The psychoanalysis parts of Silent Hill: Shattered Memories. The monsters were different, the ending was different, parts of the environment, etc, based on questions you answered with a "therapist" in game and various in-world objects you may or may not have interacted with. I haven't seen this replicated in a game since.
The psychoanalysis parts of Silent Hill: Shattered Memories. The monsters were different, the ending was different, parts of the environment, etc, based on questions you answered with a "therapist" in game and various in-world objects you may or may not have interacted with. I haven't seen this replicated in a game since.