riotinferno

joined 1 year ago
[–] riotinferno@ttrpg.network 7 points 1 year ago* (last edited 1 year ago) (1 children)

Ian Malcolm

Why am I so bad at markdown 🤣

[–] riotinferno@ttrpg.network 1 points 1 year ago* (last edited 1 year ago)

![https://tenor.com/vYmp.gif]

[–] riotinferno@ttrpg.network 4 points 1 year ago

Yeah, that was a big surprise to me also! I took its basic ASCII hex map and made a real one with HexKit (that’s the good-looking map) and it seems pretty playable! I’m keeping it in my back pocket for my next one-shot.

[–] riotinferno@ttrpg.network 5 points 1 year ago* (last edited 1 year ago) (2 children)

I use it for ultra-lazy mode:

  • Generate a Dungeons and Dragons adventure about X
  • Ask for more in-depth information on things is mentions.
  • Ask for a random dungeon based on the adventure
  • Ask for a hex map for the area.

That’s honestly like 80% of the work. I just have to do some editing and jazz on top of it.

Edit: here’s an example from a couple months ago: https://imgchest.com/p/92493wqm4nk

[–] riotinferno@ttrpg.network 16 points 1 year ago* (last edited 1 year ago) (6 children)

Play the game the way it wants to be played.

Each game has a specific style/way it’s designed to be played. The system is for that specific thing, and usually it’s worth playing through at least a quick start, starter set, or simple module to figure out what that game demands.

This doesn’t mean you shouldn’t hack or homebrew, but you should keep in mind what the system wants when you’re bolting things on to it.