pencilnoob@lemmy.world 3 points 1 week ago* (last edited 1 week ago)

I don't know if it's too late for the cutoff but I loved and hated Lighthouse!

It was so spooky and weird!

[–] negativenull@lemmy.world 3 points 1 week ago

Kings Quest II, but that whole series was good.

[–] Angry_Autist@lemmy.world 2 points 1 week ago

Black Cauldron.

Not because it was a very good Sierra game, but because I loved the books and the Disney movie.

It was also the first Sierra game I ever beat without hints.

[–] JimVanDeventer@lemmy.world 2 points 1 week ago* (last edited 1 week ago) (1 children)

King's Quest VI. I have nostalgia for many older ones, but since discovering the stupid solutions I never knew back then, nostalgia is all that is.

[–] mojofrododojo@lemmy.world 1 points 1 week ago

I was a big fan of KQ3 - that fucking wizard was brutal

[–] RichieRich@hessen.social 2 points 1 week ago

@root42@chaos.social Space Quest III was a bummer. Great music and beautiful screen scenerys, also funny dialogs. And playing Astro Chicken was also really exciting.

But I like Hero Quest, too.

[–] yomimono@wandering.shop 1 points 1 week ago

@root42@chaos.social the music slaps though. it’s my go-to soundtrack for difficult sleep nights

[–] cg@shoddy.site 1 points 1 week ago

@root42@chaos.social Police Quest! Not because it was the best, but because I played it a lot. This was before I knew English, so I kept a dictionary next to the PC and looked up every word it said and every word I wanted to type.
Slow gaming... 😄

[–] dannotdaniel@hellions.cloud 1 points 1 week ago

@root42@chaos.social heros quest 🤩👌

I had three of those until recently

[–] Blackmist 1 points 1 week ago (1 children)

Sierra were just the poor man's LucasArts.

Instant deaths do not belong in point and click adventures.

[–] root42@chaos.social 3 points 1 week ago (1 children)

@Blackmist@feddit.uk I wouldn't say "poor man's". They basically invented the graphical adventure genre and were feeling their way around how to make games, and how to make better games. Yes, they were more quantity than quality, compared to LucasArts, but I give them the benefit of doubt, as it was definitely a pioneering task.

[–] Blackmist 2 points 1 week ago (1 children)

Maybe I'm being a little harsh.

Their games very much felt like text adventures with a thin graphical veneer on top (some of them even needed you to type iirc), and all the warts that came with those. And even a few early LucasArts games had deaths and failures. I think Loom was the first to really follow a rule they had since that the player can only be stuck, no game over screens.

And fair play to Roberta Williams. Being a woman in the games industry isn't an easy task today, and she was there in the mid 1980s.

[–] root42@chaos.social 2 points 1 week ago

@Blackmist@feddit.uk she was even there in 1980! Mystery House was the reason Sierra was founded in the first place.

[–] mojofrododojo@lemmy.world 1 points 1 week ago* (last edited 1 week ago) (1 children)

I remember SQ3 being a short game once you knew every decision that didn't kill you. Finding those decision trees took a long time lol

[–] root42@chaos.social 1 points 1 week ago

@mojofrododojo@lemmy.world Exactly. This is true for most Sierra games actually. And which is why I prefer games that follow @grumpygamer@mastodon.gamedev.place's rules much more enjoyable.
https://grumpygamer.com/why_adventure_games_suck